Lucky_Jack

Lucky_Jack

Joined Member # 180465
26 Posts 680 Replies 1,866 Reputation

I have seen the sound go off when I shift the focus away from GC3 and am pleased that it does so. I also think it goes off if the game is idle for a certain amount of time, which also pleased me, but I have not tried to figure out how long it takes to do so. Giving GC3 something to do has always turned the sound back on for me.

3 Replies 4,600 Views

[quote who="Bamdorf" reply="29" id="3511747"] If there is any interest in the debug files, I can add them to a ticket, but I couldn't duplicate the freeze, so I am not sure there is any point. [/quote] there is always a reason for sending in a ticket for freezes. Yes, they can be horrid to debug, but Stardock can do wonders with no more than the debug.err file. And since you are getting the freezes so often, they can suggest things to try. Just today I received a recomme

47 Replies 39,853 Views

Bamdorf: Have you any other games running at the same time? Have you tried items 2 and 3 in my reply # 13 on this thread? I find it hard to believe that you are using up all of the 8GB RAM you have if the only game you have running is GC3 unless there is something else wrong. If you still have this problem after trying items 2 and 3 (my reply #13) then I think you should follow the steps in the " GalCiv II Support FAQ</

47 Replies 39,853 Views

[quote who="VFXCode" reply="2" id="3511540"] Any way we can get a more complete minimum/recommended specs from an official source, even if it does change on release? [/quote] The only thing I can find is " Galactic Civilizations III -- FAQ " via the "Game" tab above. Other than not knowing about your display card, it looks to me like you are good to go. To get an answer about your display card you may wish to contac

7 Replies 10,443 Views

What about the rest of GC3's minimum requirements? Your display card may be a moot point if your OS is not Win7, Win8, or Win8.1, not 64 bit addressing, or you don't have at least 6GB RAM. (While the requirements specify only 4GB RAM, this is only beta and the optimization that might allow it to run on 4GB has not yet been done and it seems to need more than 4GB to run smoothly at the current level.)

7 Replies 10,443 Views

It seems to me that I do recall having to give a captcha response when submitting tickets, but I didn't have to with my last two tickets. Is there something about the process where it finally recognizes a source as not automated?

2 Replies 4,274 Views

Damonlundy: Here are a few things to try: 1) If you are playing the game in full screen mode at your max resolution, try reducing your resolution a bit (I play in windowed mode at 1600*900). There have been a few reports on this forum about troubles at some of the higher resolutions. 2) Delete the prefs.ini file in your "...\documents\my games\galciv3" folder. (You will have to re-establish your preferences.) 3) Through Steam, delete your local content for the game, th

47 Replies 39,853 Views

Vatticson (and BlackFlag66): I looked at your DxDiag output. While the RAM requirements specified for the game is 4G, I have seen the OS allocate upwards of 6G (for the OS, the game, and all other apps running) in the Beta 2 build, and upwards to 5G for this build. The game is still in beta and has not yet been optimized, so they may yet be able to get the game to run with only 4G RAM by the time it ships. Until then, you may see reduced performance due to page thrashing unless you add some R

47 Replies 39,853 Views

[quote]Anyone else feel that the new sound effects, such as clicking on a planet, building a improvement, putting something in the starbase queue... that the new audio that goes with them is a bit heavy on the bass? [/quote] I think they are a bit intrusive and annoying -- period. I would like to be able to turn them off while leaving the other ambient sounds on.

2 Replies 11,041 Views

When the mouse is hovered over a tile benefit icon (such as the "haven" icon shown in this screen shot) the tooltip window is too small. I did get it to flicker to an appropriate size, but then it flipped back to the too small size after a couple of seconds. This happened on the first colonization of a planet, and when viewing the home planet (earth). The save file shows it well. This screen shot is at <a href="https://www.dropbox.com/s/e0va4gg3trt0328/Screenshot%20Tooltip%20Text

3 Replies 2,642 Views

I think it is great if you have fun with modding and don't mind having all of your efforts to be for naught when the next build comes out. Just the same, I think it would be better to wait until all of the features are shipped (1Q 2015) and avoid some of the frustration of all of that lost work. I think your patience will be well rewarded.

2 Replies 10,189 Views

I agree that critiquing something that has not been shown to us is useless. It is like critiquing the contents of a gift wrapped box before it is opened, completely inappropriate. Ideas about what it could, should, might do could be useful to Brad, but complaints about how bare bones, ignorant, blind, etc. it is is of no use to him or his team at this time.

9 Replies 32,169 Views

Windows 7, windows 8, and windows 8.1 will use about 2 to 2.5 GB, any other games you have running will use a good chunk, and any other apps you have running will also use some (but smaller) amounts. You may want to evaluate what is using how much. Thus far I have not seen anything that makes me think GC3 has any memory leaks.

22 Replies 21,340 Views

[quote who="Bellack" reply="7" id="3508315"] Yes, Yes, YES!!! Also there shpuld be3 something in the planet screen that shows what the planet is sponsoring. [/quote] Yes!!! And there should be a way from within the planet screen to remove its sponsorship of a shipyard so it can sponsor another one.

8 Replies 23,918 Views

[quote who="Tohron" reply="4" id="3508065"] I mentioned in the OP that GC3 already has a progressive fee for each additional SB built - it's just not enough to slow down the snowball. In general, if a strategy takes less than 20 turns to pay for itself, it will be difficult for an unprepared opponent to stop it: they have to research the needed military techs, build the necessary ships, and send them over to you, before your enhanced production allows you to defend against them.<br /

12 Replies 33,851 Views