Zabik_2

Zabik_2

Joined Last seen Member # 7244201
1 Posts 212 Replies 222 Reputation

Hello Bamdorf! Thanks for sharing your ideas! Now what exactly do you mean by "report fleet repair stats"? Do you want a button, a pop up, or how should we imagine it?

3 Replies 10,426 Views

Hey! I am not sure I got the question. You mean that you have exploration treaty with an ally, and want to make scouting more efficient, so that probes go further away from each other? AI scouts the territory it does not know. So if their probes are ahead of yours, they will continue their journey

3 Replies 1,701 Views

Hello Empreror-Noob! All pacts do last 50 turns. This includes the non-aggression pact. I am not sure if you can check for how many more turns will it last, however by itself, this situation is not a bug. Backstabbing mechanics are not in the game, and not many players would like those. It is a valid request, to have such a thing optional in game settings, though. However, as far as your playthrough goes, you will have to stick to the pacts signed with the AI.

5 Replies 13,164 Views

[quote who="elmo3" reply="2" id="3902544"] Thanks, except I didn't send the ship on a long voyage. It was set to auto explore and just continues to explore out of range. [/quote] So if you set the ship to stop movement, and then reset to auto explore, where will it show it's movement destination?

5 Replies 6,189 Views

Well, the idea of godlike difficulty is that it is even higher than incredible difficulty. And as we make the ai better, while also addressing balance abuses, it will get harder and harder to play on higher (cheating) difficulties, as the ai is just better.

1 Replies 5,859 Views

Hey, Cronos! Thanks for the report. I will check it with the team, but probably the idea is that 100 is a maximum value. Currently it does not matter much, but may matter later, as the game develops.

4 Replies 2,870 Views