Hey, you can find those files in this folder: C:\Program Files (x86)\Steam\steamapps\common\Sins2\entities You can filter the folder for "player", and then modify individual files. Look for "required_research_points" You have to modify it individually for each faction
Zabik_2
Hey, shuttles are part of the Warlords DLC, and use a different mechanic. As noted in steam thread, we did let the team know about the Buopoth bug. Thanks for bringing it up
Hey, it should be sqrt. And it's same method for other weapon types iirc. Also there is minimum damage of 1. Maybe the 50% was some of the older patches
Thanks for such details!
Hey, thanks for this report. For me virtual screen works very well, even without the tolerance change. But it does sound as if the issue would be about rotating camera hitting too soon. I will let the team know, meanwhile, could you share your pc specs? And what is your mouse sensitivity?
Hey, Thanks for sharing your experience with the game. Siege frigate by runs are indeed a very effective kind of cheese. Not just against AI but also human players. We are actively listening to the community, and this is a concern we do want to address. If you want to help us in tweaking the AI, a replay could provide additional insight into it's logic, during the siege frigate assault. You could share it either via dropbox, or at our discord server. Thank you!
Hey, thanks for sharing this feedback! From your description, I assume you are playing against ai? Missile frigates are indeed very powerful ships, as they have high pierce, which negates durability of almost any ship. This makes them specialists at killing capital ships as well. However missile frigates, including Kanraks are not the absolute answer to the game. In fact Kanraks would lose both to Ravastras (light frigate) and Defensor Corvettes. However both
Hello, the ship capture is working fine on our end. Do you use assault shuttles, when trying to capture a ship? How many do you use? What does it say in combat log?
[quote who="skywalkerhogie" reply="1" id="3945582"] Nice update ... it would be nice to have a real treat and to give some extra playable "Races" in a patch for those who purchased the Species Pack ... this might be a way of resurrecting this DLC and improving Stardocks reputation somewhat ... the rest of the community seem to agree with me that the DLC was particularly poor value for most players [e digicons]:([/e] [/quote] Hey, thanks for sharing your experien
Thanks for the detailed bug description Dorian! Did your Cutting Principle blueprint use elerium based beams, once it appeared?
[quote who="MacsenLP" reply="3" id="3944769"] There been some changes to the rally system a new button added. Personally while I use rally points a lot, I don't use the "go to" orders because the ships gain a 50% move bonus when within your territory but with the existing "go to" orders ships often end their move outside of your borders frequently meaning they lose the move bonus and take longer to get to a destination. If you could set a ship to move to a rally point a
Hey! "Durantium available to create legions" We are talking GC3 here, correct?
Hey, your issue is somewhat unclear. Did you activate a steam key? Do you see the game in your library?
Known bug, will be fixed
Hello guys, thanks for sharing this feedback, we will investigate!
Hey, thanks for creating all the excel sheets, must have been quite a journey! What you are expecting is 100% - 18% = 82% But what actually happens is: 100% / 1.18 = 84.75% The individual differences come from rounding. Such math often feels unusual for a new person, but it is quite common in gaming to have those kind of formulas.
Hey, thanks for the feedback and update!
Hey, thanks for the detailed math. The issue is, you are assuming the bonuses will be applied to the current stat. However most buffs are additive, and not multiplicative, so that they are all applied separately to the base value. E.g. 50% on credits misses 1 credit/second, because you are getting 2 from capital upgrade. And 50% of 2 is 1. If you were to move your capital to some other world, you would see that the bonuses apply properly. Same goes for other upgrades, as capit
Complete elimination of your enemies from every single planet. (Or if it's multiplayer, they must surrender)
This is something being discussed to be added later :)
Hello, thanks for your feedback. So to my understanding, you have no issues with remapping the hotkeys, you are asking about automatic setup, when the game sees your layout?
Hey, Premium Version is a pre-purchase option of DLCs. The additional soundtrack will be available in about a month.
[quote who="AntimatterHiccup" reply="20" id="3940052"] Yes, good to know! Wish I had known about that sooner. Not sure why customer support never mentioned that. Since I had some Epic Rewards I bought the Content Pass through Epic already. Any chance I can port my Epic Games SOSE II: Content Pass over to steam as well? It's not clear to me, but when you port your Epic Games edition over to Steam, there is a link to buy the Content Pass through that porting website. I think tha
[quote who="Norska" reply="18" id="3940042"] What is the best way to get the premium edition for epic early access buyers who want to transfer to steam? [/quote] You can use our store to get a steam key with an upgrade: https://www.sinsofasolarempire2.com/store
Hey, great feedback, thanks for the time invested into writing it! I can address directly a few points. The player symbols are not missing, but are now limited to their races (like Vasari have pointy ones, Advent more with triangles, etc). So it's likely that you were playing for a different race, than your preferred symbol is. Sins2-Pedia would require a lot of resources. Maybe one day, but for now we went with the option of creating guides, which offer more