[quote who="EdWood110" reply="31" id="3774299"] Understandable, RTS is not where the money is atm. [e digicons]:([/e] [/quote] Well age of empires has 1.4k viewers on twitch atm (random time of day). So people like RTS's. I feel that with a game like Ashes that has incredibly high graphics requirements massively decreases any potential player base. So they basically shot themselves in the foot a bit. Great advertising when it was being used in all new graphic
peter_neate
Based off other results you should be getting more. Post a screen shot. However, they did release a new graphical update in the last patch so that might have affected things. I would still double check to see if you have a setting in your nvidia panel that is limiting fps. Otherwise see if a dev or someone responds.
More info required. What monitor? 2k? 4k? 1080p? If its exactly 60, it might be a 60hz monitor and you've locked the 1080ti to the monitor refresh rate.
Thoughts. Scarabs are OP. Make them weaker somehow. They effectively make all other factory units unnecessary (beyond artillary and anti air) In my mind substrate was already slightly better than PHC (marginally) prior to the expansion, but since then, giving one side offence and one side defence has increased it a lot more. Defence is useless (unless it can be used for offence). Now PHC is effectively irrelevant. (however its hard to know by how much advantage the other units
oops quoted myself
Thoughts on improvement to replays and observer mode. The current setup is very basic. It shows everything that is happening on the screen and nothing else. Its pretty poor when you take into account the need to showcase whats going on, particularly when casting games for others enjoyment. <span style="color: #ffffff; background-color: #000000;"
TLDR: 2.75 Substrate air is strong. Nerfing furies makes it worse. After analysis, its predominantly the marauder that has the issue. Mauraders and air Static def is next to useless, even with the recent buff, when you have 3+ air, they do nothing. So 3+ air can just take them out one at a time with no problem. Only level 2 is worthwhile, and that is a huge investment, which they will just ignore, and fly elsewhere. Land units aren't great particularly
@ lebovski that is on the old map. There are no difficulties now, and it is much different. @<a id="ctl00_ctl00__Content__Content__RepeaterReplies_ctl21__LinkUse
Finished. 131:43. I think if i'd taken the bottom plateau early and just gone artillery i could have won much quicker. I simply didn't realize that there was a winning mechanism in the new version. I reloaded a save near the end after i completed it, in attempt to take the outer ring. At one point i was over 15k in logistics, but a failed attempt to take the right hand plateau with about 15 juggernaughts failed spectacularly. https://i.imgur.com/WXhN0ed.png https://i.i
Oops, my apologies. I meant 10 juggernaughts at a time. I have yet to build a single dreadnought. (although the hyperion with the auto heal spell might be useful as a support unit now that i think of it). The experimental Eye of darkness can 2-3 shot the juggernaughts. And can kill multiple in a single shot due to the huge area of effect.
High ground is your only friend. You MUST capture the southern highlands. The reason high ground is needed, is because they can't attack unless they can see it (radar, air, or they have a unit up there). So a lot of the time you kill them without taking any damage. Also it provides more minerals. Those 2 nodes result in a lot of minerals over 50 mins. Defensively, i mostly had upgraded smarties. With a few sentinel turrets in the front. Sentinels wont shoot half (all?)
70 mins 20+ seconds (screenshot shows 70:36. but i noticed the counter continues even on the 'score' screen.) My static defence was awesome. But those super dreadnaughts can kill 15+?? hera in a single shot. And a tonne of defensive buildings. Base defence crumbles quickly when you have 2+ of those attacking you. I think if i tried it again, i'd get a little longer. I made some tactical mistakes which i wouldn't do again. https://i.imgur.com/XP9RMCF.png
So i reproduced the spending qanta when upgrading - it appears to be another UI switching bug - where the UI changes underneath the player when they are doing things. https://i.imgur.com/Q67a6Dh.jpg
Skirmish doesn't have new 2.7 units?
Loaded up ashes today. I have 2.7. I can't load any old saved games. Instant crashes the game - no error message saying its incompatable. Happens for both substrate and phc.
Looks like you've managed to revert a number of earlier game bug fixes, reintroducing them again. The ability to build units (ie engineers - which can only be built in nexus) from factories and other non-nexus buildings is back as well. I had engineers on queue being built from factories. As such i presume that you can once again build dreadnaughts and juggernaughts from nexus and air-production buildings etc etc. Edit: I wasn't able to reproduce it in single player. S
Effectively every bug in this list still exists, nothing has changed since last April. https://forums.ashesofthesingularity.com/482520/page/1/#3674214 Most annoying gameplay issues being: - Units dying causes the interface to change, resulting in you unable to cast spells. This was fixed last year but was reintroduced, and has been in the game for the last 9 months. - QW etc is used for spells. Horrible
Playing genesis missions. Last two missions, you can get the substrate lvl 4 whatever its called drone swarm thing. You can not single click. or Double click it - in anyway (trying to select it.) You can only drag select over it. Any clicks just go straight through it to the things underneath. (hmmm... i wonder if it was only a bug when its over the top of buildings.). Either way. it happened multiple times.
Bug - Node Capturing You can build buildings down lava pits next to nodes. Enemy had 2 down a lava pit. I had 3 different unit types there. none could kill it. Since i couldn't kill it, i couldn't capture the node. Ended up just nuking from orbit. Which worked. <img src="http://i.im
Game Bug Was playing escalation campaign. If you have 4 factories. And the first one is not building but the others are. You can't pause the factories.
Bugs Replays Does not show "Total Income". It shows current amount. It shows the + or -. But not the total. Quite useful in watching reps. Don't show players names. shows [unknown] First replay i loaded from the top ranked player, 2nd rep down. Was out of sync with actual game play. Unless a medic and 1 archer can take down multiple late game nodes by themselves. Was watching 2nd r
Bug - General Chat Leaves general chat and no option to rejoin. Search for ranked or unranked. (i presume you can skip this part, but i haven't checked) Cancel. Click 'custom game' -> auto leav
Reintroduced UX Bug Okay this really annoys me. It was the most annoying bug of the earlier game, and it appears to be back. You have an army formed. The army is selected. You have upgrades selected within the UI interface. <
New Bug 8 - Scvs won't build on /near themselves I had to take a pic, so that you could see the mouse cursor. It was over the relay, i was right clicking but the scv simply would not repair. Unless i sent him away and then right clicked on it. New Bug 9 - Select
New bug 1 - Unscrollable window Can't reproduce this on a consistent basis. I've had it happen 4 times in a single skirmish game vs a comp while bug hunting. Was using scvs. Built a few things. Was mass shift click + building. With two different groups of scvs. Screen became locked. I could not scroll around the map anymore. I had to double click on a hotkey'd number that was assigned to a un