Zabik_2

Zabik_2

Joined Last seen Member # 7244201
1 Posts 212 Replies 222 Reputation

My guess would be that they got an immense amount of credits from their faction, and were able to rush a ridiculious amount of ships. why they did it on that specific turn, I cannot explain. Another explanation could be an event. If you got a pop up telling about them obtaining an artifact, and you needing to stop them, before it's "too late", it's time to make moves, until it's actually too late :P

3 Replies 7,036 Views

[quote who="Smarti12" reply="1" id="3891118"] A surprise to be sure, but a welcome one. I swear I read somewhere that all titans would arrive after the three factions had released. Curious to see the special mechanics for the Titans! [/quote] Titans are very much real, soon [e digicons]:pout:[/e]

4 Replies 23,172 Views

This is a relatively balanced planet, but still with good possibilities for manufacturing. I would start with 2 factories, shipyard, one research building close to you capital in that bonus tile, and then continue focus on manufacturing, with a few exceptions around bonus tiles

7 Replies 4,983 Views

Hey, we do receive this kind of feedback from our playerbase, and technically it is on a to do list. To my knowledge, however, we want to focus on ther topics first, as those mechanics are more of a flavour thing, while the game needs content. And thank you for your feedback! It is important for us, to hear about whishes of the playerbase :)

6 Replies 9,007 Views

[quote who="cammagno74" reply="22" id="3890718"] Thanks for your answer [e digicons]:)[/e] I hope you'll reconsider your design decision, it's both unrealistic and annoying to have lots of obsolete ships that can't be updated. You could make it more difficult instead (for example it could be needed to move them to a shipyard to be able to update them) [/quote] For sure we do want to have a possibility to upgrade ships, at least in some way, I have phrased myself poo

26 Replies 124,064 Views

Hey, we do have an ingame wiki planned, and if everything works out, it will actually use GPT, to make the usage even more versitile! To answer a few questions though: pops provide boost to your economy. But we are actively looking into changing their mechanics, to make them more interesting. When selecting a pop to man a ship, you usually just pick the "worst" one (you can check values of a pop, by hovering your mouse over him/her) On a new coreworld, it depen

7 Replies 4,983 Views

Hey, thanks for the report. Amount of civs in a sector does sound like a bug, and we will investigate it! As for range, it was a balance change, to make range upgrades valuable. If you want to travel further, you can either pick traits for your civ, or research the techs, or actually construct supply starbases, to expand your reach. Hope this helps!

2 Replies 3,518 Views