Theoden. Congrats on the gigantic maso. I noticed it was 1.10. Out of curiosity, since you downloaded 1.11, try finishing the game again (your endgamesave) and see what you would get with 1.11. Submit if you like but let us know what you get either way. I am still trying to figure out the scoring changes for 1.11. Thanks. And don't you still have an anomalous score to submit to 1.11? I am curious to see if it will be "un-anomalous" on 1.11. Gigantic is a *very* big map and it takes me d
musicfan55
Bocky You have submitted 6 games over 8 or 9 days. If I got this right, you add up your 6 games and divide the summ by the square root of 6 to get your metaverse score. Evil Steve is right about blocks. I read the blocks are in 31 day increments so they would not apply to you yet. Every month (31 days?) the blocks drop by 10% so that games older than 1 month are worth 90%; games older than 2 months are worth 80%; games older than 3 months are worth 70%; etc. The metav
Interesting . . . I just finished a maso gigantic and hit the 60k cap without researching past the techs that give The Terraformer and Galactic Guide Book and missed a lot of early trade goods and wonders so no need to milk the tech tree on maso gigantic to hit the cap.
Brad Frogboy and Stardock folks. Thank you very much for the update. It is super. :)
Submitted a 60k maso gigantic. We are back at number one for the moment. The FotR needs to crank it up now that Cotal Amadila and Matthew Downie have changed empires. Hmmm . . . hope this makes Ray want to play. LOL.
Congratulations to Fleet Admiral Ray !!! :CONGRAT: Ray has been a Gal Civ mentor for many so thanks Ray. We hope you stick around the forum and play around with each new release and share your thoughts. If you feel like helping the FotR reach 3 million by playing now and then, that would be super. :)
Thanks for the comments. This is confusing but fun . . . doubling of score? 44k going to the 60k cap? wowza. It is just a fun game and the metaverse simply adds that "something" other games don't have. We might as well have fun with 1.11 until 1.12 comes out. :) I really like the better explanation in submission of metaverse scores where it now reads: Success = 1 No known errors = 0 It explained what is obvious to some and not so obvious to others. Wonder if someon
BlueSteel Just take a deep breath and play for fun. Hang in there. :)
Doh!!! I meant 1.11 vs 1.10 in the thread title. Sorry about any confusion. Anyone know how to change it? [Message Edited]
OK. I had to do this once . . . for data :D Brad Frogboy posted he slightly bumped the scoring for 1.11 over 1.10 but how much the tweak would change the end game mpts (metaverse points) was unknown. The curiosity was overwhelming. Today, I upgraded to 1.11, loaded my recent 58k mpts, version 1.10, gigantic, maso endgamesave and then refinished the game and resubmitted it. It scored 60k mpts - the cap, which is still there in version 1.11. That is at least in increase in 3 or
I just got December 2003 Computer Gaming World yesterday (in October? LOL). Galactic Civilizations has moved from 19 up to 17 on the CGW Top 20 (page 69 in the mag or check the link in the first post). Thanks to all who voted. There should be more game polling soon. Let's keep Gal Civ in the top 20.
This has been hilarious catching up on the thread. Sorry I missed the party but it was fun reading. :D I just read that Brad Frogboy released the new version on Stardock. Hope I get some time to play over the next few days. Welcome new FotR overlords. Catch everyone later. :)
Congratulations Cotal :CONGRAT: Best wishes with your new game(s). Please visit us on the forum. :)
[quote]...it's good to be king! [/quote] Let's see . . . Mel Brooks' History of the World Part I . . . the French Revolution part? Thanks for the chuckles Theoden. LOL. [Message Edited]
[quote]Nice Rick!A proposal for you, to add some spice to the Metaverse since the Fellowship's got a big lead. I propose we (you and I) try to keep our combined scores above that of Cotal. What do you think?[/quote] What if Cotal finds out? She might start playing 6 or 7 gigantic masos each day. LOL.
Just noticed the 50th place player in the metaverse has over 99k. Looks like 100k has become the bar for the top 50. Wow, how things have changed. :D
Just finished another gigantic maso - takes me about a week with other things going on. This time I played with default AI morality and followed the advice of Cotal to get an alliance with all 5 major AI. It made the game much easier (no risk of war except with minors) and I ended up with a 58k (even by finishing the tech tree and boosting the military at the end - but I missed out on a lot of tg/wonders early on). I may never hit the cap but the metaverse points one can get playing gigantic mas
Jexal With really hugely populated planets, especially if they are decked out with the planet defense techs, I don't invade. All you need is 5 constructors and 5000 bc to build a terror star and obliterate the star system. So, if I can't culture flip the really big star sytems, I use terror stars. Like transports, terror stars are particulary effective in alpha strikes so the AI can't retaliate. [Message Edited]
Vincible, congrats on all the 60k games. Sounds like I better get used to gifting techs for the new version. Wiley, I enjoyed reading your post. Keep us up-to-date and as Theoden said watch out for the incredible AI - even if it is the Yor. Tackling both an incredible AI and 1.10 version gigantic map for the first time is challenging in both skill and stamina. ;) I didn't get around to playing today on my gigantic maso. It is still early and I am not sure I can win it but I f
LOL. 4 of us answered at about the same time. [quote]i take it the party palace is the cultural opposite of the terror star then?[/quote] Party palace is a starbase module. A starbase with a party palace and cultural maximization takes a total of 7 constructors IIRC. These are very effective to culturally "flip" opponents to your culture but they are not mobile. Many find that 4 to 6 of these party palace enhanced starbases in sectors adjacent to an opponent AI are very effecti
The terror star is just a 4 constructor 5000 bc add-on to your generic starbase. Terror stars move one space per turn so one might think of them as (barely) mobile starbases. You can add any module to terror starbases that you like. You can even move resources with terror stars albeit slowly. Have fun :)
Theoden, congrats on your 2nd small maso win and 100k points. You are really rockin'. :CONGRAT: Alex, way to keep submitting those games and prove one can be in the top 25 without submitting maso games. :CONGRAT: Vincible, looks like you got your wish and one IP bribe is changed for the new version. Some of us will need to get a little more creative now or beg for alternative ideas. Depending on how much the IP bribe is changed, ships & tech & cash & reflippable planets may be
There are grades of relationships with an AI like hostile, wary, cool, neutral, friendly, and close (I probably forgot some). You need to have a *close* relationship with the AI to ally. When you have a close relationship and you both have the alliance tech, then there is an option to ally when you chat with the AI. [Message Edited]
Vincible thanks for the tip. Damon thanks for the advice.
The starting positions of the AI always seems random to me.