Hello UnlcePuffy! Thanks for the report. The values do jump from occasional to common quite significantly, and not as much, when it comes to abundant. But we will look at it :)
Zabik_2
Hey! Thanks for reporting this. I believe it is not a bug, but rather something to be looked at by the balance department. Although it would interesting to hear, what difficulty you are playing at, as AI can get the bonuses for itself, and be on par with this strategy.
Hello Bamdorf! Thanks for sharing your ideas! Now what exactly do you mean by "report fleet repair stats"? Do you want a button, a pop up, or how should we imagine it?
Doesn't it show your own level of logistics, instead of what AI has access to?
Hey, thanks for noticing!
Hey, drengin use the default techs for logistics. You can open the tech navigator and see what technologies are locked behind the others :)
Hello, assuming you are on steam, you launch the game, as any other. Then you get the launcher screen and have to press "play" button once again there. Hope this helps!
Hey! I am not sure I got the question. You mean that you have exploration treaty with an ally, and want to make scouting more efficient, so that probes go further away from each other? AI scouts the territory it does not know. So if their probes are ahead of yours, they will continue their journey
Heh, a very valuable feedback, thank you!
Thanks dg551!
Hello dg551! Would you happen to have a save file with the commander ship stuck?
Hello guys, thanks for the feedback! We have added it our report! :)
Hello Empreror-Noob! All pacts do last 50 turns. This includes the non-aggression pact. I am not sure if you can check for how many more turns will it last, however by itself, this situation is not a bug. Backstabbing mechanics are not in the game, and not many players would like those. It is a valid request, to have such a thing optional in game settings, though. However, as far as your playthrough goes, you will have to stick to the pacts signed with the AI.
[quote who="elmo3" reply="2" id="3902544"] Thanks, except I didn't send the ship on a long voyage. It was set to auto explore and just continues to explore out of range. [/quote] So if you set the ship to stop movement, and then reset to auto explore, where will it show it's movement destination?
Thanks for the report on this!
Hello MRW1969! Thanks for sharing your ideas, I will be forwarding those to our devs :D
Well, the idea of godlike difficulty is that it is even higher than incredible difficulty. And as we make the ai better, while also addressing balance abuses, it will get harder and harder to play on higher (cheating) difficulties, as the ai is just better.
Noted, thanks!
Hello impinc, thanks for bringing this to our attention!
Hello Paul! Thanks for the detailed description! I will talk to the team, to get those issues addressed!
Hello Cronos0099! Thanks for the report! I will share it with the team :D
Hello Lordduzi! I believe this is meant to prevent people from accidently deleting their ships. However we are very thankful for your feedback, as it provides us with insights to how players perceive the game!
Hey, Cronos! Thanks for the report. I will check it with the team, but probably the idea is that 100 is a maximum value. Currently it does not matter much, but may matter later, as the game develops.
Oh my, LOTR movies are actually from 2001-2003, that's just insane. Both how time has passed, and how those movies are still high quality
Thanks Paul! We will try to find this event by the name, but maybe we are so much in luck, that you also got a save?