Hey, thank you for the save! It is indeed weird :/
Zabik_2
My guess would be that they got an immense amount of credits from their faction, and were able to rush a ridiculious amount of ships. why they did it on that specific turn, I cannot explain. Another explanation could be an event. If you got a pop up telling about them obtaining an artifact, and you needing to stop them, before it's "too late", it's time to make moves, until it's actually too late :P
Hey, this does sound like a bug, as I would not know of such a feature as well. I will check this with the team! Thanks for all the screenshots and the save!
Hey, still thank you for this report. If it does repeat, please let us know!
Ok, never minding. If it works, it works :D
Hey, thank you for this detailed description! How long do ai turns take, when they do NOT stuck?
Hey, Once again, thank you for sharing! We are already looking into the issue with cruisers being available earlier than they should be :)
From my personal experience, this also happened when food values were higher, maybe this is causing the debuff
Hey PaulLach! This is a solid point, and I will share this information with the team! Thank you!
Hey Scifi, thank you, you are very insightful as always! We will look into it :)
Hey! Thank you for this report! I would guess, that the trade ship moving is not a bug, as it's meant for pirate raids to attack trade ships. However the trigger of trade licenses is for sure a bug
Hey, Could you elaborate on changes you would like to see? :) Thanks!
[quote who="Smarti12" reply="1" id="3891118"] A surprise to be sure, but a welcome one. I swear I read somewhere that all titans would arrive after the three factions had released. Curious to see the special mechanics for the Titans! [/quote] Titans are very much real, soon [e digicons]:pout:[/e]
Hey, I have noticed you made same post here on steam: https://steamcommunity.com/app/1357210/discussions/0/3836549485404617269/ It already has some really good answers, so do you feel like you would need any extra advice, or maybe another question?
This is a relatively balanced planet, but still with good possibilities for manufacturing. I would start with 2 factories, shipyard, one research building close to you capital in that bonus tile, and then continue focus on manufacturing, with a few exceptions around bonus tiles
Hmmm, it can be very much, that SN and base game have same folder, which results in a conflict. I will ask the team, but they will be back only tomorrow for an answer. To my understanding, you want to play the base GC4, because of the mods, right?
Hey, we do receive this kind of feedback from our playerbase, and technically it is on a to do list. To my knowledge, however, we want to focus on ther topics first, as those mechanics are more of a flavour thing, while the game needs content. And thank you for your feedback! It is important for us, to hear about whishes of the playerbase :)
[quote who="cammagno74" reply="22" id="3890718"] Thanks for your answer [e digicons]:)[/e] I hope you'll reconsider your design decision, it's both unrealistic and annoying to have lots of obsolete ships that can't be updated. You could make it more difficult instead (for example it could be needed to move them to a shipyard to be able to update them) [/quote] For sure we do want to have a possibility to upgrade ships, at least in some way, I have phrased myself poo
Hey, we do have an ingame wiki planned, and if everything works out, it will actually use GPT, to make the usage even more versitile! To answer a few questions though: pops provide boost to your economy. But we are actively looking into changing their mechanics, to make them more interesting. When selecting a pop to man a ship, you usually just pick the "worst" one (you can check values of a pop, by hovering your mouse over him/her) On a new coreworld, it depen
Hey, thanks for the report. Amount of civs in a sector does sound like a bug, and we will investigate it! As for range, it was a balance change, to make range upgrades valuable. If you want to travel further, you can either pick traits for your civ, or research the techs, or actually construct supply starbases, to expand your reach. Hope this helps!
U playing GalCiv5? :D Really nice specs :)
Thank you for your feedback! All of it sounds like valid points, and we will evaluate on them!
Hey, thank you for this feedback! Just in case, you can see the unique tag, if you hover your mouse over a building. But I get the idea of wanting to see it directly, as a new player. :)
Could you post a screenshot of your race (the one, which is before you start a new game), so that we can look at their traits and stuff?
Hey, thank you for this report! I am not sure though, what do you mean, by not hexagonal movement? The map is hexagonal, so how should ships move?