Zabik_2

Zabik_2

Joined Last seen Member # 7244201
1 Posts 212 Replies 222 Reputation

Hey! This is the perfect place for suggestions! Thanks for sharing your feedback. I think having some resources more/less present in some sectors, is part of the idea of the sectors. Because this way you care so much more for the neighbor sector, which is rich on X resource. What are your thoughts on this?

2 Replies 6,723 Views

Hey, transport ships take a lot of logistic slots for a reason. Protecting them is a task in itself, and if stacking ships on top of each other worked, then logistics would make much less sense in the first place. You have to add ships to your transport, or it will be sniped by AI a lot. It's also somewhat of a comeback feature, because it forces the player, who is attacking, to have somewhat weaker fleets (those with transport), which may be an optimal target for the other s

5 Replies 10,669 Views

[quote who="Vrais Tuvokian" reply="6" id="3934300"] Is there anywhere possibly a table that clarifies what difficulty setup stands for in terms of bonuses, buffs, and de-buffs and how that effects AI? [/quote] Hey, the exact stats are in AIdefs.xml

11 Replies 23,610 Views

[quote who="VukovAndai" reply="2" id="3934176"] It seems to me that the only difference in difficulty is that the AI gets buffs and you get nerfed. The AI doesn't act any less stupid. [/quote] Hey, just wanted to clarify, that you do not get nerfs on higher difficulties, but AI does indeed get increased income.

11 Replies 23,610 Views

Hey, thanks for the feedback! You can check the specs of such things by holding shift and hovering mouse over the unlocked structure. Galactic Achievement indicates it's a 1 per galaxy building :)

8 Replies 3,285 Views

[quote who="Dorian Gray II" reply="2" id="3933148"] I swear monsters and pirates just ignore the AI players. Seems like I have to wade through them to colonize, whereas the AI just zips right through without being harassed or anything. Is that the case now? [/quote] Hey, that's not the case. If you use cheats to disable fog of war, you will see ai suffering from pirates as well. AI also does not have omni vision, so in e

7 Replies 8,157 Views

Hey! Just wanted to let you know, that team was very happy to hear your positive feedback. It was a lot of hard work to get to where we are now. We do have plans on improving the mp experience, so larger maps are definitely not of the table :)

2 Replies 2,501 Views

Hey, each faction plays very different, so it would help to know what faction are you playing and what's the faction of your opponent. Meanwhile, I can provide following advice: 1) Expand as fast as you can, and build economy, while minimizing fleet investment, until you meet your enemy. It is often better to lose a planet or two this way, while your fleet is under construction, as your economy will carry you. 2) Know your capital ships Each capital shi

3 Replies 7,227 Views

Hello Rhaegon5997, Draver has shared an excellent tutorial, however, I can imagine, that for a non-programmer it may still be overwhelming. For that I can recommend a relatively new feature from github - github desktop . It is way easier to handle, and should be much easier for a non programmer. 1) You will need an account on github 2) Once you download the github desktop, it will propose to "clone

11 Replies 19,681 Views

Hello all! We are releasing a hot patch today to address a startup crash, game play tweaks, and fixes for text. Please read below for details: Core We addressed an issue causing start-up crashes for Mac users and a limited number of Windows users. Gameplay Significantly increased logistics techs costs so that tiny ships aren't so OP. Updated ship design to ensure high quality ship

0 Replies 5,458 Views

Hello Kilorss! We are actively working on improving our multiplayer features, but we cannot provide an ETA for the custom races. There is a lot of background work involved for that to work, including some filters to avoid toxic content abuse. Thanks for staying tuned!

1 Replies 6,164 Views

Hmm, I have not experienced the issues with sieging planets as you describe them. Could it be, that you have reinforced the fleet, which was besieging for 8 turns, so that it's siege rating jumped up? Maybe you have a save to reproduce it?

2 Replies 1,865 Views