Peace Phoenix

Peace Phoenix

Joined Member # 809893
0 Posts 365 Replies 12,580 Reputation

Well, currently, nothing have changed with the latest gama build. But that doesn't mean that it will change the day of the release of GC II. there will be a whole month between between the code-freeze and the relese of the game. So Stradock will have some time to put some improvements in a bonus pack that should be available the day of the release, as it was the case with GC1 I think.

1 Replies 4,944 Views

So you mena the way it is coded now is that the human player finishes a trun, then presses the turn buttom and then all the AI things to do are calculated? not quite: the AIs do some calculation during your turn I think. But the movements of ships, the ships battle and the invasions are processed race by race. <TABLE cellpadding=8 width="

63 Replies 51,335 Views

However, I still fail to see why it should be radically redisigned just for MP purposes. Well, I guess the problem isn't in the strategy involved but in processing human player turn. There is no simultaneaous turn in GC II. So with the current design, a MP game will looks like to a game in a hot seat mode.

63 Replies 51,335 Views

I think he did not mean the in-game time but rather having played 100 tunrs is the game at an end because everything is conquered (i.e. victory conditions are met) or at the beginning or are you still in the thick of things. Anyway, you can count on playing more than 100 turns on a game of GC1 or GC 2. <TABLE cellpadding=8 width="95%" alig

63 Replies 51,335 Views

Now please check, where is a GalCiv game in 100 turns. Well, in GC1, a turn was a month. So 100 turns will corresponds to 8 years. So it will lead to year 2186. In GC2, a turn is a week. So 100 turns will corresponds to 2 years.

63 Replies 51,335 Views

the demo for GC1 seems a rather bad starting point, Well, it is based on version 1.03 I think. The current version of GCI is 1.22 I think. And lots of tweak have been made in the gameplay. More, you don't have all ships (some techs give nothing) in the demo. That may limits greatly the way battle are conducted. <TABLE cellpadding=8 width=

19 Replies 16,670 Views

So I've been attacking shipping lanes, taking out my neighboring enemy's economy. But he just keeps sending new freighters to replace the ones I shot down. If I understand correctly, you are killing the freighters that are along a trade route. Its behavior is automated (ie works the same for you): if the freighter is killed, another one start the rou

11 Replies 6,964 Views

I fear you have tried to download a gamma version. Only people with diplomat access (ore greater) have access to the gamma. Have you tried to check oof "show prerelease version"? That should give you the latest non-gamma version. But I am not sure if it will works for the multimedia pack

5 Replies 6,089 Views

Well, you should remove the planets that are linked with major race systems and minor race homeworlds: Minor generally starts on PQ 15 planets, like some major races. Using unowned planet list would do the trick.

30 Replies 18,383 Views

Actually, Star Pilot, I believe the other races now start on the same level as the humans in terms of knowledge of the other stars/planets. Here is the relavent quote from Brad's dev journal (The AI in GalCiv II, Part 1): Well, not all: the Torians have an incredible sensor bonus (+20 in the latest beta I have played) that allows them to clear the F

30 Replies 18,383 Views

THEY DO NOTHING. Why are they even in the game?? Perharps, to prevent any race with stellar cartography to know where habitables planets are (stellar cartography allow planets to appear on the minimap)

30 Replies 18,383 Views