Cliffracer Slayer

Cliffracer Slayer

Joined Member # 798612
0 Posts 0 Replies 370 Reputation

The AI civs play the game like thugs, demanding tribute of anyone weaker than them, although the good civs often ask nicely. The key is never give in. Tell them to go to hell. The chances are that that civ is threatening loads of the other civs too and has become widely hated. If you hate that civ, everyone who also hates that civ will become you're friends. Never fails.

24 Replies 945 Views

If stargates are'nt wormholes then they have to be instantaneous beacause there is no where for a ship to go and travel other than another universe, only possible through a wormhole. It isn't that you're leaving space just that you've modified the "rules" to make two points next to one another in this universe. A charge up perioud is possible but I'm not sure it would be distance related. Consider this..... While the ships are carrying out some of their journey a stargate is charging

49 Replies 1,702 Views

How could stargates not be instantanious? According to the game designers stargates function by taking advantage of some flaw in space/time to bend the usual rules of distance and time. If you're bending the rules to directly link up two remote points in space/time, ie two stargates then unless you're going to enter another universe it's not possible to spend time between the stargates. I'd imagine the stargate takes some time to create the link-up in the first place though.

49 Replies 1,702 Views

I think that you shouldn't be able to load more than 100 million into a colony ship. The whole unlimited colonists thing is just plain wierd. If you consider how much food, air, water and space a million colonists is going to require it's hardely likely that a ship as cheap as a colony ship is going to be able to support 1000 million colonists.

25 Replies 1,179 Views

I think that the AI should decomision ships too. It would stop the "poison gift" scenario of giving enemies free ships and would stop AI players expecially minors from clogging up systems with useless ships. They're also needs to be some kind of relitivly cheap defense satalites that have no mobility but a powerful defense, a sort of improved late game battleaxe to offset the power of stuff like overlords.

18 Replies 582 Views

The alien homeworld in galactic civilization don't appear to be fixed. Often planets that are newly colonised by aliens seem to become their homeworlds. Even with the new patch this isn't fixed. I think that alien homeworld should be named according the the civilizations that inhabit them (fully custumisable by the player at the start of the game). Toria, Drenginia, Arcea and so on.

1 Replies 178 Views

AI's do have political parties and elections beacause sometimes you recieve so and so has lost control of the senate. I do wish that there was some way of telling how the aliens political parties are at current (for interest value more than game play).

5 Replies 484 Views

I liked the minors as they were before the last patch limited in size to one sector but not prevented from developing wonders and trade goods. The only thing that needed to be changed was the fact they caried on building colony ships long after their sector was colonised. Perhaps on very large galaxies minors should be able to expand into the adjacent sectors but only so far. Perhaps that's how it works now since I haven't played a normal-sized game with the patch yet.

32 Replies 1,338 Views

Why shouldn't the minors be able to build trade goods and wonders? Great works of science and culture were often achieved by small but wealthy Italian city states. I do think that minors should be limited in expansion based on the size of the current galaxy but I don't think that they shouldn't be able to build wonders and trade goods. If the majors are too busy killing eachother to build them then tough.

32 Replies 1,338 Views

In the last galactic civ expansion pack the minors were restricted to their home sectors. But the new expansion pack seems to allow them to expand beyond their sector again. Is this just a feuture of maps larger than normal, to help minors survive of ridiculously big maps.

32 Replies 1,338 Views

Except that if you had influence set borders then a lot of civs wouldn't be move ships out of their home systems (including all minors). Nobody can really claim to own deep space anyway since nobody lives there and facilities such as starbases only cover a tiny amount of space. If I had my way sector ownership would go along with cultural defection.

10 Replies 538 Views

In my game the U.P law has just been passed a law banning all attacks on freighters (even by minor races). I've now started placing freighters in the middle of Drengin and Venge fleet formations their immunity to attack making up for their limited veiwing range. It's proving rather succesful and more than makes up for my inability to attack the trading routes of my enemies.

1 Replies 121 Views