Landwaster

Landwaster

Joined Last seen Member # 15069
0 Posts 0 Replies 69 Reputation

Think that I just ran into that chat problem. Crashed on mouseover of one of the channel tabs. I'm about to head home from work, and I'll see if it runs into the same thing there, and I'll try and post a crash report. ~SDC~

33 Replies 1,974 Views

Yeah.. "gold version" might seem a lil misleading. When you have been here for as long as some of these guys have and have gone through alpha, beta, gamma versions... calling the final one the "gold" version is just another reference label to it's completion state :) hmm.. did that make sense? ~SDC~

12 Replies 786 Views

The size is rather.. umm.. large to say the least (at least the multimedia add-on). I also have a dial-up account (a 4 hour connection), and although the sizes are daunting, the resuming feature of SDC was the life-saver. It takes me around a day to download the WHOLE package, sometimes a lil more depending on the connection speed to the SD server. If you don't want to get a higher speed connection, be patient it IS definetly worth the wait. Otherwise do as Rasta suggests, and wait for

5 Replies 416 Views

The small ships you saw on the screen shots were most likely trading vessels. They are there as a representation of trade routes that have been set up between two systems. They are not user controlled in any way, however are rather vunerable to attack from those damned yor who have decided they don't llke me very much *grumble mutter*.. umm.. well.. anyway.. yeah ~SDC~

10 Replies 795 Views

Well done on a fine piece of work. All the long hard hours slaving at the keyboard have been worth it. It's great to have seen the evolution of the game from the early Alphas to what it is today. It's a real credit to Brad and the whole development team.. something to be truly proud of. :CONGRAT:

35 Replies 2,240 Views

I've just been glancing quickly at a few of the events and have found typos, spelling mistakes and a few cases where rewriting might be in order. So before I get into too much detail, I was wondering whether the current beta release has the most recent corrections for spelling and grammar?

2 Replies 184 Views

Yeah, the suggestion of a save being automatically done at the end of a game was suggested some time back, when there was some major problems with submitting to the metaverse. I don't recall however whether there was any up take on the idea or not, as it seems to have died off somewhat. I know, speaking for myself at least, the option would be of great benefit especially for dial-up users. Any further word if something like this will make it into v1.0? The last I read (and that was quit

12 Replies 255 Views

Yearly Reports: 1) Population growth: last sentence reads "...we have xx more people..." should read "...we have xx billion more people..." 2) Status Report: population change that was listed as -29.6 billion, which happened to be my population as of last year, rather than the difference between that figure and the current population Trade: 1) I'm not sure if this is a bug or by design, but you are able to ask for eg. 1000 bc for 0 months, which seems to be exactly the sam

1 Replies 130 Views

I was just wondering whether there have been any problems noticed by others with the metaverse submission? I have just tried submitting a cultural victory, seemed to submit fine, but does not show up on the metaverse. Are there any error messages that appear in game when submission fails? There doesn't appear to be anything of interest in the debug file. Any thoughts?

5 Replies 211 Views

Well, what I've always done is click on the image of the race to disable them, then click on them again to re-enable them. The options are back. I haven't tried this in this build, but it has worked in all the others

9 Replies 275 Views

I was just wondering whether the people having problem were running SetiSpy/SETI@home? I know that this does cause problems with connections to the Stardock server, and does result in getting a 1900 expirey date.

43 Replies 851 Views

When I load a previous save game from within a game, the mini-map has the stored filters applied, however the corresponding buttons are not shown as active (ie auto-pilot destination, population etc)

3 Replies 187 Views

I think it had to do with mass selection of ships rather than grouping as discussed here. IIRC it was something along the lines of shift-leftmouse and drag to select the ships and some other key combo (perhaps control) to select the individuals ships. but don't quote me on that, I've never actually tried it (big fleets are not usually in my playing style) As far as "fleets" go, this is a really easy way (and also less graphically demanding) to move large amounts of ships to a given poin

10 Replies 408 Views

1) Noticed that it is possible for ships go to into negative movement points. I haven't figured out what causes it, but it might be linked to attacking when at the limit of their movement. I have managed to get my survey ship to -64 movement points (systematically wiping out every ship on the map - quite cool). 2) I have noticed that when you click on the trade influence option (trade screen), and it displays the default "1" point trade, if you just click on the edit box, and type a nu

4 Replies 201 Views