[quote who="cammagno74" reply="20" id="3890707"] How do I create the waypoint to make use of this workaround ? [/quote] Per game design we want to move away from this mechanic, but while code is still there, you could use it: https://steamcommunity.com/app/1357210/discussions/0/3819659084189364716/
Zabik_2
Hey, thank you for this feedback! Those are valid quality of life requests, and we will look into them!
[quote who="billko1" reply="9" id="3890604"] Can we have multiple sponsors per shipyard? It seems like there is dialog for it, but I'm not sure how to do it. Thanks! [/quote] Hey, I am not sure what dialog you refer to, but since now colonies feed into core worlds, having multiple coreworlds feeding into a single shipyard would only mean even more decay :(
The ideas only get better! This is why brainstorming is cool :D
Hello TheTim, thank you for your feedback! We are evaluating possible game mechanics, so it's great to hear other's opinion!
Hey, if you do not mind sharing, what is your region, where you couldn't buy the game?
Also, if you did not know, you can build districts by directly clicking on a tile. And those districts can be upgraded with the right tech :)
[quote who="skywalkerhogie" reply="23" id="3889788"] I reckon you should include campaign in the base game, and try to make it good - rich with lore! This will no doubt help fuel sales for the game as some people are really into the lore / story and less into the actual game play. [/quote] Sure, but the question is, if people want us to prefer focusing on other features, or campaign. Any feature can be important to the player base, so we want to know
[quote who="Yskonyn" reply="4" id="3889084"] Thanks guys for this service! Supernova firmly placed in my Steam library. [/quote] Our pleasure! :D
[quote who="scifi1950" reply="2" id="3888784"] Same game as the one here https://forums.galciv4.com/518826/supernova-lack-of-relics-and-artifacts [/quote] thx!
Thank you for your report! We are already investigating this issue, but to make sure it's all the same bug, could you please submit a save file?
Thanks for all the reports (including this one) scifi1950!
Thanks for the report, could you share a save file?
You can build expeditions or research missions, so that you still use your factories, but do not multiply your ships.
Thanks for the report!
[quote who="larsoed4422" reply="8" id="3888687"] I would like to see planetary assaults expanded on. I made a thread about it on the feedback page. Right now, its pretty generic. Also, to add more realism, Each player race should start in their own solar system. Instead of starting in one big one. But I guess that is why you could make your own maps in the orginal Sins. But it would be nice to have a pre-generated one. And through research, be able to jump to any d
[quote who="Vehement26" reply="13" id="3888134"] IMHO, a hex-based turn by turn ground combat system would add an immersion richness to Conquest strategies. It would also open the door to additional technologies, unit-types, building-types, and even political ramifications (rebellions are a lot different when you have to actually fight them off on the ground). [/quote] &n
[quote who="Matthew8094" reply="2" id="3888168"] For the armour, I just meant its odd that the light frigate, hoshika and flak frigate all share the same armor value of 25. Thanks for the reply and cant wait to see where the game goes! [/quote] All values are just place holders, so they do not mean that much. And ye, shooting missiles is really cool! Garda flak can do that as well, but starting with Sova should do the
[quote who="michaelkm8" reply="4" id="3888102"] Just a few responses from your questions: All setting are normal and I've tried with and without orbiting planets. 1. I use a Sova to start off, 1x colony, 8x cobalts and take over my solar system with that [...] Thanks! [/quote] Your list sounds pretty good, so I would expect it to be about how fast you perform with those tasks.
[quote who="michaelkm8" reply="3" id="3888099"] I never build defense turrets so maybe that part of why they overwhelm me. Good stuff. [/quote] Turrets are currently op, and are set to be nerfed. But while they are not, I recommend spamming them (the ones with advent icon). So that is a huge thing.
Hey, thanks for the report, we already know about those bugs, and are working on them! :D
Thanks for this feedback, I will be forwarding it to the team! To make it easier for us, could you also share a save file?
Sorry, what do you mean by multiple ship move?
Hey, thanks for this feedback! As far as I know, the new combat system has not been rolled out in it's entirity. So the issue of communication how it exactly works, is also due to it being in an unfinished state. But this also means, that we can incorporate players' feedback and requests with ease ;)
[quote who="V3N0M2583" reply="9" id="3888086"] It'll nerf the festron if nothing else. I finished my last game with 30000 BC on a small map. [/quote] Well, getting 1k credits for a minor colony is also kinda op, isn't it? ;)