Hey, thanks for the feedback! AI will be seeing improvements, and both titans and starbases will be addressed with changes. We cannot go into the detail as of right now. Meanwhile congrats on beating strongest of AI difficulties :)
Zabik_2
Hey! This is the perfect place for suggestions! Thanks for sharing your feedback. I think having some resources more/less present in some sectors, is part of the idea of the sectors. Because this way you care so much more for the neighbor sector, which is rich on X resource. What are your thoughts on this?
Hey, transport ships take a lot of logistic slots for a reason. Protecting them is a task in itself, and if stacking ships on top of each other worked, then logistics would make much less sense in the first place. You have to add ships to your transport, or it will be sniped by AI a lot. It's also somewhat of a comeback feature, because it forces the player, who is attacking, to have somewhat weaker fleets (those with transport), which may be an optimal target for the other s
[quote who="Vrais Tuvokian" reply="6" id="3934300"] Is there anywhere possibly a table that clarifies what difficulty setup stands for in terms of bonuses, buffs, and de-buffs and how that effects AI? [/quote] Hey, the exact stats are in AIdefs.xml
[quote who="VukovAndai" reply="2" id="3934176"] It seems to me that the only difference in difficulty is that the AI gets buffs and you get nerfed. The AI doesn't act any less stupid. [/quote] Hey, just wanted to clarify, that you do not get nerfs on higher difficulties, but AI does indeed get increased income.
Hey, thanks for the feedback! You can check the specs of such things by holding shift and hovering mouse over the unlocked structure. Galactic Achievement indicates it's a 1 per galaxy building :)
Thx for the update though! :)
[quote who="Dorian Gray II" reply="2" id="3933148"] I swear monsters and pirates just ignore the AI players. Seems like I have to wade through them to colonize, whereas the AI just zips right through without being harassed or anything. Is that the case now? [/quote] Hey, that's not the case. If you use cheats to disable fog of war, you will see ai suffering from pirates as well. AI also does not have omni vision, so in e
Hey, thanks for the detailed description and even a video! We are aware of easy and medium AI being stronger than people expect them to be, and we will be addressing this in the near future. Cheers! :)
Hey, thanks for the report. So you even had the cheat mode disabled at that time, correct?
Hey, ships will get upgrades on the stock version once you research new techs. There is a bug, where a ship disappears. We are already investigating it. You could help us by submitting a save file before and after you research a tech. Thank you!
Hey, thanks for the great idea, the plans for the nearest future are mostly locked, but it does sound interesting. :) As far as artifacts go, we do have plans in that regard ;)
Hey! Just wanted to let you know, that team was very happy to hear your positive feedback. It was a lot of hard work to get to where we are now. We do have plans on improving the mp experience, so larger maps are definitely not of the table :)
Hey, do you mean like when working with the xml files?
Hey, each faction plays very different, so it would help to know what faction are you playing and what's the faction of your opponent. Meanwhile, I can provide following advice: 1) Expand as fast as you can, and build economy, while minimizing fleet investment, until you meet your enemy. It is often better to lose a planet or two this way, while your fleet is under construction, as your economy will carry you. 2) Know your capital ships Each capital shi
Hello Rhaegon5997, Draver has shared an excellent tutorial, however, I can imagine, that for a non-programmer it may still be overwhelming. For that I can recommend a relatively new feature from github - github desktop . It is way easier to handle, and should be much easier for a non programmer. 1) You will need an account on github 2) Once you download the github desktop, it will propose to "clone
Other way to easily check if you have the Centauron DLC, is to open missions, and see if you can play the Korath one.
Thanks for also adding this to our sitrep channel at discord!
Hello all! We are releasing a hot patch today to address a startup crash, game play tweaks, and fixes for text. Please read below for details: Core We addressed an issue causing start-up crashes for Mac users and a limited number of Windows users. Gameplay Significantly increased logistics techs costs so that tiny ships aren't so OP. Updated ship design to ensure high quality ship
Do you already have GC in your library? У тебя уже есть игра в библиотеке?
Hello Kilorss! We are actively working on improving our multiplayer features, but we cannot provide an ETA for the custom races. There is a lot of background work involved for that to work, including some filters to avoid toxic content abuse. Thanks for staying tuned!
Acrom21, does the issue persist if you reload the game? If so, could you provide a save game file, so that we can investigate the issue?
Hey Perrya555, thanks for noticing it!
Hello Lesters, You can gain access to Supernova features, if you already have basic GC4, buy buying Supernova at great discount. Very similar to how it would have worked with an addon
Hmm, I have not experienced the issues with sieging planets as you describe them. Could it be, that you have reinforced the fleet, which was besieging for 8 turns, so that it's siege rating jumped up? Maybe you have a save to reproduce it?