Energy shields can't be bypassed by Directed Energy Weapons One of the philosophies of energy shields is that it blocks evergy coming at it at SELECTED FREQUENCIES (hopefully a whole bunch of them). This is because of the old invisibility conumdrum - if you block ALL the light, YOU can't see. Hence the usual compromise (in advanced systems) of
SrGalen
i used to love getting my butt handed to me by the Scottlingas In my games (GC1)it was the Carinoids that always ended up with a whole star cluster and planets full of battleships & dreadnoughts....
Anyway, I just filled up at $2.69 9/10 over in NJ just outside of Philadelphia. Prices have been dropping the last week -
in space nuclear explosions seem less "exiting" In space you don't have a major component of the damage triad - blast (nothing to carry it along - like air ). All you get is the heat and radiation effects.
Maybe Lady Kona had maxed out the Centurian Card
Ugh oh, annoying RPG geek talk And it's not RPG - It's the Eternal Champion series of books by Michael Moorcock
Or a "Rag-Tag Fugitive Fleet?"
I liked the potential drawback of exploring an anomoly They were always a planetoid.
It allows you to attack (non- orbital fleet structure defended) planets multiple times per turn. If there are 20 ships there you must pound at it 20 times when they don't defend as a fleet. Might slow you down You can attack Orbital Fleet Mgr defended planets multiple times, too. The Orbital Fleet Mgr just means you are attacking fleets (based o
??? V1.3 (2) ??? Sorry, but 1.3 isn't out I'm sure the OP means 1.3 beta release 2
I think of it like my car loan. No benefit for early repayment -- the total amount is the same. You need to use a different bank or loan agency. Virtually all consumer loans today are simple interest loans. EDIT
Huh - will have to try that - guess I was assuming the restriction was brought over from GC1.
The only one I can really think of that is really applicable is the last 2 miniturization techs and then only for versions 1.2 and before - the sizemod adjustment system has been modified for 1.3. IMO, all of the other "don't go there" warnings will depend on your style of play &/or your strategy for the particular game.
it is a good idea and it is realistic you wouldnt construct a massive battleship on a planet because the chances of it taking of if it doesnt have decnet engines are very slim so you would construct it in space. What's to say that the current starport construction facilities aren't already in orbit? Finished ships end up there. The ground
and all of my freighters start from this planet. Almost all of the freighters go to the Yor capital planet ??? I believe that each trade route has to have a unique start/end point - in other words no duplicate routes.
I only use the ship list if I am looking for something specific - normally I just tab my way through the ships with movement.
I, too liked GalCiv 1 & AP, (and still occasionally play) but there are sufficient differences in the mechanics of play that you won't gain an advantage in GC2 by playing GC1/AP first. Download the demo of GC1 and see if you like it and make the decision based on that.
Indeed - Congrats on #3
Yeah it gets very annoying when i'm buying a tech and i'm giving them like 1000$ more than it costs. That's probably because their diplomatic rating is significantly higher than yours...
Does just one starbase have effect or can I pass a freighter through many starbases area of effect to stack the bonus? That's mainly what I was thinking. i.e. if the planet is in the area of effect, is it pointless to have a starbase half way down the route? The trade income is enhanced while the minifreighter is in the starbase's area of
You can't always avoid aquiring a new tech. Even if you don't research the farming techs or trade for them, you might steal a farming tech from the AI when you invade one of their planets or spy on them. If this happens, and you don't want to have your farms upgraded, you can go through your planets and take the upgrades off the production "to-d
forum bug got me
New ideas! Can: a) starbases be given movement points, or b) ships be built that act like starbases? (when constructors intersect, add a module) A Terror Star by any other name.....
"Research" mining starbases