I really don't play with ships either, but I think I would to a much greater degree if I could design them myself.
Grand_Admiral_Thrawn
My list would have to be 1) Ship Design 2) Space Terrain 3) Multiplayer 4) Colony Management 5) 3D Design 6) Fleet Actions [Message Edited]
We got another one! Lots of good choices on this one, but I had to say ship design. Loved that element to SFC III.
Yes, there are three logistics techs. The first comes from industrial theory, then base logistics. I don't know about the others because I never bother with them. Never build starbases at all.
I think Dark Rain's program allows for ship creation pics. I haven't looked at it much, but it sounds interesting.
It seems that the games earlier than June 2003 do not count anymore, because the blocks end at 270 days. Best as we can tell, they drop off at that date. For another example, check Ray the Wanderer's profile, or Arcilite's profile.
Well, the reason behind the empire wide scaling is so that this game doesn't get you bogged down with micromanagement. If I want that, I'll go play CivIII again. Keeping it a bigger level lets you focus on killing everyone else that is sentient, not economics. :evilgrin:
I know DW can, because of the Senator title. I don't think veterans can.
You are likely running on 100% spending. A planet on 100% quite often costs more than it provides. That is the reason you can get trade routes.
That's annoying to hear. It is probably something like one of those that attack a address book and send from that. Check those people first. I'm clear, not in an address book, and a virus scanner top of the line and up to date. If it isn't anyone with you address, the possibities abound. :notsure:
I think that AP is worth it. I have enjoyed the new one, and rate it at the level of GalCiv, which rates as the best game I have ever played. :)
Click on the double left button at the bottom left.
Ok, thanks BoogieBac. I guess I was just confused on the role. I kinda assumed that we were the president, but now that I think of it, that makes sense. And I am glad I will be able to make our own canidates. Look forward to it and the other add-ons.
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The VP idea sounds really good, as long as you get to move him around. Also, I think that the effectiveness of the campaign should not rest on the President. If anyone running for office ran their own campaigns, they would never get off the ground. The guy that runs a campaign is the Campaign Manager, the canidate is just his pawn. The candiate is what attracts the people, but the effectiveness of what he says should rely upon a Campaign Ma
Great follow up, Peace! Listen to this guy, he knows what he is talking about. :CONGRAT: :HOT:
The whole idea of the game is to take the Human race to victory. It was never intended to be a Torians to victory game. They are merely snacks. LUNCH! :d
I never build military anymore. I use bribes to keep the AIs at bay, a good 20BC bribe over a good many months will keep them away. More to keep stronger AIs away. I have also found that it works best keeping them at neutral at minimum, and when it drops below, use the bribe to raise it up. I never get in wars except those stupid "We shot the President" thing. Then reload.
Glad we could help. It's what we are here for. :)
We all post a bit of info about our games in the Diplomats, but only Peace here can keep track of a full run. Besides, I have a pattern, and I just follow it. Not too much to brag about, but I make comments about interesting stuff.
That is intended.
If you're here, you are clearly NOT sane. :D LOL LOL LOL ;)
When you get a game event to increase PQ, that will not uncertify a game. Only Mods that kick the PQ over 40 will trigger the 0 score.
Those shouldn't do anything. Nothing extreme about them. What are the bonuses given to that? Anything extreme or in large quantities? Also, how much money did you have in the games you completed with sucessful scores? Was it the same, or did you do better with your cash in this game?