Updated fine :) here. ~SDC~
Lord KiRon
1.05.070 is out , I wander what are the changes ? ~SDC~
1.05.070 Is out , I wander what are the changes ? Btw: thous guys work fast :) ~SDC~
Absolutely agree with every word ! ~SDC~
Yep after updating to 1.05.069 the governor queue does not crash any more ... ~SDC~
For me 0.05.069 Solved the governor queue bug , it's not crashes any more , so I can play :) ~SDC~
Well it was reported several times already but not in this thread :) in 1.05.068 double clicking on structure in governor screen (to add it to governor queue) crashes the game 100% :( ~SDC~
No it's solved now , strangly I had to "reregister" the game , just right clicked on "Galactic Civilizations" , selected "Register Product" and entered SN once again ... Very strange , probably has something to do due the fact I installed my GalCiv on drive D: , it looks like I am getting a lot of problems because of that , even "SmartException" does not work correctly because it looks for log files on C: and they are created on D: :) Btw - do not upgrade to 1.05 yet :( , the gover
It's better be VERY VERY soon :) , I have to do something on weekend :) ~SDC~
Same with "Soil ..." just started new game , double clicked and ... kabum , btw this "SmartException" is no good , it always opens up empty ... ~SDC~
This is btw: hapens on starting new game with shininhg new :) v1.05.068 ~SDC~
Mine crashes in "Governor" screen when I double click on something I want to move from the list to Governor's build list :( ~SDC~
Guys , where are you getting this 1.05 ? It's 1.04a62 in my StardockCentral Software windo and no updates available ... ~SDC~
I have a exception if I pres Alt-F4 just after starting the game ;) ~SDC~
Personally , the last thing I need is Multiplayer (humans are so unrelible :) ) , more interesting events and even better AI - this is another thing :) ~SDC~
MoO3 ... they made a lot of mistakes but the main one - it's just not fun :) , patch made it a bit better but it still no fun , if you ask my rating I would rate MoO3 2/10 before the patch and 6/10 after , while to GalCiv I gave 8/10. ~SDC~
Can't agree with you , if I understend correctly the millitary research you make adds bonuses to all ships. So the ship type is not a design (like in MoO) but a "size type" right now. The ships get upgraded all the time. ~SDC~
Something has to be done to the Fleet combats , they are ilogical and not intuitive ! I believe that absolutely reasonable to make that fleet of a small ships will be able to destroy one powerfull big ship , I am not saying that their attac power should be summed up - this will make the game unplayble , but they should be multiplied by some coeficient 0. Also the fleet combat should be performed in one turn - one quick fight and finished... ~SDC~
Yep , they probably should make each upgrade cost money , like 0.5-1bc for starbase and then different upgrades(modules) for different prices , the more advenced the tech the higher the price to maintain a module ... ~SDC~
Patch or no patch , the MoO3 real time combat still ruins the 1/2 of the fun (not because it's real time , theoretically real time could be good too :) ) . It's better not to have combat like in GalCiv then release ugly and almost non-interactive thing like in MoO3. (But I still miss a combat and ship design in GalCiv :) ). ~SDC~
I am looking for a "White Stars" :) , or at least "Hyperion" class ships :) ~SDC~
Agreed , it could be nice feature (as long as you will be able to toggle it off :) ) ~SDC~
Are you saing that you actually can SEE the difference ? :) ~SDC~
Actually for me MoO3 was a reason to buy GalCiv :) , they did all the marketing , I had my expectations high and then I got it ... it was defenatly nothing like any MoO before ;) After spending 5 days trying to force myself like it I sold :) MoO3 and being frustrated I cleaned the dust on MoO1 ,but it wan't run on XP , so I started to look for something else and saw GalCiv ... Have to admit that being "burned" by MoO3 expirience I downloaded pirated version first just to check it out :)
I had problems like this (starbases icons disapearing after they reach some size) befor applying my first patch (1.3) , reloading game helped me then , after that patch everithings looks OK now. ~SDC~