Darn make sure you post a link to it somewhere please once its done :D
Drengin
Never got this to work either :)
Darn i must have missed that. Strange as i still use your star names mod :) Thanks for the link again!
They are fine to use in the game and most of them include a backup in case you wish to go back to the original version. The star randomizers do just that , they randomize the contents of the star list so you get a more varied use of the star names. This is only worth using if you have one of the huge star name mods to use it on. Oh and no they cannot corrupt anything but i am not sure how effective they would bo on TA?
Umm yup, rings a bell for me too :LOL:
The walkthrough was indeed a nice gameplay example. I have a question though before i download the game from SDC, is there an ingame tutorial or do you have to work it out for yourself? Thanks D
I would think the answer would be different if you asked the question in the two games forums :) Over here i guess all players would sa GCII and in the SIns forums the opposite. For myself i have purchased both games and as of yet have not played Sins once :NOTSURE: However i believe both games to have their pros and cons so i would suggest playing the free demo for sins (as you already know what GCII does and the expansion just makes it 200% better) and see how you get on. <
They were available via the Stardock store but i don't see any link there now. If you are interested it might be worth emailing [email protected] and asking. I purchased a nice black t-shirt with the Drengin logo on it :D
[quote]Well, he did say it was his Titanic Class...[/quote] [size="4"] [B]From the GNN[/B][/size] "We are sure this starship has sufficient safety features that would ensure its survival against any impact with a foreign body the likes of a frozen comet!" :LOL:
Cari - Thanks I like the auto launch on colony ships and it does not bother me that the ships launch with a full 250 colonists ([B]BTW there is still a typo in the ship designer that says the colony module holds 500 colonists[/B]). The option to have designs built immediately with a button would be a handy addition though :) Not essential, but handy... I have also noticed that the assention crystals move on the load of a saved game which seems a bit strange (i can emai
Cari i sent in a bug found in the shipyard (sort of same topic). Do you know if it was received? M.
Man that is huge! It must have taken forever to construct. Very nice work. You should upload it to the library :)
dfalken i am not getting any string messages so far.
I am one of the people who love the mega events, and I wouldn't start a game without them turned on. On a personal level, I love the idea of my neat and happy empire being torn asunder by a galactic mega event as it adds a randomness to the game. At the same time I can easily see how people might not like their games changed that dramatically so I applaud the idea to make them an option. Use or do not use, either way play for fun! :) [img]http://img183.imageshack.us/img183/
HOLY S***!! :SURPRISED: Man that is wrong :LOL: [img]http://img183.imageshack.us/img183/4828/dummy1is9bss0.jpg[/img]
Yup I too have noticed this. I guess it is not implemented yet?
Autolaunch is good as it does exactly as it says, ie launch all your ships for you as soon as they are built. Not sure about the design one as i cannot yet see a button to create design only the one for the parameters.
OK, thanks to some moving around by Cari and crew i will have to do the options screen again pretty much from scratch :LOL: This will obviously mean a delay in the new updates for a few days or so. What i might do is do some of the rest of the details until we are sure no futher updates are forthcoming.
WOW! Great update guys. Many thanks and def worth the wait :D Oh and thanks for giving me more work to do for the dummies guide :P [img]http://img183.imageshack.us/img183/4828/dummy1is9bss0.jpg[/img]
Small update today but an update none the less :D
Or open it with with wordpad :)
Part 1 of 3 is now complete in the Interface section. Part 2 tomorrow all being well.
I believe the special abilities are hard coded in the game so cant be altered.
The games section of the game options screen is now complete. Tomorrow i start work on the interface section of the game options.
I am in the wrong job! :LOL: