I had a time when the altarians were the only major race in the galaxy and went evil.
Cliffracer Slayer
Death knight are a lot better than battleships. I don't quite see why they aren't a tech in themselves. A tech between battleship tech and dreadnought tech.
There needs to be a defensive ship, like the battle axe and the defender to help you defend systems late in the game.
I don't think there should be colinization events on planets less than class 15.
The I leugue are a neutral civ, not a good civ. Unlike most minors they are rather expansionist. That they chose to attack a fellow nuetral civ is mysterious but I'd imagine it might be a good idea to trade with them and try to keep them on good terms. I've had them stab me in the back before, dragging me into war with one of my own allies and trading partners the torians. I squashed them eventually but I got so bored of that game I resigned shortly afterwards. Remember the I leugue plan to
Will you be able to make the minor civs able to build trade goods and wonders through the custermisable options I am told exist in AP. Also, can they build galactic achievements such as capitals in AP. [Message Edited]
I don't understand how the cartoonist managed to draw the Arceans so wrong. If you look at an arcean you will notice many feutures lacking in the cartoon. The cartoon arceans look so unlike the real arceans that I think it should be the carinoid security forces rather than the arcean forces. Real arceans are a lot uglier. Love the one about the torian sniper and the drengin chef though.
The AI total universal exploration means they have the entire universe to trade techs too right from the start and thus get a massive early tech boom. Unless I play as technologists or a humankind with research bonuses the AI usually get scary ships and massive incomes a long time before you do. Scouts are vital in my opinion and I build about a dozen a game in order to offset the AI's massive advantage. The tech-sharing U.P resulution is a life saver as it steals the technolodgical initiativ
It's not possible to make to empire of friendly status with another declare war on that empire. It doesn't show up on the diplomacy options screen.
How come you can disband transports with people on them, and destroy colonies? Shouldn't it count as an atrocity and make you evil
Point is that if you download it again then I'd have to pay twice.
I can't download it and not get the CD beacause if the operating system needed to be reinstalled or something there goes my money.
Ah but in making the game more realistic you also make it more interesting.
I've changed my mind about surrender. If the attackers break then they are automaticly destroyed (the defenders destroy the transports).
Will you be able to get it in england?
So maybe you shouldn't be able to destabalize minors but you should be able to spy on them. I thought the other day that perhaps the U.P should sometimes pass resulutions banning civs from declaring war on minors except if required by alliance comitments.
I like the idea of populations belonging to a specific race and having nationlist insurrections if morale is poor. If they rebelled than it would still be possible to reconquer them with sufficiant forces. The way that planetery invasions work at the moment would have to be changed to allow you to control a world populated by another race. I personly think that planetery invasions should last between three and six months and that both sides should have a surrender bar determined by moral
Why can't you spy on or destabalize minors?
Be good if you could see how alien senates are and what party is in charge in the diplomacy window.
>:( >:( >:( I hate precursor corvettes!!!!!!!!!!!!! >:( >:( >:( [Message Edited]
The galactic civ populaton expands so fast it makes you wonder if it's rodents or people paying the taxes.
Read my "randomly genenerated minor races start off too weak" thread it suggests how in-game minors could be given a fair chance.
The minors can and do add to the game beacause they provide variety to the game without taking up too much space. Taking them out the game would be a shame. At the moment the minors are pretty much perfect in the AI sense except that they make stacks of darned colony ships when there are no planets left to colonise in their sector. I don't think the in-game minors should be given massive abilities but I do think they should have the best tech in the galaxy at the point of their creation and s
Cultural defection ruined Civ3 and so they put it into galactic civ.
Thanks for clearing that one up for me Theoden!!!! I wish their was more detail to espoinage including for example the ability to place spies on a specific planet to give you detailed information on alien planets and what they're getting up to aswell as details about alien political parties and senates aswell as details about they're relations. Pretty much advanced espionage should mean you can find out pretty much everything about that civ. They should also make it possible to spend