Good job with the Small game, Rick. And congrats on getting yourself back into third place. Hopefully I can give you some competitition for that bronze medal soon.
vincible
Wow. Drunk drivers are scum. Drunk drivers who slap at babies... that's way beyond scum. At least your family is all safe. Best of luck to you and to them.
I've been told there is no such mod. I agree on the need. Maybe an "event frequency slider" in the game setup screen.
Idle, are you going to explain posts 2051 and 2052? Btw I think you have one of the best names on this forum.
Huh. I haven't seen any advanced transport.
Huh, weird. I just checked and it is definitely on my machine.
No, they're in the same place they were before (I think). I think the prerequisite was Near Omnipotence.
Do you have the bonus pack, Wiley? They should be in there. They're definitely in 1.10, I remember building some. [Message Edited]
My biggest gripe: it should say the number of turns left to complete a tech on the main economic screen. I hate switching back and forth after each slider adjustment to see what the effect of my adjustment was.
[quote]I'm interested in understanding its attraction.[/quote] Let's just say that Sauron was inspired to make the One Ring after seeing the power of MUDs.
It's not a problem. I've done it myself.
I joined just after that happened, so I do know something about it. The "Fellowship of the Ring" has broader appeal--a lot of people don't catch the LotR reference in White Council, whereas the Fellowship is impossible to miss. And it lends itself to more role-playing--the fellowship was a mix of people of different races and classes, whereas the White Council was a bunch of wizards. There were a very few people who interpreted it in a racist sense but I don't think that was a major mot
I did that with my last game, but I had to cheese extensively to win.
Hawaii-FiveO is a hobbit as well, though he seems to have been inactive the past few weeks.
This is interesting. I will give it a try. I usually rush nano-metal then trade it around for impulse and trade and the medical techs.
Welcome, DarkHobbit! You just pushed us over the 2 million mark! :CONGRAT:
Just realized you've been playing tiny. I don't get scouts on tiny or small. [quote]should one go for dreadnoughts and build AMM to bump military superiority in the mid-game[/quote] Okay. I've seen some disagreement on this. My feeling is that you should only build a military if you're about to use it, otherwise it's just wasted maintanence, especially since the tech pace is so fast that your ships will very quickly be obsolete, and since the AI will almost always be able to ou
Hey Cirrhosis, good to see you. Hope you're having fun.
Just submitted my first Huge for 1.10. Played through a pretty poor start--five yellow stars in the corner (galaxy had uncommon stars) but I used every sleazy cheese tactic in the book. Fun, in a different sort of way.
Sometimes. Depends on how my situation is with cash.
I build a couple scouts. Not just for exploration, but also for making contact with other civilizations as quickly as possible.
I've seen this at least ten times on four forums. It still cracks me up though. :)
Playing a medium map now. It is 2189 and I have 75 billion people.
I've got a maso medium coming soon. Hopefully I can pass some pirates!
[quote]I waited to start the wars every time I saw in the "treaties section" that an AI had started a trade route. When I saw the yellow line between two AIs, I said, "OK now you two have to go to war". [/quote] Whoa... I had no idea that that was what the yellow line meant. Thanks! [quote]What do you mean by "it".[/quote] Economics is easier on rare maps. Say you're playing large/rare and have five planets, each of which is producing 100 BC and can spend 200 BC. If yo