Hey, It's great when community shares their feedback, and we are all ears, but I do have to ask you, to express yourself in a more peaceful manner, as it may disturb other community members. In regards of 2, was it an event civ, like Thalans or was it a normal civ? In regards of 5, could you be more specific about your frustration with the different build screens? Planets build structures relevant for the planet, while shipyards construct space ships, which then fly
Zabik_2
Hello guys, I just wanted to let you know, that we hear your feedback. Thanks for sharing it!
Hey, thanks for reporting this. Could you also share a save file, where this happened to you?
Hello guys, thanks for letting us know about this issue. I will let the team know for further investigation.
Hello Bronan! I am sorry to hear your game crashes! I will let our team know about this issue, so that we can investigate further
This should suffice for now, thanks!
Scifi1950, could you provide a save file, for further investigation?
The backwards compatibility is not guaranteed. It may work, or it may even bug your game. If you want to continue your save file you could try it out, and see if it runs properly :)
Hey, thanks as always. This is 2.91, correct?
Hello cloudlaw! Could you please specify which faction are you talking about? Every faction receives both buffs and nerfs in every patch, and it would help us understand the issue, if you could specify the exact nerfs which felt unjustified.
Hey, are you referring to the crime on your planets from the destabilizer module? Artifacts cannot be countered in terms of blocking them. But their effects can be negated. You could imprison criminal, sign politics and research technologies to combat the rising crime. You will have to do that eventually, even if your opponent does not use the artifact, as crime will passively rise, with more colonies in your empire.
I will let the team know, in case it's an oversight
To my understanding, his purge attempts failed, with the DLLUnregisterServer error from the screenshot
Okey, so the issue is as following: He has been reinstalling his windows multiple times. He then had to reinstall steam along with WB11. He has been using the same account the entire time. But now, he is at his 5th reinstall of WB11, hence his theory is that, he is out of licenses. Above he was told that steam would ask about old licenses, however it does not happen to him. Instead WB11 launches, and then freezes. Here he was purging the files: <img sr
Great to hear we could help!
Hey, first of all I would like to express admiration for much much work and time went into this gigantic map! Map creation, as any kind of modding is very important to us, but there are also limits of what can be achieved with the tools at any given point of time. There are some rules to follow, when creating maps with solar forge. Those rules are mostly in place due to planetary rotation mechanic and when creating maps, one has to adjust for those limitations. First, le
Hey, I suppose you are referring to this one: At the very bottom you can see the planet types were you can build those. Admittedly icons are small and will require time to get used to them. But basically it tells you that this can be built on asteroids, moons, and pirate planets.
Hey, it sounds like your mods are outdated and had a requirement on old game files. If you are playing on steam, you can go to properties Then to Betas. And in betas select the previous game version. If this does not help, you may be tr
Hey, there are many ways culture can be repulsed. TEC Primacy have a technology which gives them culture resistance on all planets. Then there is also a technology which provides with culture resistance if you have military structures. Keep on building culture hubs, and eventually you will see your culture pushing forward
It's a long going discussion, because this feature is meant to help new players to build their starbases properly. Some new players might otherwise think that a mining starbase would mine asteroid fields for example. At the same time, more knowledgeable players want to perfect their placement with range modules.
Hey, this is why mods exist! You can get it here: https://mod.io/g/sins2/m/rebellion-music-restored (You can also search for a music mod in-game)
Hey, thanks to everyone for the detailed feedback! Community engagement always helps us to make a better game. Labs have gone through a multitude of changes on the Sins path, and we do find them to be at a sweet spot right now. However it is true, that advent players feel some disadvantage due to lack of a logistic item. Our end goal is to make gameplay for each faction unique. This also means, that some tools will not be available across all factions, but there is
Hey, first of all, thanks for the detailed feedback, it helps us improve the game a lot! It is true that some of the advent ships have less DPs, then their counterparts by default, but there are ways to boost Advent strength to become a very strong empire. Let's start with radiance. You were correct to identify that Advents are not about a single high DPS gun, but more about several guns with less DPS. Radiance falls in line with this, so we always should compare total DPS
Hey, a forum post can only go so far, but I will give a try to provide some Yor advice :) Your being a synthetic race, has to manufacture it's population. On the one hand it allows to bypass the normal growth via food, and also ignore food as a resource. But on the other hand, it may block your planetary construction too much. The trick for Yor is that every next pop you build on a planet, costs more manufacturing points. E.g. first pop costs 60, second costs 90, third
Hello guys, you should have received a steam key. You can activate the game by clicking at "add a game" in steam at bottom left. There go to "activate a product on steam", and then enter your key. Hope this helps!