Ugleb

Ugleb

Joined Member # 705439
0 Posts 28 Replies 8,790 Reputation

I think half of your problems are down to the lack of diplomacy in this beta build. Essentially everyone is at war with everyone. Beta 4 will have diplomacy in so the gameplay will move up 10 notches right there. I'm not sure about your start locations, its not something I've noticed so it might be sheer bad luck.

12 Replies 15,722 Views

the few games I've played it appeared that some of the solar systems were almost touching each other. I'm guessing you set the number of stars to a high level? But I do know what you mean, the map can look a bit cluttered when playing with alot of stars/planets, but I suppose thats personal choice. I prefer playing with a low-mid density of

11 Replies 8,731 Views

I still think stopping all production is harsh, I'd like the final world to have some hope of breaking the blockade. Odds are they're going down anyway, but there's hope! As you say Ewan, if you built a couple of cheap, fast, long range ships you could theoretically blockade opposition AI in the very early game and knock out one or two civs very easily, if planetary production halted completely anyway. That would be cheese factor. I'm all for cutting off offworld food/tra

52 Replies 28,330 Views

As The Seer said you probably encountered the 'invisible ship' bug. I understand it happens alot when players rename ships, I'm not sure what the cause is to make AI ships invisible. Having said that, cloaking tech might be fun.

2 Replies 3,294 Views

I don't think I've ever encountered that. Are you trying to start your turn before the last one has finished processing or something?

3 Replies 3,763 Views

And saturn should have special trait "Straosphere rings" which increases tourism and influence. (BTW will there be special traits on planets, like rare fuels, hostile microbes etc.?) On on planets as such, but the planets tiles can have special bonuses for buildings of a certain type such as cultural bonus for cultural improvements and so on

41 Replies 24,576 Views

Sharwan galwan fu masloot Yarlen - ding shafuq balawi stardoq sanduqqa tar, ghazamin kalawizoon ta'q ta'q veesa. > start universal translator > babble fishing... > babbling... > gurgling... "do fling furry earthling dung Yarlen. I shall acquire stardock product snarky in end of quarter yeimer past-future unit exchange in forthnight." </TAB

32 Replies 40,449 Views

People always ask for an even bigger map. I imagine that it could be adjusted during game balancing.

11 Replies 8,731 Views

I think it might be best if the blockade reduced planetary production, say by 50%, to reflect to disruptive effect of a strong hostile presence, but it's not completely crippling. If your last world was blockaded and production stopped then it really would be game over. With reduced production at least you have a chance.

52 Replies 28,330 Views

As for Eve-Online, great game, but yes, mining gets tedious, but they do have some brilliant systems in place, and for that, I respect them. The longterm playability is there - if you can tolerate the mining. I've been playing EVE for over a year and my total mining time probably adds up to a fortnight. If that. You don't have to mine to pla

15 Replies 21,558 Views

The crashing like crazy is probably a stability bug. Are you running SmartException to log and report the crashes? Take a look at this if you haven't already. Link

4 Replies 7,931 Views

What about a demo? So that I can see if I do, in fact, like it? (I'm pretty sure that I will but I want to make certain.) I don't think there's an any such thing as a playable demo for a beta test. As Kap_kao says, the game doesn't ship until February 2006 so there won't be

5 Replies 8,327 Views

Nobody wants multiplayer? That's a pretty lame generalization. The more accurate statement is: Only a small number of people want to play a multi-player 4x game. The additional line would be: Even fewer people would buy this game on the strength of a multi-player mode.

101 Replies 80,110 Views