Hey, this is being looked into and we hope to bring it the next week to the epic store
Zabik_2
Hey, if you right click on the game, and go to settings, then DLC tab -> is the Tales of Arnor enabled?
Thanks Scifi, as always! Do you happen to still have a save file, with the bug?
Hey, I have not played much with effects in sins2 modding, but I imagine this should work, at least simply by offsetting a second beam effect
Thanks for the update, I will poke the team on this
Hey, I will forward this to the team, thanks for the info!
hey, thanks for the report, and the video! I will forward it to the team! Could you per chance also add a save file, where this happened to you? Does not necessarily need to be the same save file from the video
Hey, thanks for the detailed thoughts on economy. Economy is a difficult topic, as there are many players with various visions of it, but I will make sure to communicate your thoughts to the team!
Hey, there are only 4 DLCs for Sins. I assume you meant that only 2 do launch. The answer to that is that other DLCs have not been released yet. Здравствуйте! Возможно из-за перевода на английский, потерялся контекст вашей мысли. У игры 4 ДЛС. Все 4 формально уже включены на запуск. Но запускается лишь 2 ДЛС, так как лишь 2 ДЛС уже вышло. А ещё 2 должны только выйти.
Hey, I am sorry you had negative experience with all the crashes! Are you using any mods? Have you installed any mods in the past? Have you tried running the game with admin rights? Have you tried disabling anti-virus while playing the game? Could you provide a save file of the game it crashes? (I know you said, that new game crashes as well, but the save file could still help) Easiest way to share, would be to join our discord:&nbs
Hey, have you tried running the game with admin rights?
Hey guys, thanks for the reports, and the videos! Could you also share the related save files?
Hey, why do you think their speed is the problem, if your current issue appears to be their quantity?
Hey, the reason for float numbers as opposed to "cleaner" numbers is that while it may be easier to read 3 over 3.1, however, imagine there is a 10% buff. So now the weapon does 3.4 damage, but would still be rounded down to 3 OR if it was 3.2 + 10%, then it would end up rounding up to 4, but on player UI it just jumped from 3 to 4. Usually, players who care for weapon stats, want them as precise, as possible. So that's the approach we went with :)
Hey guys, thanks for sharing the feedback! I will forward it to the team :)
Thanks for the report, Commanders!
TEC committee will investigate this romance among the military
Hey, thanks for all the amazing ideas! By the way, you can already play the "Defend the Homeworld" scenario with friends. If you launch a multiplayer game, there is a variation of that map to play with up to 2 other friends ;)
Hey, whenever a crash happens, please share the log file from %userprofile%\Documents\my games\Ashes of the Singularity - Escalation The file gets overwritten on a new game launch, so if you want to focus on the game first, just make a copy on your desktop and share it, whenever you have time for it :)
Hey, thanks for the feedback! Randomness is what spices things up. No game is same to the previous one. Sometimes this may throw of your plan for the game, but adaptation is the key. If you find yourself with this much metal, you will be able to outspam your opponent with cobalt frigates, who only use credits and metal. Furthermore, since you play TEC, you can get some early trade ports with focus on crystal income. Yes, your export points in crystal will be limited, b
Hey, I would try editing the "line_of_sight_radius" and maybe the "box" in every "star.unit" file to see if that helps. You can find those in entity directory On mutlistar maps, it may proven to be hardcoded. But won't find out, until you try it :)
Hey Unthwarted, do I understand it correctly, that this bug did not happen to you in some time, while the game version was below 2.9? And could you share a save file from the current game version, so that we can take a look at it?
Hey, thanks for sharing the detailed feedback, I will make sure to forward it to the team! Subspace scanning does have a few other minor advantages, but you are correct in how it may be overvalued, thanks for bringing it up! Military techs are generally considered more valuable, cause even if you cannot make use of it right now, it's more of a state secret to get that tech in the first place With the technology graph, I believe it accounts heavily for science productio
Hello guys, we appreciate the passion for our game! At this stage, we need to see, what's the interest out there for the game, to determine the scope of what we can commit to. And we are here to listen to your feedback, so your request has been noted ;)
Hey, I am sorry to hear that! I am not familiar with the siege modding, so I cannot help directly. But maybe, sharing your map via dropbox here, might attract some person with experience to help you out!