Well, chess games that are awesome and take 60+ moves generally means that both sides were nearly equal in skill :) Im sure those same people playing me would crush me in 15 moves :)
Staffa
Btw, I havnt actually had a really good scoring game in 1.044. My scores have generally been lower then 1.040. You want saved games from sergey!
Ack how dare you rephrase my 3 page post in 5 lines! :) Thx though, concision isnt my strong point, snicker. [Message Edited]
hey let me be the first to say I often lose my games and dont submit the losses!
Huh, ive had no issues with odd range grid display sense 1.04 Was somewhat odd prior to that though.
Newb question. What does AAR actually stand for? I gather from context its a step by step description of a series of events.
Its just an idea(this is actually a shameless bump!)
To use your analogy, I would measure speed in the number of moves you need to make to beat the opponant not in the time it took for you to beat the opponant. In fact thats how it is done in Galciv too. It might might take me 20 hours to finish my masochistic tiny game by 2185(it doesnt, but it makes a point :)) Your analogy is imperfect because its a perfect analogy for my point :) [Message Edited]
About accumulating, when you have a better method to propose, I will comment on it, but until then its either this or nothing. About the rest, let me think on it abit, gonna fire off some saved games to frogboy.
I believe that as a strategy game, Galciv should idealy be played independent of how the metaverse is scored. What strategicly makes sense for a player to acomplish within the game should be the choice that a player makes. Such things as techs, wonders, powerful economies, large populations, these things promote a players ability to acomplish the goal of winning(by which ever method) They have a direct effect on a players success. The
AI cant win by tech yet, thats planned for the expansion :)
Some people enjoy losing, doesnt mean it should score as well as winning. Dont confuse having fun with a measure of skill. By all means, have all the fun you can, but dont expect me to believe that taking twice as long to win on the exact same map with the exact same end control of the universe should result in the exact same score on the metaverse. If that comes off as insulting, I apologize, I know your a good player and I am glad your having
Oh wow, I feel stupid. Turn off tech victory, well DUH, thats how you do it. Starts swearing at himself. Ok, I will def have final frontier next game :) But i refuse to hit turn doing nothing, I refuse at least until I see how 1.05 turns out.
Im actually 30 and work and goto school, but life doesnt have to make sense :)
Nice overview on good vs evil Rob :)
Ah well, its my ideal scoring system anyway, to make it interesting, how about Tech victories automatically count as 100% galactic conquest. And I would point out that only on tiny can I finish a game before battleships and even then thats rare. Tiny games should be shorter, shouldnt they? If you want to see 100 overlords fielded, thats what huge/gigantic is for, even with speed being cruicial it would still happen. The game is fairly <br
Peacefully as in not trying to win? Or peacefully as in trying to win via cultural flipping alliance or tech? If the first, thats absurd If the second, speed is still a valid measure of skill.
Btw, about the school out thing, I meant my school being out. Giving me more time to play, making it harder for others(cept sergey) to try and make a run for #1.
Sergey, should the metaverse control how galciv is played or should galciv control how the metaverse is scored? Galciv is a strategy game, the princables of strategy games do not include using artifical means outside of the actual game to encourage people to play longer to experience all the areas of the actual game. If the game is not balanced enough to cause people to need to use the entire tech tree, then using the metaverse scoring system is just
I know its not your fault sergey, I mean the 13th ranked player has never beaten a game beyond beginner. There are countless examples of absurd scoring going on. Dont sweat it to much :)
Sergey, im not gonna ask you to stop doing what you find fun :) I didnt play your game and I cant honestly say what you did or did not do, but going to 2219 in a medium crippling seems very excessive. 5 trillion is alot for a medium :)
Yea, huge and medium to go :) Btw, huge filter still not working, i know this has been pointed out about 3 dozen times, but still not working.
Well, the neat thing about my method is that the arbitrary values for different maps can be modified without having any effect on the scores for different map settings. Large abundant scoring to many points, modify its base. Currently the dev's are trying to fix certain odd situtations and screwing everything else up in the process. Its impossible to balance such a complicated thing from the start, so make a system that can easily be adjusted as yo
Reposted from a different thread. Each map type(size, abundancy and cluster tightness) is assigned an arbitrary point value. This is your base score. This base is modified first by the precentage of Yellow(and purple) stars you control. Some exceptions, later. You then modify the base score by the square root of the quantity of the average time of completion on each map type divided by the time the player actually complet
Alexians are easy to flip. Some other minors are flippable, I-League for instance. But most of the remaining minors can not be flipped.