Zabik_2

Zabik_2

Joined Last seen Member # 7244201
1 Posts 212 Replies 222 Reputation

Hello guys, we are aware of the issues with Offworld, and are actively investigating a solution. Thank you for all the detailed posts! For a workaround, see message below: As of July 7th, Unity's UNET service was discontinued, which completely broke multiplayer for Offworld. Apologies for picking up on that so late and not having any plan in place to deal with it, but we'll look to get something working again as soon as possible. In the meantime, single player remains funct

7 Replies 60,953 Views

Hey, do you happen to get this notification when hitting play in steam, or in the launcher? Have you maybe disabled the launcher in the past? There have been issues with the newest windows update, which no longer allows some of the steam options for all of the games

5 Replies 8,946 Views

Hey, the influence radius should be roughly the cube root of the planetary influence value. And tourism income uses following formula: (wealthFlat + tourismIncome) * (1 + wealthBonus% - min(crime%,100%)) * taxRate. TourismIncome is root(Hexfields) * tourism%. Hope this helps!

1 Replies 6,788 Views

Hey, probably they are getting ahead due to their higher population. So easiest solution - reduce their population [e digicons]}:)[/e] As Xeloxi, it's to be expected to fall behind in population comparetively. But as you are warriors, you should play to your strength.

1 Replies 4,094 Views

[quote who="missstar" reply="8" id="3973455"] I’ve dabbled in Sins 2 PvP and I like the strategic depth, but the length of games is a real hurdle. It takes forever to get to the “fun” part, and by the time you're fully invested, someone desyncs or drops and ruins the whole flow. RTS PvP also tends to bring out a competitive mindset I just don’t always enjoy. [/quote] Hey, what's the stage is the "fun" part? Full T5 upgrades, or would yo

9 Replies 29,436 Views

Hey, it sounds like you resolved the issue. But to be safe - you can enable full map vision, by clicking on a small icon at the bottom, where the timeline bar is. And yeah, you can switch between players, which will also allow you to see how opponents research techs, etc

2 Replies 19,203 Views

Hey, could it be, that you have increased taxes while researching such a bigger technology? If approval rating of population falls (could be many reasons, but tax is the most common one), your research will also fall

1 Replies 3,603 Views

Hey, having majority of culture in a sector gives a lot of prestige points. This can be used, not only to get ahead, but also to throw someone down from the first place. You can push their culture either through conquest, or culture starbases. Conquest overall is a great tool to hinder score of your ai opponents, as it takes away points in fleet strenght, production, etc. Just make sure to win, and not lose in a war :D

3 Replies 9,057 Views

Hey, I believe the serpent race you are talking about are Vasari, who are already in the game. Or maybe you remember some mod. In that case, you'd need to ask the mod creator. But we also have plans for a 4th faction ;) https://store.steampowered.com/app/3195300/Sins_of_a_Solar_Empire_II__Harbinger/

2 Replies 22,047 Views

Hey, thanks for the detailed feedback! Quell is indeed a very strong ability, but it has it's weaknesses, which I would like to clarify. Quell cannot target ships. It affects only structures. Since Quell has limited radius, your best strategy would be to build defences with space inbetween structures. A starbase is very tough to take down, but your real defensive DPS comes from turrets, so space those out, and you will already see a significant difference. Revelation d

1 Replies 4,621 Views

Hey, thanks for the feedback, I will share it with the team. In the meantime, you could use a workaround: Go into %userprofile%\Documents\My Games\GalCiv4\Designs and delete the old designs you no longer want anymore, directly in that folder.

4 Replies 6,384 Views