binary fission
Strek
It is very annoying to have a planet churning out (for example) 95 social a month take 2 month to build something for 100 and waste 45% of the production. It is not realistic - "OK lads, we've got a big queue of jobs but as you finished that job on the 1st, you can take the rest of the month off on full pay" - like that's going to happen, what's more realistic is: "OK lads, we can get this job finished this month if you do a bit of overtime, come in on Saturday and I'll pay do
[quote]It is a fairly lame game anyways[/quote] Forgive my presumption, but I'll bet that when Gal Civ was at the same stage of development it was equally rotten. If they were "passing off" there would be a serious problem wich would demand serious lawyers, but this is just an open source project which will as stated earlier probably never be finished, if it does get finished it will probably be to the standard of Free Civ on Linux; playable in Linux but not a touch on the
I'm with TheGreenReaper on this, after all is imitation not the sincerest form of flattery, anyway it'll be handy for the old Linux box. With GalCiv II on the way StarDock will be leaving this clone in the dust - won't they?
[quote]I want to see is maybe the possibility of certain planets having habitable moons[/quote] Wouldn't work, a planet would need to be at least as big as Mars to sustain an atmosphere. Our moon as far as satellites go is huge, most planets with moons have a lot of small ones, but as big as it is our moon could never hold a breathable atmosphere. You could have 2 bodies of similar size co-orbiting like Pluto and Charon, but these were not formed in the same way as the rest of the
[quote]You mean wiping out Billions of people and annihillating the star system is evil?[/quote] It could be read as such by some people, especially those being wiped out! :D
[quote]it would be useful to research some techs that have trade goods or wonders, and then turn up your social spending. Then your good planets will have some expensive things to build [/quote] At that point I'd already built everything I wanted, including every project I could build, this is probably why the other planets defected to me in the first place as some of these projects increased my influence. The only way to avoid wasteage was to build unwanted stuff which is even worse th
the money is wasted and it is one of the most irritating aspects of this game. For example in my current game I had 7 planets all pretty much fully developed, then 3 planets defected to me but they were not very well developed so I had to increase my production to get them to build anything. So my best planet was producing over 400 social per go which was all wasted while the best of the new planets could only manage about 50 per month so in order to build on the new planets I have to waste over
[quote]I think there should be moral decisions based around your actual actions as well as ongoing events[/quote] Absolutely, I also think you shouldn't know the outcome until you have taken the action, this would prevent players being "good" where almost everything they do would be classified as "evil" or at least "quite nasty"
[quote]eventuated[/quote] WTF????, you in the military or related to Dubya, what is wrong with plain English words liked "happened". About mods, use them with care and until you know them well, use them sparingly - use too many and they can change the game in ways you may not want, especially if the PQ boost goes to 40% or more
[quote]I apparently should have looked at a calendar before spouting my nonsense.[/quote] Good luck in your new career, where ever it may be! Don't forget to get the redundancy from RX44/b/17 countersigned by Brad before you empty your desk.
[quote]Does anybody knows what the fast key for Save is?[/quote] control-Q for Quicksave
[quote]Wasn't the "Galactic Research Center" a galactic wonder originally??? I can now build one on every planet[/quote] Nope, that was always available everywhere. [quote]True 1000 turns is a bit much, but 50 turns is the opposite extreme [/quote] This is probably my only gripe with Stardock, they swing from extreme to opposite extreme. No micromanagement to excess micromanagement, etc. The concept of a middle ground compromise seems to have passed them by!
[quote] The vast majority of stars we observe do not wobble, but some do[/quote] Yes but a few years ago even less of them wobbled, as our instrumentation has improved our assumptions change. Also wobble is generally appropriate for very large planets, smaller planets can be detected by a drop in brightness as the planet transits across the star, but if we are at right angles to the stars ecliptic the planets will never transit from our point of view. Current theories
[quote]But I fear that modding strategy games can seriously jeopardize the game balance without you knowing it.[/quote] Ah Padwan you're wise beyond your years - probably. Play the game to death first, add a few mods, see what they do, if they don't improve the game for you remove them and try some different ones, try not to fall into the trap of using loads and loads of mods as (IMHO) an excess can spoil the game. For example too many PQ improvement mods make the gam
[quote]Friction of water vapour in this type of atmosphere produces lightning which breaks down these oxides to produce oxygen, nitrogen, etc[/quote] Cor, that's a new one on me, I always thought that lightning did the exact opposite, took atmospheric Oxygen and Nitrogen and made nitrogen oxides. There was a famous experiment where a soup of simple compounds were sealed and exposed to simulated lightning for a few months then analyzed and found to contain more complex compounds upto the
[quote]Realistic universeMake a real-like universe, that has start from hundreds to thousands of stars, but planets within only a fraction of them.[/quote] Nothing realistic about this game, note the use of the word "game". To be realistic there is the fact that nothing with mass can attain the speed of light, even less exceed it (it's all to do with mass, as an object increases in speed its mass does too, if an object could exceed light speed its mass would be a multiple of the square
Well I've seen it loads of times, I would venture to say that on every game where I've looked there have been empty stars with some influence, on rare occasions you'll get an empty star system whose influence is up in the top 10 systems in the galaxy, these can occur in sectors without any populated or populateable star systems.
In my current game I made temporary range extender on a crappy class 13, two goes later my archeologists found a precurser device that upped it to a class 35, it's now my primary producer, class 49 and that's before terraforming has been discovered. Barring other events this one should get upto about class 60 to 70. Should make for a massive differential between PQ when settled and at end of game.
[quote]I live in hope[/quote] Is that near Des Moines?
[quote]Once you introduce 3d space, you make ship movement more complex, as your not just moving across a flat gameboard,[/quote] True enough, my suggestion was to simplfy 3D into 2 or 3 2D planes as a way of mitigating the compexity you speak of. As to if gameplay would be enhanced or diminished, I am completely open, but would be interested in seeing if it could be done and the interface manageable. [quote]there is no real addition to gameplay (this is probably why all s
Pity really, a neural net AI trained by the whole community could be awesome. Neural nets are excellent for AI, the only backgammon program that has ever given me a run for my money was based on a neural net. Most rule or weighting based AI soon becomes predictable, neural nets if well taught can come up with genuinely original play (it might be a crap play, but there again it could be a blinder) and more importantly it seldom makes the same mistake twice.
[quote]I believe Life is common in the Galaxy, but common in a big place can still leave it "few and far between". [/quote] Couldn't agree more! [quote]sections of the Galaxy where Life can't exist at all [/quote] Absolutely, the hub of the galaxy would be probably ever so inhospitable, lots and lots of radiation and stuff, perhaps OK for giant mutant cockroaches, but they would never have had the chance to evolve in the first place. But out here in spiral arms it is very pleasa
[quote]After all, space is 3d[/quote] True, but galaxies are wide but thin (relatively speaking), our galaxy is about 100,000 LY (Light Years) in diameter but only about 3,000 LY thick around here. This fact could be used to model a partially 3D galaxy say a few sectors thick but as deep & wide as you want. I suspect this would be a lot simpler to program and to design a suitable interface for. Cosmological facts from "The Galaxy Song" by Monty Python http://www.wilken
[quote] thoughts on Silicon-based life?[/quote] Possibly "It's life Jim, but not as we know it" but seriously carbon life depends on the transfer of energy when converting one compound to another and then back again, such as within the mitochondria in cells. There are no similar reversable reactions for silicon. Also most simple carbon compounds (oxides etc)are at STP gaseous or in the liquid phase which makes them easy to deal with by living creatures, the oxide of silicon is an i