Peace Phoenix

Peace Phoenix

Joined Member # 809893
0 Posts 365 Replies 12,580 Reputation

Be wary, currently the Torians have sensor +30%, meaning the sensors for any of their ship is at least 30. And this means that they can see lots of races on small map and initiate tech exchange. I've been playing the beta and all races (save the humans - or your custom race) can't start with stellar catography. What are you exactly meaning

12 Replies 12,158 Views

Second, random events do not target PQ 0 worlds. They target low PQ worlds. Especially Wisp. Oh, most especially Wisp. Indeed, I've yet to see a random event that improves PQ to target any world OTHER then Wisp until after Wisp has been improved. Well, I got the event with Wisp. But it is an United Planet event. But I have witnessed a random event t

29 Replies 38,951 Views

Again, if you cannot use them, then they don't serve a purpose. What do they do? Decorate the map? Isn't that what the atrocious background is for already? Well, PQ 0 worlds have no direct use. But events can target them and make them useful: - artifact that raises PQ of uncolonized world - being home for new minor (in which case they becom

29 Replies 38,951 Views

Perhaps ships should be allowed to use excess firepower (or a part of it) to shoot at the next target having destroyed the last one. That might be tricky since the huge excess of power might allow to kill the ennemy ship: the attacker rolls a random number between 1 and the total attack value of the kind of weapon. So you get more chance to hit (defe

59 Replies 31,240 Views

I would like to see the computer assign a certain number of ships to destroy a target and not be overkill. Well, it is the case: there isn't any overkill. But the computer doesn't assign all ships before they fire at a target. The algorithm (based on some tests I have made on the beta) is the following: - Fleet A starts. - ship A1 in flee

59 Replies 31,240 Views

You don't know strategy, so you obviously can't program it in. Strange I have always thought that strategy is how win a war while tactic is how to win a battle. But I may be wrong. That just means the player with the

42 Replies 18,472 Views

If each ship would target another ship then great. If it's let us watch the whole fleet target one ship at a time then we are back at the kind of strategy where we all stand in a line facing eachother and fire until the other side runs out of soldiers. Are you telling us that you want each ship to choose a different foe and not try to kill first a f

59 Replies 31,240 Views

That is, if you have an option to not watch fleet battles. Well, you have it. There are lots of options associated with battle and fleet battle. Perhaps some basic element of tactical maneouver can be incorporated in

59 Replies 31,240 Views

I have played a bit with fleets and was annoyed by various things: 1) I have increased my logistic ability, from 14 to 22. So I decided to go to all the rally points where I have fleets and change them. But since I have fleets with a logistic value of 12, I need to split some. The only easy way is the hot key U. But with the mouse, you need to select the fleet, move it to a square without any other ship/fleet. Then you can disband the fleet and you need then to move all ships toward the oth

2 Replies 2,707 Views

From the user manual: "In a fleet battle, the attacking side adds together all of its attacks against a single defending ship, even if the defender is also a fleet (in which case the most lethal but most easily destroyed defending ship is targeted first) ". It isn't very clear that if the defending ship is killed and not all attacking ships have fired, they will target another ship.

33 Replies 43,093 Views

Are we not able to control whhich ships we fire at first? We don't have any control on ships. If the fleet is comprised of a battleship and 4 small weak fighters, knowing the only ship that maybe able to do damage t

8 Replies 12,074 Views

Do you mean we have to pay money every year to get updates to games that we already bought! As previously said: if they're doing things like they did with GalCiv 1, they'll offer a full year of update service with GalCiv 2

7 Replies 12,247 Views

Concentration of firepower until the enemy is dead Too bad, I fear it isn't the case but concentration of power against one ship each round. Well, I was able to finally test a fleet of 10 medium ships again

42 Replies 18,472 Views

Well, I have finally done some testing. It appears that fleet had the following comportement: - first ship of the fleet fires at one target, damage is calulated - if ennemy isn't killed, second ship targets it again. If it is killed, second ship targets a new ship. Damage is calculated - repeat previous step for all ships in the fleet. So the fleet has a correct targetting algorithm. I got a fleet of 10 medium ships, each with 8 gun attack to have attacked a fleet of 4

8 Replies 12,074 Views

But here's the thing--adding tac combat adds tremendously to the game and takes away nothing, if it is an on off option Well, since thge developpers haven't unlimited funds and time, for a given budget, implementing tactical battle means throwing something else. And being an off option doens't change anything for developpers since the game must corr

59 Replies 31,240 Views

Since this is a turnbased combat the ships probably don't attack ALL AT ONCE, just all the same target. So if the target is destroyed by the first (second, third) ship in a fleet, the rest of the fleet probably goes on destroying the next enemy ship, right? Well, I am not sure that it is the case. I fear that they fire all their weapons all at once.

42 Replies 18,472 Views

Anyway, the system is dumb. Possible. But I feel it is consistent with the way population increases: 200 Millions per week per planet. And your starting planet has 5 billion people at the beginning of the game.

46 Replies 29,676 Views

Given the fact that one way to limit unhappiness on a planet is to limit the maximumum population by limiting the food produced on this planet, I hope that no food is spend between planet. It would become a hell to keep planet happy with a population growth that can't be controlled.

7 Replies 13,857 Views