Cliffracer Slayer

Cliffracer Slayer

Joined Member # 798612
0 Posts 0 Replies 370 Reputation

The I leugue are a neutral civ, not a good civ. Unlike most minors they are rather expansionist. That they chose to attack a fellow nuetral civ is mysterious but I'd imagine it might be a good idea to trade with them and try to keep them on good terms. I've had them stab me in the back before, dragging me into war with one of my own allies and trading partners the torians. I squashed them eventually but I got so bored of that game I resigned shortly afterwards. Remember the I leugue plan to

10 Replies 248 Views

Will you be able to make the minor civs able to build trade goods and wonders through the custermisable options I am told exist in AP. Also, can they build galactic achievements such as capitals in AP. [Message Edited]

31 Replies 1,076 Views

I don't understand how the cartoonist managed to draw the Arceans so wrong. If you look at an arcean you will notice many feutures lacking in the cartoon. The cartoon arceans look so unlike the real arceans that I think it should be the carinoid security forces rather than the arcean forces. Real arceans are a lot uglier. Love the one about the torian sniper and the drengin chef though.

42 Replies 4,774 Views

The AI total universal exploration means they have the entire universe to trade techs too right from the start and thus get a massive early tech boom. Unless I play as technologists or a humankind with research bonuses the AI usually get scary ships and massive incomes a long time before you do. Scouts are vital in my opinion and I build about a dozen a game in order to offset the AI's massive advantage. The tech-sharing U.P resulution is a life saver as it steals the technolodgical initiativ

8 Replies 830 Views

So maybe you shouldn't be able to destabalize minors but you should be able to spy on them. I thought the other day that perhaps the U.P should sometimes pass resulutions banning civs from declaring war on minors except if required by alliance comitments.

25 Replies 996 Views

I like the idea of populations belonging to a specific race and having nationlist insurrections if morale is poor. If they rebelled than it would still be possible to reconquer them with sufficiant forces. The way that planetery invasions work at the moment would have to be changed to allow you to control a world populated by another race. I personly think that planetery invasions should last between three and six months and that both sides should have a surrender bar determined by moral

17 Replies 456 Views

The minors can and do add to the game beacause they provide variety to the game without taking up too much space. Taking them out the game would be a shame. At the moment the minors are pretty much perfect in the AI sense except that they make stacks of darned colony ships when there are no planets left to colonise in their sector. I don't think the in-game minors should be given massive abilities but I do think they should have the best tech in the galaxy at the point of their creation and s

25 Replies 996 Views

Thanks for clearing that one up for me Theoden!!!! I wish their was more detail to espoinage including for example the ability to place spies on a specific planet to give you detailed information on alien planets and what they're getting up to aswell as details about alien political parties and senates aswell as details about they're relations. Pretty much advanced espionage should mean you can find out pretty much everything about that civ. They should also make it possible to spend

32 Replies 1,399 Views