Lucky_Jack

Lucky_Jack

Joined Member # 180465
26 Posts 680 Replies 1,866 Reputation

There is a great inconsistency here, since a survey ship running in auto-survey mode will quit after surveying an anomaly until the next turn an a survey ship in manual mode can be directed to analyze several anomalies in one turn. If nothing else, I think Stardock should correct this inconsistency by having the ship continue in auto-survey mode until all move points are expended.

19 Replies 38,722 Views

We really need lots of ability to sort and filter the many lists in the game. Being to see the unowned planets in a list and being able to sort this list by planet class, habitation requirement, and distance from a selected colony ship is one. Another is being able to sort the list of ships that can be built at a ship yard by hull size, type (survey, colony, combat, transport, etc.), cost, etc. is another. And there are many more examples. Finding a planet to colonize or a ship to build is fr

1 Replies 1,438 Views

[quote who="Taslios" reply="1" id="3542532"] If I am building a Small attack craft that takes 6 turns to build and I have one turn left until it is complete. I should not be able to switch it to a colony ship that costs 7 turns and complete it in two turns... [/quote] I agree to the extent that any upgrade should not allow you to change hull sizes. And I was referring to upgrades, as in going from one model of a ship to a newer one (for instance a colony ship with hyper driv

4 Replies 15,453 Views

I only just discovered this, and perhaps there are others who have not yet found it. Looking at the "input menu" (lower middle button "input" on the options menu gets you there) can be quite revealing. If you want to know how many mores or turns it will take a selected ship to get to a destination, press and hold the "ctrl" key and hoover your mouse over the desired tile.

2 Replies 11,306 Views

GC2 had lots of useful sorts on major lists, such as the planet list, ship list, starbase list, etc. These sorts were instrumental in eliminating much of the tedium in making decisions, such as, with the unowned planet list, which planet do I want to send my newest colony ship,

4 Replies 2,158 Views

I don't see any mention of being able to sort many of the lists like we were able to do in GC2. Was this totally forgotten? They were very useful. Without these sorts the game is going to be clumsy and heavy to play. The most important (but only marginally so) sort is a list of discovered but unowned planets, which should be sortable by at least planet class (and should show habitability now that GC3 has extreme habitation conditions and distance from a selected colony ship as enhancement

127 Replies 400,810 Views

With GC1 and 2 I saw concern expressed on their forums that the game wasn't yet release quality, but Stardock managed to get them out with good quality releases. While there is much missing in the UI in Beta 5, I will be very critical if Beta 6 is lacking UI features that GC2 had, especially the sorting of lists, such as the planet/ship/stardock/resources list, the colony list, the ship update lists, etc.

58 Replies 166,754 Views

Ah yes. I understand it now. It crashes if Steam is changing files that GC3 calls in dynamically due to incompatibility between the files it is using. I would expect other games to have similar problems if they operate the same way. For safety sake, I would never allow Steam to update a game I am currently playing.

4 Replies 3,569 Views

I think this will take some of the fun out of the game. There are some tech specializations that are really quite different techs. Perhaps they should not be specializations at all. In this I am thinking of the extreme colonization specializations. The techs for cold, aquatic, and barren worlds do not feel like the same techs at all.

58 Replies 256,983 Views

Someone else reported this problem on a previous beta level. This is the first time I have encountered it. With my initial survey ship on auto survey it attempted to analyze an anomaly that had pirates. There are two issues here: 1) the game did not issue the warning message that allows you to avoid combat. 2) The game hung. I used the Task Manager to force a dump and SDSupportTool to gather data which I sent with ticket #APS-493-56586.

4 Replies 4,454 Views

Bamford, After all of the problems I have seen posted by others about lack of smoothness of game play, I have been giving some additional thought to what should be recommended for the OS's "virtual memory" settings. These suggested settings would have to be based on individual experience after playing the game a few times, but there are some basic guide lines that one can follow. Here is what I am thinking would help smooth out game play: "Minimum = " Th

15 Replies 26,831 Views

Some things to check, which many others missed, is - are you running an OS that supports 64 bit addressing? Do you have plenty of RAM? Do you have recent GPU drivers? This post has many more things to check.

4 Replies 3,569 Views

[quote who="SwordOfJustice1" reply="24" id="3536531"] If 4GB RAM is minimum, as a customer I expect that I can at least play smoothly on a small map if not medium. I can play other strategy games like Civ BE and Endless Legend without issue on my machine. [/quote] The minimum and recommended requirements listed for the game seem to be targets the devs are working towards. They announced that beta 5 would have significant memory usage optimization, which it did, and that more

29 Replies 158,450 Views

[quote who="oddrheia" reply="5" id="3538326"] Feel a little foolish now, I was under impression that without opt in the game was at beta 1 state or something similar, thank you for clearning it up! [/quote] Nothing to feel foolish about. Many have asked about how Stardock works with the Beta opt-in. Asking about it is better than feeling lost or uncertain.

9 Replies 10,078 Views