[quote] The difference between scores of various map sizes has received fewer comments. From this I surmise we’re fairly satisfied with these reward multipliers. [/quote] Well, if no one else will--I'll pipe up on this. It is not clear to me that the bonus is appropriate. While a maso/gig game does require more relative time--the game does seem a bit easier to me than a medium map where the majors are on you almost at the start. Smaller than that--it seems there is a longer time
Bam_Bam
Additional thoughts for the E team... Do we want to keep a tight maso restriction on tech sales? That is--only sell techs for cash to the Alexians? I am used to that by now--but I will wait to see what the majority thinks. With no bonus to our military, we are going to have some fun with this...
LOL Sirian--looks like you beat me to the punch. I was planning on opening up the thread tonight if no one else got to it--looks like someone has ;).
Sirian, I'll volunteer to take the helm of the E team, if you do not mind. I would also like to add the restriction that our conquest not be by use of Terror Stars (been using them a bit too much lately). Any problem with that additional restriction?
Dateline Hobbiton The IHL (International Hobbits League) has started an investigation into several key Shire families for alleged use of performance enhancing draughts. Here at the Green Dragon, several Hobbits were quoted as saying that these tall-curly haired fellows have ruined the league. "These fellows should be drinking naught but fine beer, not some greenish glowing draught!" "They look like big folk," said another fed-up hobbit. When questioned, the Thain had
Wombat-- Thanks for the belly laugh this morning! I think the article hits the tone of what I love most about this community--lots of light-hearted, don't take ourselves too seriously fun.
Sudy Nym, Sorry to see you leave. I can certainly understand other priorities taking precedence over a game. Good luck, and remember Realms Beyond if you happen to come back to this or any of the other games we crazy types happen to embrace. - Bam-Bam
Nastavnik-- Here http://idle.thehueys.com/midwest/statbot/ is the statbot. Shows stats for the Top25 empires. You can drill down to individual empires and players within these empires. EDIT: Forgot to mention that this is hosted by our 4th place empire, the Mid-Western Confederation. [Message Edited]
Greldon--that seems odd, since your average difficulty was > 8.5 before your last submission. :notsure:
As far as I can tell--the weighting is exactly an average of the games' difficulty (maso=10, crippling=9, etc.). Since I only have 15 games submitted, it is easy to check the calc for me. 15 games (10 maso, 1 crippling, 1 painful, 1 tough, 1 normal = 135 difficulty points divided by 15 games = 9 avg. difficulty--exactly what the statbot reports :) ). If you need avg. difficulty of 9.5 or better for the black shield--only 15 masos to go :) [Message Edited]
Funny you said that, Alverin. I just completed my first tech win on maso--even starting with just two planets. Was so disgusted with the tech score, that I bought my alliances one turn removed from the tech win. Yeah, I know RB is not about the score, but urgh--this was a tough win--I ended up with 4 planets after the torians surrendered, then I had to get evil to keep the Drengin happy--they got the +13PQ event and were absolutely HUGE!!! All the lousy tech win would give me was 17k
I echo what Sirian says, Alverin. This game can very easily kick anyone's butt, given the right conditions. I was only able to make the jump to maso quickly because I did not rely on the diplo picks--sure I used them a bit, but not to the detriment of other picks. I was also working my way through the parties, so I was open to all kinds of strategies. Certainly no reason to be embarrassed. We all have games that work and games that we struggle to just make improve any time. 3D flyi
Point well taken. In that light--the diplo picks are key to cranking out more meta points per hour of game time. The other points, such as learning to press "end turn" more often are valuable to all games, and are especially important to those of us coming over from more heavily micromanaged gaming experiences (e.g., Civ3). Best of luck and fun to all of you, regardless of how you choose to enjoy this game!
Thanks for all your hard work and excellent product support! This has taken me off the fence--time to pre-order the expansion.
SiBCat (or its canine equivalent :p ) has been in use here for the last five of my maso games. Excellent documentation of the concept, as usual. One thing to note--I think there is some scaling of the tech costs with map size. I couldn't find any documentation (haven't exactly looked to hard, either), but I am sure that everything below large has a tech cost lower than what JavaScout's Guide has shown. I am not sure about whether map sizes above large scale up, however. Has anyone e
Greetings to our northern neighbors! A line by Paguma caught my eye... [quote]I chose the Pacifist factor, and chose a +50 in Diplomacy as well. That gives me a +70 on Diplomacy right off the start. This makes it a lot easier to deal with the aggressive Masochistic races. I also of course research all the diplomacy, trade techs early. The key to keeping them happy is to have a high diplomacy and good trading with them.[/quote] That is IMO, the most powerful of the pick
I don't know if there are any other Aussies in the empire--I thought Smegged was it, too. As for picking on Sirian in the Jedi tale--looks like all done in good taste (and funny, too). Only thing that would worry me is that our esteemed Emperor happens to earn his living by creations of pen and keyboard! ;p
Absolutely patch to 1.13. The game is stable now--there are a few crash to desktop fixes, and the disappearing ships bug to fix--any of which are manageable at this point. As far as strategy, you have gotten good advice above, but one good source of information in one place is the current Realms Beyond succession game (a game where a team of players takes turn with one game). The game can be found here. http://forums.civfanatics.com/showthread.php?s=&threadid=72311 Good luck,
Aye--the averaging mechanism does seem a bit screwy. I haven't seen a shield above painful--even though most of the top 25 have dozens of maso wins that comprise most of their score. hmm
Thanks for noticing. :) Figured it's about time the rest of us folks started to augment the Jaxom/Sirian show. We wouldn't want you to do ALL the heavy lifting, now would we. ;p Smegged will be @100k soon, too. 100k is now here. Couldn't resist trying a tiny maso--two hour smackdown. I think small and medium will be harder--it's too easy to get the trade routes up with a tiny map. Nice break from the alliance wins (aka, bribe, steal, and prey to cover up bad openings). I
Welcome, WalkerintheMist. I hope you have as much fun with the RB crowd I have in the last (almost) year.
@ Smegged. I heartily agree. I haven't even patched my Civ3 conquests yet, and its disc has been sitting idle for a couple of weeks. If it weren't for SGs there, and push from a certain RB'er known for his feasts, I may just leave it altogther. I am midway through my seventh full game--this time as the universalists...then its time to take the other five parties through their maso trials. Absolutely fun game. I think the best part is that you can run through a game less tha
Bah. One chaotic good maso win pulls me from my evil ways. Fun game--after failing at three masos with the technolgists with +1range, +30research, +5PQ and (forgot other pick), I picked +20diplo, +30research, +5PQ, and +10growth. Large, tight, uncommon. I started in the middle Northern region, a couple of sectors from the top of the map. Sol had Earth as a PQ18 and another PQ18. There was another PQ 18 within a sector, and LOTS of PQ14s around, with a PQ16 or two. I managed to mak
So be it. I prefer the prod to the TKO, which has been my history in Civ3 SGs with you. ;) I'll try to avoid the prod in future turns. The real question is what sort of move will earn the pungent weed award similar to irrigating desert? LOL In that light--this game seems to be curing my civ addiction--even with a beta patch that has fixed the most glaring bugs in the expansion. I did start your last Epic--just got tired after I caught up rather easily.
[quote] Perhaps these latent evil tendencies explain why you moved us 10 points toward evil in the SG for pocket change. [/quote] I just have trouble being good :p . Of course, it looks like my first winning (knock on wood) maso game will be toward the good side of neutral. Nothing like runaway Altarians and Torians to make the wolf don sheeps clothing. LOL