Zabik_2

Zabik_2

Joined Last seen Member # 7244201
1 Posts 212 Replies 222 Reputation

Hey, thanks for the feedback! How do you envision it? Right now, those notifications follow each other. Did you mean, to have time between the notifications?

3 Replies 5,435 Views

Hey, so to make it clear, you did manage to capture the vessel, and did have control over it for 5 turns, but then an AI empire surrendered, and you lost the ship?

2 Replies 1,536 Views

Hey, you can refit the flag ship, but you cannot refit commander ships. The commander ships can be upgraded with artifacts, and they benefit from boosting technologies. Flagship is medium size hull, so you'd need to create a medium size ship with a survey model, and whatever internal modules of your liking, and then refit the flagship, as you would do with normal ships. The ship will retain it's level and other bonuses. Hope this helps :)

7 Replies 17,906 Views

Hey, thanks for sharing the detailed feedback! 1) Sins 2 combines the nebulas and star background into a single skybox, so it's true, that it cannot be disabled in the same way. Possible solution could be to use a minimod which would replace skyboxes without the nebulas. Alternatively, you could go to extended settings via ctrl+shift+s. There you could search for "sky", and disable the rendering of skyboxes. This will turn of the nebulas, however this will not be same to

2 Replies 1,750 Views

Hello, yes, we do monitor feedback from our community, and scifi1950 is correct, that we have already slipstreamed a few minor fixes. So if you did happen to run into a bug, best would be to submit a save file and describe the bug, so that we can address it. You can use third party tools, like dropbox, or join our discord, to share your save file

6 Replies 4,819 Views

Hey, yes when ships are destroyed, the experience is global - unless, you have a capital ship in the gravity well, which would make the xp local. E.g. if you have a capital ship in the fight and a capital ship in some other gravity well, only the capital ship in the fight would get xp. If both capital ships were in other gravity wells, both of them would get half of the xp gained in the gravity well from the fighting

2 Replies 9,746 Views

Hey, thanks for the report! I was not able to reproduce it on my end, however there might be another explanation to the described behaviour. Could it be, that your unity structures (or Progenitor capital ship) were disabled, after the first cast of Chastise? Disabled means, that they were either stunned, crippled, or actually disabled through structure rotation menu. All of those conditions would reduce your current unity points, which would then be forcefully

1 Replies 1,533 Views

Hey, could you share a save file, where this happens to you? Also, the stuck hyperdrive - do you mean, you try to remove it, but it does not work? Which method of item removal did not work for you? We have also pushed a new patch to insiders build. Could you try it out, and see if that helps with your issues?

1 Replies 3,868 Views

Hey, könntest du lieber die log Dateien eventuel per Dropbox teilen? Oder gerne auch über unser Discord. Und am besten dann auch Save files, wo der Absturz passiert ist.

3 Replies 6,138 Views

Hey, es tut mir leid, dass das Spiel abstürzt. Könntest du das letzte Autosave vor so einem Absturz, sowie logs aus C:\Users\USERNAME\AppData\Local\sins2\logs teilen?

3 Replies 6,138 Views

Hey, RNG is a factor in Ashes. The difficulty itself sets the bonuses and some logic preference, but the ai will adapt to what's happening in the game, and sometimes it can be better at it, and sometimes it can be worse at it. Without inspecting the game in detail, it won't be possible to tell reason for specific strength or weaknesses of ai - but your catch is absolutely correct and AI can perform differently at same difficulty level, with human player being the biggest factor in how AI resp

1 Replies 9,564 Views

Hey, yes devs do read forums, and I will make sure to share your feedback, so thank you for taking the time. Current system looks for shortest path to a core world, because otherwise it would waste resource due to decay. And while enabling manual colony assignment sounds like an option for those who want it, it could create a lot of pressure on some players to min max it, even though it's optional. The request is worth looking at, and I would like to gather more feedback from

2 Replies 4,327 Views

[quote quoting="post"] Jarrasul Evacuator's gravity warhead ability doe not prevent ships from phase jumping--or if it does, then it is extremely unreliable. I have used it many times, only to have the targeted ships jump away with no consequence. This is an annoying bug, as it significantly affects gameplay. [/quote] Hey, could it be, that the player casts gravity warhead already after ships begin to phase jump? Gravity warhead prevents from jumps, b

7 Replies 3,086 Views

Hey, thanks for sharing all the feedback. We are constantly working on improving the game, as can be seen by the frequency of our patches, which include various balance changes. When it comes to gravity warhead, it's one of the more skill based abilities. As pointed out above, it can only be casted in a limited frontal cone, which makes casting harder. It's also one of the more unique Vasari features, and it can sure have a significant impact on the battlefield, but there are abilitie

6 Replies 15,028 Views

Hey, Vasari starbase misses an eco module because of their game design and lore. Vasari are running from their enemy, and they do not have the luxury of setting an economy going on their starbases. But their starbase has a multitude of unique features. The best one being able to phase jump between planets :)

3 Replies 7,412 Views

[quote who="Frank Bryant" reply="5" id="3959304"] Why? I don't know how this will affect PVP players but it is going to suck against the AI which can field larger fleets faster in the early game. Being able to build a better fleet than the AI by being able to field capitals is how you survive. This feels like an attempt to make the early game longer when what is needed is ways to make the late game more challenging instead of just a mopping job. [/quote] Hey!<br /

8 Replies 23,888 Views

[quote who="chaebol2th" reply="22" id="3958416"] C'est uniquement sur l'Epic Games Store ce problème, sur Steam le jeu est en français :/ [/quote] Hey, I was able to get it in french after changing the game setting. Could you try using the test branch of GalCiv if it does not work on the normal branch for you? J'ai pu l'obtenir en français après avoir modifié les paramètres du jeu. Pourriez-vous essayer d'utiliser la branche

24 Replies 230,506 Views

[quote who="scifi1950" reply="10" id="3958039"] BTW - I try to play without Mods so that I know any strange occurrences I report come from the basic game itself. [/quote] Very much appreciated! Your feedback is always extra helpful!

18 Replies 33,236 Views

[quote who="scifi1950" reply="6" id="3957854"] Only 48 turns into game and look at the mess crime is making. I don't mind different mechanics to make the game interesting, but this is not my idea of fun guys. I shouldn't have to worry about crime more than the real focus of the game - 4X!!! [/quote] Hey, thanks for your feedback on crime. Afaik, crime was previously reported to barely exist, due to some policies and techs countering it. So this is a balance chang

18 Replies 33,236 Views