Zabik_2

Zabik_2

Joined Last seen Member # 7244201
1 Posts 212 Replies 222 Reputation

Hello Paul, thanks for the report and ideas how to improve the interface. I will share it with the team, but for now, I can tell that the +4 intereceptor fighters cap is the one which is actually added, as the text above about 6 fighters is just a descriptive text, not tied to actual functionalities of the module.

1 Replies 4,893 Views

Hello RiscoUK2! Thank you for sharing your experience with the new UI. It is very helpful to hear the community on changes we are making. Since we are on topic of UI, how do you feel about color pallet used?

4 Replies 12,831 Views

Wars are always followed with a message pop up. So either you have encountered a bug, or you just had multiple pop ups, and one of them said about the war, but you clicked away too fast. If you are sure, that there was no pop up, it would be great to get hands on a save file, where this happened :)

4 Replies 2,525 Views

Hey, workshop has been disabled for the supernova early access stage period. I guess the downloads come from the epic exclusive age. We are working hard to bring workshop back, as there are really amazing designs by our community.

1 Replies 3,715 Views

[quote who="DivineWrath" reply="6" id="3896246"] This is simple to repeat Select a constructor. Give it a move order that will take 2 turns to complete but not travel the full distance. For instance, if the constructor can move 10 tiles in a turn, order it to move 15 tiles. The goal is to have movement points left over in the next turn. Next turn, click the end turn button (it should say that it will move all ships with move orders). This will cause the game to try

7 Replies 3,053 Views