PJ_

PJ_

Joined Member # 694750
0 Posts 1 Replies 647 Reputation

The trick is to stay out of hostile times untill you have more population. :) I usually take a few +Pop growth picks just in case. If you've got more planets than anyone else, as soon as you've built them up you've practically won. ~SDC~

7 Replies 230 Views

Completely random event. Not very likely to happen. I've only seen a couple times. Here's the text of the event straight from english.str, if you're interested. [Event_DarkArnor_1] Legend has it that hundreds of thousands of years ago there was a world called Arnor. On this world were a race known as the Precursors.\n \n Supposedly, there was a war between two factions of them. On the one side were the ones who called themselves the 'Arnor' and on the other side the ones known as the

14 Replies 402 Views

Actually, now that I think of it, AutoSave was the corrupt save I was trying to load. PreviousAutosave worked. The game had CTDd when the Draginol tried to appear. They appeared just fine when I played through from PreviousAutosave, though. ~SDC~

408 Replies 16,207 Views

Was there a colonization event that lowered the morale? I once colonized a 12 to extend my range, took a -44% morale choice, then destroyed the colony. Later in the game a new minor happened to pop up on that planet, and when I took it over the -44% was still there. ~SDC~

14 Replies 284 Views

Do they also get bonuses on Genius? I read in the Encyclopedia (a link to a forum post almost a year old) that Genius AIs get 5% more money and Incredible AIs get 40% more, but it didn't mention any other bonuses for either of them. Are there Genius bonuses, too? By the way, Theoden, the FAQ on the FOTR website was actually the first place I looked. Even before the Encyclopedia. That really says something about the Fellowship, doesn't it? :) ~SDC~ [Message Edited]

7 Replies 175 Views

[quote]Fleet Admiral - 350,000 points and 80 games Admiral - 200,000 points and 50 games Vice Admiral - 100,000 points and 40 games Rear Admiral - 50,000 points and 30 games Commodore - 20,000 points and 20 games Fleet Captain - 10,000 points and 10 games Captain - 5,000 points and 10 games Commander - either 5 games or 2,500 points and 3 games Lieutenant - either 5 games or 2,000 points and 1 game 2nd Lieutenant - 3 games Ensign - at least one game and a

22 Replies 356 Views

One more game... And just when I was thinking of taking a break, maybe playing one of those new games I got for christmas. There's always something pulling me back to GalCiv. "The 20 game medal is only two games away!", "I'm ranked 105. I'm sure I could at least get to the top 100 before christmas break." The metaverse just won't let me go. :)

173 Replies 5,859 Views

The "fix" sidesteps the issue by renumbering all the techs. It'll still get caught in its infinite loop if you have techs with ID numbers over 199. If you're using mods, it'll probably be easiest to just remove the offending UP issues until the next patch. ~SDC~

408 Replies 16,207 Views

In the beginning I thought that turning "End Turn Skips Moves Left" off would prevent me from accidently ending a turn when some of my ships still had moves. I couldn't begin to guess what "End Turn - Skips Moves Left" would mean. Maybe that would encourage players to go online and look it up. ;) ~SDC~

9 Replies 178 Views

The only time a major will break an alliance is if you go to war with another civilization with which they're allied or if they ask you to help them in a war and you refuse. There's also a random event that causes war between two civs, and that can happen even when they're allied. Just in case you didn't know, you don't need all five to get an alliance victory, just all the remaining ones. If you kill off four and ally with the fifth, you have an alliance victory. ~SDC~

660 Replies 9,757 Views