There is a great inconsistency here, since a survey ship running in auto-survey mode will quit after surveying an anomaly until the next turn an a survey ship in manual mode can be directed to analyze several anomalies in one turn. If nothing else, I think Stardock should correct this inconsistency by having the ship continue in auto-survey mode until all move points are expended.
Lucky_Jack
I am having difficulty positioning the minimap to the position I want to view. Is there some trick to moving it up, down, left, or right?
Have you tried "Govern" -> "Commands" for the upgrades? I have not heard them say anything about whether they will bring back financing of ship upgrades, but I agree it is needed.
We really need lots of ability to sort and filter the many lists in the game. Being to see the unowned planets in a list and being able to sort this list by planet class, habitation requirement, and distance from a selected colony ship is one. Another is being able to sort the list of ships that can be built at a ship yard by hull size, type (survey, colony, combat, transport, etc.), cost, etc. is another. And there are many more examples. Finding a planet to colonize or a ship to build is fr
[quote who="Taslios" reply="1" id="3542532"] If I am building a Small attack craft that takes 6 turns to build and I have one turn left until it is complete. I should not be able to switch it to a colony ship that costs 7 turns and complete it in two turns... [/quote] I agree to the extent that any upgrade should not allow you to change hull sizes. And I was referring to upgrades, as in going from one model of a ship to a newer one (for instance a colony ship with hyper driv
It would make life easier if we could upgrade ships that are in a shipyard build list before the ship is completed, thus avoiding the loss of build points expended on the ship's construction.
I only just discovered this, and perhaps there are others who have not yet found it. Looking at the "input menu" (lower middle button "input" on the options menu gets you there) can be quite revealing. If you want to know how many mores or turns it will take a selected ship to get to a destination, press and hold the "ctrl" key and hoover your mouse over the desired tile.
If it is a graphical bug, why would I even see a change? It was yellow on beta 5 and before and my hardware and graphics settings are unchanged.
Same here. In all betas previous to 6 the range limit line was easy to see. Now it is almost invisible.
GC2 had lots of useful sorts on major lists, such as the planet list, ship list, starbase list, etc. These sorts were instrumental in eliminating much of the tedium in making decisions, such as, with the unowned planet list, which planet do I want to send my newest colony ship,
Why the color change? I have not yet seen an economy resource, which was green, and have not discovered if its color is changed. It would be very confusing if two resources were the same color, Also, why would the colors change from what was in GC2?
I don't see any mention of being able to sort many of the lists like we were able to do in GC2. Was this totally forgotten? They were very useful. Without these sorts the game is going to be clumsy and heavy to play. The most important (but only marginally so) sort is a list of discovered but unowned planets, which should be sortable by at least planet class (and should show habitability now that GC3 has extreme habitation conditions and distance from a selected colony ship as enhancement
With GC1 and 2 I saw concern expressed on their forums that the game wasn't yet release quality, but Stardock managed to get them out with good quality releases. While there is much missing in the UI in Beta 5, I will be very critical if Beta 6 is lacking UI features that GC2 had, especially the sorting of lists, such as the planet/ship/stardock/resources list, the colony list, the ship update lists, etc.
The process for reporting any kind of issue is explained in the " GalCiv II Support FAQ " post.
Research points are rolling over on 0.83 for me in both cases; where I have another tech queued behind the current one, and when I select a new tech to be researched. The use of a tech queue where we can set the order in which we want techs to be researched is a good idea.
One way to upload huge files to Stardock is to move them into a facility similar to "Dropbox" and copy its like address into a ticket.
Ah yes. I understand it now. It crashes if Steam is changing files that GC3 calls in dynamically due to incompatibility between the files it is using. I would expect other games to have similar problems if they operate the same way. For safety sake, I would never allow Steam to update a game I am currently playing.
I think this will take some of the fun out of the game. There are some tech specializations that are really quite different techs. Perhaps they should not be specializations at all. In this I am thinking of the extreme colonization specializations. The techs for cold, aquatic, and barren worlds do not feel like the same techs at all.
I was having this problem a long time ago and was told to run SFC which solved the problem for me.
Someone else reported this problem on a previous beta level. This is the first time I have encountered it. With my initial survey ship on auto survey it attempted to analyze an anomaly that had pirates. There are two issues here: 1) the game did not issue the warning message that allows you to avoid combat. 2) The game hung. I used the Task Manager to force a dump and SDSupportTool to gather data which I sent with ticket #APS-493-56586.
Bamford, After all of the problems I have seen posted by others about lack of smoothness of game play, I have been giving some additional thought to what should be recommended for the OS's "virtual memory" settings. These suggested settings would have to be based on individual experience after playing the game a few times, but there are some basic guide lines that one can follow. Here is what I am thinking would help smooth out game play: "Minimum = " Th
Some things to check, which many others missed, is - are you running an OS that supports 64 bit addressing? Do you have plenty of RAM? Do you have recent GPU drivers? This post has many more things to check.
[quote who="SwordOfJustice1" reply="24" id="3536531"] If 4GB RAM is minimum, as a customer I expect that I can at least play smoothly on a small map if not medium. I can play other strategy games like Civ BE and Endless Legend without issue on my machine. [/quote] The minimum and recommended requirements listed for the game seem to be targets the devs are working towards. They announced that beta 5 would have significant memory usage optimization, which it did, and that more
[quote who="oddrheia" reply="5" id="3538326"] Feel a little foolish now, I was under impression that without opt in the game was at beta 1 state or something similar, thank you for clearning it up! [/quote] Nothing to feel foolish about. Many have asked about how Stardock works with the Beta opt-in. Asking about it is better than feeling lost or uncertain.