Lucky_Jack

Lucky_Jack

Joined Member # 180465
26 Posts 680 Replies 1,866 Reputation

Cari, I find that I generally start with the same settings for all the sliders on this window (tax rate, spending rate, social/military/research %) then adjust them as I feel needed during the game. I think this is the reason I was supprised some time ago that the current settings were saved in the .ini instead of with the game. My preference would be to save the positions at the start of the game in the .ini file and the current settings with the saved game. This would ma

2 Replies 129 Views

Fredrik, Ships being placed on autopilot move immediately, then on subsequent turns do not move until you press the turn button. Is this what you saw? Or were the ships that did not move put on autopilot during a previous turn? While changing the movement of ships on autopilot from the start to the end of a turn has eliminated some problems I think some confusion could be removed by changing their movement to the middle of the turn (If any ships are on manual control

16 Replies 320 Views

Arrgggg. Now the question is not quite right. Is each "Planetary_Quality_Bonus" applied only to the original planet class and added to the current planet class or is it applied to the the current planet class. On a class 20 planet (and with rounding down to the nearest whole number) you can get a class 33 if each improvement is applied to the current planet class, or a class 32 if the improvements are applied to the original class and then added. Chee

12 Replies 253 Views

OOPPSS. Slight problem with proofreading. I should have said --- class 33 (20 + (.1 * 20) + (.5 * (20 + (.1 * 20)))). In other words, are the "Planetary_Quality_Bonus" cumulative or based solely on the original planet class? If cumulative, then with the current improvement definition file a planet at class 20 can become a planet class 33 after both social improvements are completed. Cheers, Jack

12 Replies 253 Views

The OS/2 version had planets of class 32 at the start of the game once in a while. It was quite rare. Is this the way it is calculated? Start with a class 20, Soil enhancement enhancement gives a "planetary_quality_bonus" of 10 (10%?) = class 22, Terraforming gives a "Planetary_Quality_Bonus" of 50 (50%?) = class of 32 (20 + (.1 + .5) * 20) or 33 (20 + (.1 * 20) + (.5 * (20 + (20 + (.1 * 20))))). And is a class 20 the best planet we will ever see at the start of a ga

12 Replies 253 Views

So this is happening to colony ships too. I reported a similar problem happening to battleships and avatars that were drifting off center of their tiles incrementally with each time they attacted an enemy ship, but I have not been able to get a game to the point I could test for this since Alpha 4. My games keep ending up with various colored patterned screens of death before I can get to where I can test for it. Cheers, Jack

3 Replies 149 Views

Frank, This is one of the reasons I play with autoturn off. The end of turn is more evident. Since the movement of ships on autopilot have been changed from early in the turn to at the last of the turn it has resulted in some confusing actions, such as having a ship finish its autoturn and getting its last moves overlayed with project completions. I think one of the bugs here is that the "next turn" function should be suppressed until all ship movement has been <b

3 Replies 142 Views

I went and got a "ethernet in a box" and put it onto my two PCs. Then I tried the saved game for this problem. The performance of my old PC is remarkably slower than my new PC. However I was able to play for several turns until I explored a wormhole anomoly then it froze my PC. I was unable to do anything but to force a reboot. Cheers, Jack

28 Replies 653 Views

Frank, Thanks for your try. Hopefully Cari will get something out of the report that will lend a possible explanation to what I was getting. I have been trying for some time to rationalize some suspicions I have about the source of these crashes. One thing that keeps coming back to raise doubts about it being a problem with my PC is that I was able to get much further that this before build Alpha 4. I know that this doesn't really mean anything about the cause, so I ha

28 Replies 653 Views

I just got this report while trying to save a game. I don't know of anything particular or unusual I might have been doing. This is a game that I have been running most of the day. I have saved it, exited to the desk top, and reloaded it many times. **************************** Stardock SmartException Logging Information 04/09/02 20:30:29 ------------------------------------------------------- Versions: Microsoft Windows Me Internet Explorer 5.50.4134.0100 <b

1 Replies 153 Views

This is the first time I have seen this happen. This is with a new game I just started with a fresh download copy of Alpha 5. When the survey ship explores an anomoly set to this anomoly file it gives the popup with the "Bank error in your favor. Collect 100 bc." but fails to add 100BC to the treasury. Unfortunately, I noticed this too late to save a game before exploring an anomoly set to this file, so I don't have a saved game. However, in comparing this file with

9 Replies 252 Views

Frank, Have you looked at some of the research projects that are available? Some of them are quite interesting, in terms of longevity enhancement, such as "Near Omnipotence" and "Beyond Human". Although these are rather far down the tech tree, there are others that can be researched earlier that are also intriguing such as "Organic Piecing", "Genetic Mapping", "Virus Elimination", "Molecular Medicine", and "Regeneration", just to name a few. Perhaps it is better

1 Replies 111 Views

There is nothing like the thoughts of others being posted here to get the cognitive juices flowing. So here is an idea I got after looking at Frank's ideas. In the OS/2 version there were occasional incidents where colonizing a planet lead to the discovery that the planet had an indiginous population, sometimes pre-sentient, sometimes sentient, sometimes only with a sentient potential. In the OS/2 version the only possibilities were to restrict your colony as to not interf

2 Replies 116 Views

There are many factors that affect population growth in our real world. As a couple of examples, the Kistler family started in the American colonies with John George Kistler, who, in the span of two generations expanded the family over 50 times the original size, while the Washington family (of the Virginia Washington's that produced our first president) only expanded their line by meager amounts in two generations. Why? Because of very differing attitudes. In both cases, ther

1 Replies 77 Views

You have mentioned one problem I had with the OS/2 version: adding a newly discovered improvement to the galaxy wide governer resulted in a change to the projects of those planets that were beyond that item in the list to that item. If a planet happened to have expended more resourses on the project it replaced, that was too bad. The resources were lost. I like the idea of being able to choose, for each planet that is affected, whether or not to continue with the current project or s

1 Replies 68 Views