Zabik_2

Zabik_2

Joined Last seen Member # 7244201
1 Posts 212 Replies 222 Reputation

[quote who="cammagno74" reply="20" id="3890707"] How do I create the waypoint to make use of this workaround ? [/quote] Per game design we want to move away from this mechanic, but while code is still there, you could use it: https://steamcommunity.com/app/1357210/discussions/0/3819659084189364716/

26 Replies 124,058 Views

[quote who="billko1" reply="9" id="3890604"] Can we have multiple sponsors per shipyard? It seems like there is dialog for it, but I'm not sure how to do it. Thanks! [/quote] Hey, I am not sure what dialog you refer to, but since now colonies feed into core worlds, having multiple coreworlds feeding into a single shipyard would only mean even more decay :(

12 Replies 14,729 Views

Also, if you did not know, you can build districts by directly clicking on a tile. And those districts can be upgraded with the right tech :)

2 Replies 7,004 Views

[quote who="skywalkerhogie" reply="23" id="3889788"] I reckon you should include campaign in the base game, and try to make it good - rich with lore! This will no doubt help fuel sales for the game as some people are really into the lore / story and less into the actual game play. [/quote] Sure, but the question is, if people want us to prefer focusing on other features, or campaign. Any feature can be important to the player base, so we want to know

36 Replies 141,491 Views

[quote who="larsoed4422" reply="8" id="3888687"] I would like to see planetary assaults expanded on. I made a thread about it on the feedback page. Right now, its pretty generic. Also, to add more realism, Each player race should start in their own solar system. Instead of starting in one big one. But I guess that is why you could make your own maps in the orginal Sins. But it would be nice to have a pre-generated one. And through research, be able to jump to any d

9 Replies 36,031 Views

[quote who="Vehement26" reply="13" id="3888134"] IMHO, a hex-based turn by turn ground combat system would add an immersion richness to Conquest strategies. It would also open the door to additional technologies, unit-types, building-types, and even political ramifications (rebellions are a lot different when you have to actually fight them off on the ground). [/quote] &n

27 Replies 119,623 Views

[quote who="Matthew8094" reply="2" id="3888168"] For the armour, I just meant its odd that the light frigate, hoshika and flak frigate all share the same armor value of 25. Thanks for the reply and cant wait to see where the game goes! [/quote] All values are just place holders, so they do not mean that much. And ye, shooting missiles is really cool! Garda flak can do that as well, but starting with Sova should do the

3 Replies 12,062 Views

[quote who="michaelkm8" reply="4" id="3888102"] Just a few responses from your questions: All setting are normal and I've tried with and without orbiting planets. 1. I use a Sova to start off, 1x colony, 8x cobalts and take over my solar system with that [...] Thanks! [/quote] Your list sounds pretty good, so I would expect it to be about how fast you perform with those tasks.

10 Replies 16,268 Views

[quote who="V3N0M2583" reply="9" id="3888086"] It'll nerf the festron if nothing else. I finished my last game with 30000 BC on a small map. [/quote] Well, getting 1k credits for a minor colony is also kinda op, isn't it? ;)

27 Replies 119,623 Views