Staffa

Staffa

Joined Member # 654941
0 Posts 0 Replies 60 Reputation

I only build up strategicly important starbases, like military resources on the front lines etc. Its not like I improve all of my dozens of starbases, after all by the time you need to defend against overlords and excaliburs, I can build enough constructors in a single turn to fully rebuild several starbases(on large+ maps) My problem is I overbuild constructors so I run out of things to do with em, end up building defenses :) A single overlord mi

11 Replies 564 Views

If you actually got a lot of resource military upgrades the max defense for a starbase will actually crush any attacker but an excalibur. Hundreds of dreadnoughts have just slaughtered themselves upon the defenses of some of my starbases. Seen some even take several overlords, but there tends to be a limit to that :) Excaliburs now, you actually need to attack those with an overlord(or 2), or your own excaliburs.

11 Replies 564 Views

When I play tiny, im all about the +30 soldering bonus. It really helps with rushing :) And yea, try a gigantic abundant if you want tedius, tinies take me 2 hours and thats with all fighting. Gigantics take me 6 hours if I dont fight, 12 if I do.

10 Replies 452 Views

That resolves the problem of forcing score conscious empires kicking out poor performing members, but it creates the situtation where instead of being a minor contributer, beyond those 20 you become a non contributor. I think the point of empires is to let _everyone_ contribute to a group cause. I currently feel its fine the way it is, though low difficulty games are scoring to many points imo. [Message Edited]

34 Replies 980 Views

I doubt time is the consideration here, I have won games very quickly and gotten very low scores for them. I think CM is right, the bonus for easily dominating the opponant is having a bigger effect then the bonus for playing against harder opponants. Has very little to do with time completed by. Anyway, even if your right, its still a problem, if its not that hard to get a quicky military victory, it shouldnt be worth that much either.

9 Replies 366 Views

It costs about 20k for a resource starbase. Which on a huge/gigantic abundant economy is about 3-5 months near the mid game and 1 month towards the end, faster if your getting a lot of econ resources back. Perhaps the cost should be adjusted for the size/quality of the map, cause 20k is a ton and apporiate on a tiny. But the larger maps, 20-30k is chump change. About 2 techs, depends on the techs guys, some of those very late t

13 Replies 682 Views

Near the end of my last game. The Acreans were wiped out. The Alterians were evil with 1 systems The Yor where evil with 1 systems the Torian were good with 1 systems and the Dregin were good with about 8 systems. In the span of 2 months, the Alterians surrendered to the Yor Then the Yor surrendered to the Torians. I actively and recently faught all the empires, while the goods AI's had a long history of fighting the evil AI's. Spe

40 Replies 1,699 Views

Oh cool that can be our new motto peace, justice, morality, culture, sport, family life and the obliteration of all other life forms. Taken straight out of Life, the Universe and Everything, end of chapter 10. [Message Edited]

9 Replies 366 Views

So I dont throw my OWN people into the pods of infinite pain. I do incinerate all alien lifeforms on all planets in the galaxy. Thats not evil, thats just getting rid of slimy Aliens. Why would killing all the slimy aliens be evil? Its a just and rightous cause!!! The 3 exclamation points means im telling the truth! :)

9 Replies 366 Views