As a strategic choice you decide to build a small fleet composed of one gigantic planet killer ship, and many smaller screening and point defense ships to protect it. Now, you attack a planet with it. Do your screening craft actually screen? do they protect? do they understand the tactical implications of your strategic choice? no. so you have to either command them
Peace Phoenix
Matrixzer0, Have your carefully checked what features are in this game (see here https://www.galciv2.com/infoguide.aspx )? Because in GC2, you won't have: - control on tactical battle - multiplayer - elaborated ground battle (just 2 armies fighting each other)
Well, I am not sure that everybody is allowed to go the forum associated with the link.
Some races are sharing the same hull styles. What is your problem with that?
What do you mean their are only 5 different hull styles? Yes. Some races share the same hull styles. But color are differents, allowing you to know the race owning the ship
This stratergy works best when you use the "Dont Ask" racial advantage (+80 reproduction rate), Are you sure? Because if there is a cap on the population growth per turn (like 200 millions), have 80% bonus reproduction rate won't help you when a specific size for the population is reached. It was that way in GC 1.
if i pre-order the download version with a credit card will i get the collectors edition or any of its (extra) content? Well, if you are interested by the collector edition extra contents, you should preorder the physical copy. You will get a temporray serial Id allowing you download the game and play it before recieving your final serial Id with yo
Can AA be forced to disable in the game? There is an option that allows to set the AA level (from none to 4X I am correct)
Ships fire individually UNLESS combined in a fleet. In that case, their attack value is combined against a SINGLE target (each round of course). Well, it should be understood the following way: On the galactic map, the ships engage combat separately UNLESS combined in a fleet. In that case, during the combat, they concentrate their fire on a si
Actually, most of you are WRONG well, people with the rank of diplomat or amabassor are gamma testers. So they should know how the battle works. But reading the various posts, one must be careful about where the combat takes place: - if you are on the galactic map, ships and fleet
Well, I think that you start the campaign as leader of the humans
Well, I guess it is a resolution problem: The cutscene are surely set at specific resolution, which is surely lower than the resolution at which you will play the game. So if the movie needs to be stretched, meaning anti-aliasing may be useful
It is 3 instances of 1d2 attack against 1d2 defense: each ship fire at its turn.
there is a tutorial in glaciv2 the devs have said it and one of the screen shots that were shown looked like something you would c in a tutorial As gamma tester, I definitely confirm that they are some tutorials. They consist in videos explaining how to handle the various screens
Nastavnik, have you tried to launch SDC to see if GC2 is in your list of purchased games or not? And how long is the purchased game section for you? Have you also 10 token to be used to purchase games? It it is the case, then you have what is called "an original totalgaming.net subscription" and the following is correct: to receive the CE boxed versio
While getting that answer, I'm still curious about why constructors are never listed on the diplomacy screen. Perharps because the AI fears that it will be used against them for building influence starbases. Or in other words, it can too easily be abused
i need the translatet version ...is much more easyer to play and have fun and i hope a translatet documentation is also inside the box in germany. Our selling companys make already promotion with the date of 03.03.2006 Sincerely I don't know how it is possible to have a translated version of GC II available in store the 03.03.2006
My most annoying part is that the space battles are incontrollable... the attack the nearest ship and done is done.... instead of you clicking on 2 ship to attack one thus inceasing your chanse for winning Are you speaking in the battle combat viewer or when attacking a stack of ship on the map?
Well, I personnaly think that this thread should have been opened AFTER the release of the game. That way, everybody would have the same version of GC II.
when you only can strike one ship per turn so it will be very intelligent to destroy the most dangerous ship at first Not quite exact. Your ships don't fire at the same time, but one after the other. So if a ship has been killed by a previous shot, your ships will fire at a new target
They have at least more hitpoints, meaning they are harder to kill.
I see a big one. In Stars! I've been many times in situation I could not match my opponents fleet, but I could try to destroy his bombers or freighters carrying invasion troops. OFC those kamikazi ships of mine all died, but if they did their job, my opponent lost the ability to harm my planets, and had to bring new bombers in the theatre. And that always takes some time,
I fear that you must wait to have the physical copy before being able to download the game from Stardock. I think that only preorders at Stardock will allow you to receive a temporary GC2 serial Id. But I could be wrong.
How does that work? When I observe an alien battle, I can see what weapons are being used and what defenses are in place but I have never seen anything that gives me a number on the weapons, armor or hit points with no espionage. Have you tried to click on an AI ship?
I have a strange feeling about Stardock and MoM when thinking about Frogboy's point of view on tactical batlle