Hey, thanks for sharing the save file. I will forward it to the team, but everyone is on a vacation for this week.
Zabik_2
Hey, it should be here. Do you want to delete "just the names" or actual designs though? C:\Users\USERNAME\Documents\My Games\GalCiv4\Designs
looks like a bug, thx!
Hey, thanks for the detailed description of the behaviour in question!
Hey PaulLach, thanks for sharing the idea! It does sound helpful for lategame!
After you modify the files, run GameDataCompiler.bat from the Tools directory.
Hello private1028. It sounds like you tried opening stuff during the ai turn. I acknowledge the temptation to give out orders, while AI is moving, and we did not lock human interactions completely exactly for that reason. But at the same time, it is not a behaviour to be encouraged. Your system is doing it's best, to speed AI's turn and when you try something major (like changing from galactic map to starbase build mode), it may (but does not have to) cause an overload and cra
[quote who="angelicoalejandro3317" reply="8" id="3895776"] I'm playing as human and conquered a few Yor Worlds, but the Manufacture Population project is not available, and I have Xeno Manufacturing technology. What else do I need? I can't find anything related to Yors in the tech tree. Or is it impossible because I'm human? [/quote] As far as I know, you cannot maufacture new Yors, if you are human. Also keep in mind, that if you
Hey, thanks for the report! We are looking into this bug. But just in case it is not the same one, I have seen, could you share a save file?
In regards of a save file, could you share it, so that we can test, if it works on our pcs? Also if it has been a long game, are you sure, it's not an old patch? (maybe you need to revert to older version of the game) In regards of the citizens, there are factions who have higher population growth (like Mimot). And there are also policies which boost the growth. Iirc all factions have at least a +100% policy, and some also get a +200% growth policy (Mimot) including.
Hey, screenshots would be great. You can actually just use printscreen button, and then "ctrl+v" in the message box here, and it will automatically post the image. Otherwise, depending on your system, the screenshot could be saved at different places. But you can upload it by clicking "insert/edit image" button in the message box here (look at the second row, most right symbol). If you play on steam, you could also make screenshots with F12 button.
Thanks for the report and update stokuz!
Hey, thanks for reporting this! I could not find it as well, so even if it is there, we need a better highlighting :)
[quote who="Wotan1a" reply="5" id="3894988"] I had the same issue with Torian planets in 1.6 insider, had to restart the game as the game would not let me open up any of their planets. Not totally gone it seems. Sorry no save [/quote] Hmmm, thanks for letting us know! If you stumble on it, with a save, please submit it to us
Hey, from what I have heard, it was connected to the stuck turns issues, they fixed in 1.6 But as this is a heavy save, it leads to incompatibilities with the update. I am afraid, we cannot offer a way, to continue the game, as the fixes of v1.6 break other parts of the save from v1.55
Do you send crash reports of those saves? Or maybe you could upload such save file here?
Hey, thanks for the report! I will let the team know
Hey, does your last sentence mean, that after that single crash, you now experience often crashes, including the non-test branch?
Hey, thank you for your feedback! Technically this information is already in the game. If you hover your mouse over any citizen, you can read their description. But I can see how this information can be missed, as a big screen with all the details would for sure provide an easier access. How would you feel about such a report being in the power graphs tab? Or rather in an extra tab, when you enter that menu.
Hey, we could try helping you! Please submit a save file of that game, and tell us what planet (planet name) to look at :)
Hello xclacex! First of all, thank you for the detailed feedback? This kind of details allows us to iterate on the project in a much better way. You mentioned the unit variety, which we do work on. But for now, I would like to ask your opinion on the battle mechanics. How did you like the rotating turrets, missiles shot down with flak turrets, new armor & shield system? Cheers!
Hey guys, thanks for this report. Could you share a save, where you have those components in the designer please?
Jesus are you rich! Are you thinking about just similar projects as with credits, or something different? And would you want them to be unlockable with tech, or available from the start?
I will hit up the save later. But my first idea would be that ships were of different classes, which made the other 2 not engage. But anyways, thanks for the report!
[quote who="dodgbowski" reply="14" id="3894149"] Same as MagnusOlsson, I still have the issue. *edit* figured out the insider thing, seems to work now? [/quote] Please keep us posted, if the insider build still brings the issue :)