screenshot !! :-] (just press "print"[dunno the english name....] ingame and then alt-tab to paint shop, then ctrl+v, -> screenie) here is my first "ship": http://www.8ung.at/wontellu/pics/testa5.jpg (actually no real ship, only some lines, but the aim was to get them ingame and working ;-] )
Therlun
i did not delete all anomaly files, i did delete them one-by-one (restored the old ones) i just think i "donwtracked" the problem to "Expansion01Anom.anomaly", because when i run the game without it (but every other *.anomaly ) the game does not crash. also with ur "monsters" file it seems solved, although i do not know why....
its not... im using win98 (curse on it! good old times.... where ur Dos TOLD YOU what caused a problem. am i getting old by thinking this??) what does make it unsharp anyway (when it works correct?). a 30x50 ship has some "steps", what did u include to make this edges unsharp??
hmmm if i play a bit with blures i really get a much better result, still not as good as perhaps the screenshot on ur site is.... (or as the handmade) (i tried it with jpgs, pngs, tgas, and bmps.) so the best possible result i am able to get with ur rotator is quiet better then the first screenshot would indicate... left is rotated by dark rain rot, 2nd left is with blures, 3rd left is handmade. (next three r the same in 3:1) http://www.8ung.at/wontellu/alphal/rot2.jpg<b
hii its another of my suggestions! (although the other ones did not get many replies....) in a medium galaxy the number of minors is very limited. and since the game seems to put them into a session in a row u alway get the same first. alexians, carinoids,... honestly i cant even remember anyone besides this two exept i league, and fundamentalists.... so how about changing the game that it randomly takes any of the normal minor races??!
hii when i read carefully through the description of 1.1x i see: "+ Technology pace is significantly increased -- techs cost less to research now so you will go through the tech tree faster." now even before this patch i found it already to fast. but im sure there are many that dont think like me. now i tried to edit the techcost, but the only way i found, without increasing galaxy size or difficulty, is to manually adjust the cost for every tech. so how abo
it is the colour depth. if u reduce it to 256 colours it works.
same here... the new pic does not work.
1. i dont like the ship rotator. (neither the one that comes with m_util 4, nor the dark rain rotator [which is coded to rotate galciv ships]) both make it pretty bad.(exept perhaps i make something wrong with it.) so i do my strips by hand, every 11,25 degree picture.... an example here: (left is SF-rotator, middle is dark rains rotator, right is "made by hand") http://www.8ung.at/wontellu/alphal/rot.jpg if however u want to use a rotator i strongly recommend d
hii as i play more and more galciv (damn you!) i thought about events. i find it disturbes somewhat the atmosphere if after every decision is written what exactly it costs ir brings. if u play an good empire but see things like +50% social, +50% ship building, or +10% PQ, its pretty hard to resist i would guess. how about hiding the exact result, untill u click one choice.(just set the dot in the box, not accepting it) so u could make ur first choice independant
1. u can create a model with just the terran model(arcean, yor,... etc), but this can only be used to replace an existing ship. ->can be used to replace the model for one ship of one race only. and u can create a *.mdl with just a 35 model, so all races will use it.(they use it when there is no special model for their race, including terrans, so u dont need a 0ship model to get it working) ->can be used to create a new ship, which is the same for all. or u create a
hii i am currently modding some ships. (look in the mod forum for it). now i thought about something: i found the fighters pretty useless in the game. sure they r cheap and all but IMO they r just useless fodder. how about incresing their strenght by several points, but reducing their range (to one sector). and then design a ship that can transport them (fighters enter it just the way ships enter systems) - the fighters need a serious strenghten up, in
the Expansion01Anom.anomaly file includes only one event. (monsters) i dont know if it completely removes the crashes, but it at least reduced it in my testings. i did not play a whole game yet though.... yes, i also wondered why most files r the same (even with the exact same date...) but i think there r two files in the "clean data package" that were different, and one in this monster package. CariElf could u tell us what exactly does cause this crashes?? the
yes. a normal *.mdl file has at least 6 ship models. 0shipXX to 5shipXX and 35shipxx (neutral) my miranda mod has only one file which is named 0ship21 (like the modfile) but which is INSIDE the modfile itself, and thus renaming the modfile will not change the mentioned shiptype. u need m_util build 3.3.3 to edit the file. (and knowledge how to use it....) i could just add ships, but i think there r already too many of them. and i do not want to create "new"
i even found out alone what caused the crash!(at least in some way...) i just deleted every "*.anomaly" file and tried the game for an hour.... :-] when i came to Expansion01Anom.anomaly the game crashed no more.... but now i can finally see the monster-event appear! damn you! bringing me to play Galciv even more... ;-] thx. [Message Edited]
paradox?? i love EU2,like HOI, and cant wait for Vicky....
just to let u know i made two new models. 1st is the voyager marquis fighter. (scout? minor-race ship?) 2nd is a squadron of federation/marquis figters. (in ds9 both used it, different from the first version.) here is a preview pic: http://www.8ung.at/wontellu/mods/tmmodprev2.jpg @LDICesare i were really right. the miranda still needs a resize.... [Message Edited]
shhh. i really wish i would have bought the english version .... but the german one did only cost 20€, while the english costs 40€.... but now i cannot play with 1.1+ versions. even with this "clean data" every game crashes sooner or later at the same round. since it seems it has to do with anomalies, can i somehow just delete some files to prevent the game from using the new anomalies??
yes it wont fit into the other ship designs. but i even did put some extra work in getting it more star trek blue.... ;-]] the screenshot is from an older version, the final version is a little bit smaller. i thought about making it even smaller then what it is now, but then it would be hard to recognize it. and this is after all just a test-mod.... thx for the critics! [Message Edited]
i dont know why there is no reply.... i am very thankfull! it greatly reduces the crashes. although not all. one game crashed in round 5 when i tried to survey a planetiod.... (a green rock, i think its new)
hii i proudly present my first mod ever. it will replace the standard survey ship model for terrans with the model of a Miranda Class Star Trek ship. an instruction how to use the mod is included.... here is a preview pic(36kb): http://www.8ung.at/wontellu/mods/tm-miranda-mod%20prev1.jpg and here the file(30kb): http://www.8ung.at/wontellu/mods/tm-miranda-mod.zip its a rather small mod, which especially comes clear when u see that the preview pic is