vincible

vincible

Joined Member # 651373
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[quote]I feel strat games should, like Civ3, have many paths to victory that encourage MANY workable strategies and a richer gameplay[/quote] Did you feel Civ3 actually had many workable strategies? I didn't play it all that much, but simple military conquest always seemed like the only way to go at higher difficulties. Galciv is much more flexible than Civ3 in that regard, in my opinion.

2,022 Replies 54,219 Views

Congrats, Theoden! Hopefully this will motivate Stardock to take another look at their anomalous score filter. Rick, I'd have to say I disagree. I do consider IP to be valuable for trading, and I use them for that purpose and see nothing wrong with that. I wouldn't mind seeing gifts of 1000 IP or so having an impact. It's only those single-point gifts that I object to. Tom Cadwell (a designer for Warcraft III) once said that a strategy game is nothing more than a series of inte

2,022 Replies 54,219 Views

I play galciv at work on occasion, when I'm here really late. The flip side is of course that I'm often here really late. I know a couple people from Hawaii. Great folks, except for their tendency to groan about how much they miss being at home every time the temperature drops below 50 degrees.

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I did, but unfortunately those Altarians got trapped in a corner and never expanded beyond their own system. (This was before I knew how to find out the locations of the other majors on the first turn using sector influence.) I didn't bother finishing the game. I've always intended to go back and play another, after making sure that the other civ had a decent start. I think playing against one pure evil civ probably would be the hardest possible game.

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You can rationalize almost anything. Especially since we don't really know how these techs work. What is "the Dark Side," really, and how exactly does it affect your civilization in such a way as to increase your diplomacy? Unless you get a very specific answer to this you can't say whether or not a good civilization will be able to turn it to its own ends. Likewise for benevolence or any good techs, or the good or evil wonders. Since this is a far-future game it really doesn't matter w

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Also the AI doesn't make appropriate diplomatic adjustments to the value of starbases, trade goods, and so on, which are more valuable on larger maps since they affect more star systems.

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The whole site has been loading slowly for me (on university ethernet). I don't think that this thread is any worse than the rest. I don't object to starting a new thread--I just don't think it will be particularly helpful. Ray, if you do start one, are you going to put some sort of "summoning" or something like last time? Give us a bit of warning to prepare stories, if you do. [quote]Do some think huge & gigantic are easier on maso than medium & large? Why is that?[/quote]

2,185 Replies 479,451 Views

[quote]I seriously think Stardock will nerf diplomacy or at least make it more expensive. [/quote] Agreed. Frogboy mentioned somewhere (in the chat log maybe?) that he would like to revamp the diplomacy system from the current "value-based" system, so that the AI looked more at the value of a particular item to itself. A diplomacy nerf could easily be incorporated into that.

2,185 Replies 479,451 Views