Staffa

Staffa

Joined Member # 654941
0 Posts 0 Replies 60 Reputation

Does the game crash instantly, or at the turn cycle? If its the turn cycle, you can delete the Events.civ0 in the save game folder and this has cleared up a similiar problem for me. savegame folder is in the data folder.

6 Replies 702 Views

My game was 2204 with 5.5 trillion. I tested it just now and extorted pop to 7 trillion and that would have raised my score to 11k Extrapolating the change out though, even if I raised it to 13 trillion my score would still only be 17k, and thats assuming a non existent time penality. So perhaps you broke their formula as well :) I had everything but final frontier in both cases. 13trillion on a large? :) thats a bit excessive S

117 Replies 2,832 Views

Something does seem a bit off, I finished up a large maso game and just got 9800 for it, nothing much different from the game that scored 6800 under 1.04.59 Only 3 things I can see. 1. Crippling is messed up scoring wise. 2. You have to start the game under the latest version to get the points for it(I upgraded when the metaverse didnt accept the submission some hours ago), in which case the new scoring system is, as you fear making all the old sco

117 Replies 2,832 Views

I have submitted lots of games, never had a problem. Any game I submitted today isnt showing up. Several other people who have had a history of never having a problem before, are having problems With the minor glitch with the recent scores, wondering if the metaverse is currently not accepting submissions from the latest released versions? No worries, just curious if I should keep trying to submit or wait for some fix :) [Message Edi

291 Replies 11,181 Views

Yea, shouldnt be a limit, buuut doesnt mean we cant have fun. Filters Pirates: 1-5 members Pirate Kingdom: 1-10 members Kingdom: 1-25 members Empires: Everyone Default would show everyone, but you could filter the list based based number of members outlined above, fairly harmless though it will cause some empires to limit their membership which may not be the best thing, but might still be worth it. This is called a compromise,

34 Replies 798 Views

On maso, I trade anything and everything, I got dreadnoughts and you dont, but you have some techs I dont have, you better believe im trading. 1. Your the AI, you will have it soon enough no matter what I do. 2. Its worth a lot in trade! 3. And I can then take what you gave me and trade it to other civs. 4. And then I can take those trades and get the rest of what you had. 5. Every game, several times, I have turned one unique tech

18 Replies 3,397 Views

I dont build them anymore, they are way to slow to be considered mobile cultural flippers, much faster to just build another cultural starbase, then wait for it to move to a new sector. As for destroying systems, I have never even done that, what a waste of a good system :) They are pretty though

16 Replies 650 Views

Add your amusing strategies that are effective but not that cheesy. My current favorite amusing strategy is mid game to take my overwelming tech lead and give it all to a minor civ with multiple systems in exchange for thier most populous system. They always go for it. I then build a couple combat transports import a few dreadnoughts and capture their remaining systems with their own people. This just cracks me up.

14 Replies 711 Views

Its ok Cataleptic, i saw it too, you have witnesses! Grats Ray on getting the medal back, now um, trip that Sergey guy, he is gaining on me fierce! Down to a mere 400 points :) Nearly done with a large maso, bit rocky for awhile so It wont set any records for the smoothness that the metaverse seems to love, but was fun and should still pack a good whooper(tomorrow). Still amazes me that my tiny that just went perfect, was almost no

16 Replies 441 Views