As much as we other readers in this forum might sympathize, you're in the wrong forum.
Lotherius
We're up to #11 now :)... And mysteriously, my Smiley Face has faded.... :sniff!:
Hey we were just talking about TW2002 after the chat the other night....
The score on Tech victory is dismally disappointing anyway. You're better off without it ;)
Usually it's like 2 Corvettes, but once I got 100 (!) Corvettes from this event.
SlapBone - I have my ways :)... I'm very good at digging out little bits of information. Glad to see you around - the expansion does liven the game up a little bit more.
Oddly enough, I haven't had one of the CTD's from the Ship info screen. Auto-Survey works fine, but I don't like it now because of all the space beasts! Way too frequent!
Yep... I have this one savegame that I can't play because the year after it loads, the UP Issue comes up and it crashes. Doesn't seem to matter what UP Issue, it just crashes moments after the UP screen comes up. CTD situation, very clearly connected to the UP Issue Vote screen in my case.
We remain Texans no matter where we go. And you'll always know it, cause we ain't gonna let you forget!
Blergh... reloaded the game from the last autosave, and a different UP issue came up - this time about limiting starbase modules.... It froze and crashed to desktop before I even had a chance to click!!!
Got a Crash to Desktop when clicking on "Done" after voting for taxing starbases.
Wellpp..... just lost me a good one (guess I could go back to autosave, might do that)... See, we're cruising along... got about 70% morale empire-wide... nice and evil... And then one day, as space monsters fly by, unleashed by an alien force, a bunch of people take it as a sign from almighty GOD and decide to get religion. And so on that day, with space-monsters flying about and corvettes and battle-axes surrounding them, half the empire defects and forms a fundamen
The New Texas Republic is still fighting for the honour of Texas. We're moving up and are at #13 today. If any of y'all are from Texas and want to show your pride, or help Texas conquer the galaxy, or just need a nice friendly empire to call home, drop on in :HOT: Be sure to bring your own Air-Conditioning!
Purchasing the game usually provides a valid serial number. If you bought a retail copy and there's no serial, you need to either contact the store you bought it from or the publisher.
I see the message as well - not sure what's up with that. Looks like a Beta thing that got left in.
It was a new 1.10 game. Oh, and Bucman -- .. might submit that savegame that crashes every time (not sure who you submit such things to but I've seen such things discussed, heh). [Message Edited]
No big deal, as my game was complete... but... I completed a game, and submitted it successfully to the MetaVerse... Then, I hit "Exit"... When I exited, I got this error: galciv.exe - Application Error (X) The instruction at "0x77f83aed" referenced memory at "0x80000000". The memory could not be "written". Click on OK to terminate the program. No biggie as this was an exit-crash but still it's there... Never had a problem on previous version with this, a
It does seem that other factors enter into the score though.... I'm guessing that the "best" scores would be a military victory under conditions where you could have one through the other means as well (ie, you have almost everything researched, etc?)
Why do the Metaverse scores for the same game vary greatly depending on which victory condition you have? Example - my last game was ~10,000 points with Alliance victory. The alliance victory was submitted with 1 turn left to Final Frontier. If instead, I allow the Final Frontier to be researched, rather than making the Alliance (on savegame), I only get 4930 MPts... All other conditions are the same - any reason such a huge difference in score? :notsure:
Heh... next thing you know, those leaderless New Texas Republic people will begin posting... or something.... :HOT:
PNG support is version dependent. Older versions of IE and netscape won't show PNG's... Opera should, but I guess it depends on the version. I think Netscape supported PNG before IE did... took MS a while to come around on the fromat. Mozilla, I *think* supported it from the start. Transparency modes and other such things are still hit-miss.
Well I did manage to finally defeat a Tiny map on Normal difficulty.... It was a matter of CTRL-N until I got a good loaded starting location :(... :notsure:
I have found that while I can win reliably now on the larger maps, I have a significant problem with Tiny/Small maps. I use about an 80/0/20 split while building colony ships, or 100/0/0 if there are abundant planets to colonize, and only colonize 15+ to start, switching off to 14+ after the big rush. Then have tried various different strategies following the colonization rush. On larger maps, I haven't had many problems. But on Tiny/Small maps, I almost always either A) Don't get enoug
The last game I submitted, I won on "Beyond Human"... which is okay, but I had thought to win it on a "Cultural Victory"... but it didn't happen? I have checked the requirements and seem to have met them all... 1) I had 97% Coverage (according to the Victory Conditions box) on Cultural - it says you need 90%. 2) I sustained this for the entire time it took to research Beyond Human and Final Frontier (about 40 turns). The computer was boxed in and had no resources to bu
Not to dredge up *really* old threads... but.... Any chance artificial planets will ever be enabled in the game? Sure, it would be expensive.... but it would give the game something other than rush down the track to win... Any chance we'll ever see these?