Staffa

Staffa

Joined Member # 654941
0 Posts 0 Replies 60 Reputation

Okuven, I believe you have misunderstood some of the posts. The example of the cakewalk game being worth so much is a function of population exploding. This is being corrected and should hopefully no longer be much of an issue. The relative scores of different map sizes is currently being looked into, but I am happy to report that it would appear my belief that the ratio should be about 2-1 is being more heavily considered and that should result in sm

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I can get the the time building a constructor down to 5(6 turns after counting the 0 turn) at the very start of a game. using +pq, +military production, industrust maxing military spending and maxing government spending.

3 Replies 211 Views

I just lost a quickie :) A small where I quickly eliminated the alterians and had 1/3 of the systems. Unfortantly the torians had another 1/3 and hated my guts, when the dregin(who had 90% of the remaining 3rd) joined them it quickly became clear that this wasnt gonna be a victory for G.R.O.S.S. The other 2 civs found themselves isolated to 1 and 2 systems each. Will save it out for a later day when I feel like dying :) I dont think ill

3,706 Replies 101,379 Views

So you play faster then me Ellestar, but its a ratio and without the 2nd half, your data is meaningless. If it takes you 1.5 hours to do a tiny rare, how long does it take you to do a gigantic rare with the same speedy finish goal. I have completed gigantics in 6 hours, but the way I currently play, it takes more like 12 hours now, its also more fun.

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Yea, mitresoft is basicily useless to purchase wonders in the early game. As it should be, its still usefull to purchase in the mid-late game to purchase wonders, emergency warships and terraformering. Its slightly cheaper to just outright buy it cash down, and I am using that quite abit more often.

3,706 Replies 101,379 Views

It takes me about 4-5 times longer to complete a gigantic game then it does to complete a tiny game. And while it might seen sensible that a gigantic should be worth 4-5 times as much, the way the scores are currently accumulated, being worth 5 times as much will mean that tiny games will not be able to complete with gigantic games. Points/Game: # of games: resultant score: 5000_______: 5_________: 11180.34 -- Gigantic base line 1000

117 Replies 2,823 Views

Ive been doing a lot of extorting for planets lately. I build up a nasty fleet, wipe out everyones fleet and then demand planets in exchange for a month worth of peace. After getting a few key planets, the rest will culturally flip. I dont even bother very much with transports or even colony ships to culturally bomb anymore :)

14 Replies 710 Views

I actually have no problem with tiny/small games being on a 2-1 ratio with large+ games. It is currently more of a 3-2 ratio with is perhaps a tad to close, but Frog mentioned he wants a 5-1 ratio which I think is just way to far apart. Considering the algorathim for summing games does not reward, and in fact punishes people for low scoring games, they shouldnt be that far apart. I dont want to stop submitting tiny/small games just b

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Frogboy, even 1.04 had problems with 12 trillion pop crippling scores being equal to 5 trillion masochistic scores. You yourself said quite admirable that this issue isnt really enough of a concern for you to spend countless coding hours on it. The current problem is just highlighting a more fundemental issue if you manage to fix the more fundemental issue, great but if not, then this can help keep the game more enjoyable for the freaks at the top.

24 Replies 569 Views

Instant follow up :) Why a hard turn rather then just asking people to end uncontested games when they end. Several reasons. This will actually punish faster players with lower scores as their pop will have less time to grow. I dont want to steal from people who actually enjoy colonizing every planet they can. And how else can we define a simple method by which to avoid this problem? Its not that simple.

24 Replies 569 Views

While the current scoring method is again heavily rewarding pop exploiting, this is really just highlighting a more fundemental problem. The temptation is hard not to exploit the pop a little, but this only leads to inflation as we all push it a little more looking for that better score. As making use of this explotation is insanely boring, it would seem to make sense if we find a way we can as a community come together and make the game more

24 Replies 569 Views

Sergey, going from 5k to 7k for 40 years of work is a rewarding pop exploiting to some extent. Going from 5k to 22k for the same amount of exploiting is rewarding it as heavily as it was rewarded in 1.035 which I was not fine with. Btw, I end all my games prior to 2210, and most of them prior to 2105. [Message Edited]

117 Replies 2,823 Views