I didn't know about alt-tab. I will try it. What other accelerators are there to switch GalCiv to the background besides CTRL-Esc and ALT-TAB? Cheers, Jack
Lucky_Jack
No Cari, What I see is that when I colonize a planet one ship on autopilot will drop out of autopilot. Its destination still shows where it was going. I have not been autocolonizing. I send a colony ship to a spot next to the target star, not into the star. With several colony ships on autopilot, a ship will reach its destination next to a star I wish to colonize and stop. Then I manaully move it onto the star and colonize a planet. Then a ship drops off of autopilot. I am not
The attack and the move afterwards was manually directed using the number pad while the ship was adjacent to the planet or ship I am attacking. Also, I have noticed that after attacking a ship the empty space previously occupied by the distroyed ship can not be entered during the same turn. This is similar to the report I made about not being able to land a transport on a planet in the same turn after destroying all of the enemy ships in orbit. Are these problems related?
Neat.
Uninitialized variables can be, well, interesting. Perhaps one or more are the cause of all the problems with the build of 1/18/02???? Cheers, Jack
The signitures in the posts to this forum look like links. At first I thought this was a way to find someone's name from their nickname, but when I clicked on one I got the "page not found" message from netscape. Cheers, Jack
Large galaxy, 75 turns. So far, no correlation to galaxy size. Cheers, Jack
Large galaxy, 75 turns. So far, no correlation to galaxy size. Cheers, Jack
Just counted ships built by counting the messages "Make Ship Leave Orbit". No correlation at all. Cheers, Jack
Medium galaxy, 68 turns. No attempt to build star fighters or defenders. I am now thinking I should count ships built, by type and total. Next: a Large galaxy with more than one enemy. Cheers, Jack
It turns out that the new music and screen shots I was remembering was the new music and sound affects that should be in the next build, not this build. Cheers, Jack
As I understand it, if a ship's view extends into a sector it is considered explored. Since the build after my report I have not seen any case where stars more than one sector from explored sectors show in the minimap. Cheers, Jack
Fredrik, I think I should have not talked about the approximately 80 turns in one of the games. The number may vary, but since there are no "next turn" or "turn count" marks in the debug file I tried counting them for one game and came up with 184 turns, which was in a tiny galaxy. I also had it fail in a small galaxy but I did not try to count the turns. I just counted the turns in another debug file that I saved and got 98 turns. The third debug file gave 80 turns. I did th
I hope this is in the plan for this forum. It would sure be helpful. I find that I am having a hard time keeping track of which threads have updates I have not read. The ordering by date of creation or latest append doesn't seem to be enough. Whet I think would be beneficial is to have it marked read when you view the thread, then marked unread again when a new append has been added.
uninstall and reinstall seems to be uneventful. My ISP didn't even cause me any apparent problems (however, bit dropout is not impossible). I played a tiny galaxy and only got about 80 turns and it terminated as before - no indication of problems on screen or in the debug file. Nothing common in play order that I can see (techs being researched, ships built, ships on autopilot, etc.). See also the tread with subject title "crash, but no diagnostics". I probibly should have
Also see thread subjet "this last build is not testable". I have uninstalled and reinstalled and still get this failure. I have attempted to count the number of turns before the sudden unexplained disapperance of GalCiv but miscounted about 80 turns (on the last try to play the game). Am I the only one having this problem??? Is there something unique about my system? Configuration: OS name Microsoft Windows Version 4.90.3000 build 3000 <
Fredrik, If you have been playing the game for three days you did not get the latest update (1/18/02). Cheers, Jack
Brad, If the gc1.xml file is accurate it looks like I have all the files I should and they are all the correct size. This does not mean that there wasn't some bit dropout in transmition. I could really use a good CRC checker and the correspoonding CRC values. I am now going to do an uninstall of GalCiv and reinstall it. Cheers, Jack
The debug.err in the GalCiv folder shows no signs of a missing file. There is a file in the data->gc1 folder called gc1.xml that seems to describe the files that should be in the GalCiv folder. After comparing these I will post here again. Cheers, Jack
I think tomorrow I will try an uninstall and install of GalCiv, see if that cures it. I could sure use a good CRC checker and CRC values for the downloads. Cheers, Jack
Could it be associated with the display adapter (mine is a NVidia Gforce 2)? Or with the level of DirectX? Cheers, Jack
Another suggestion for debug files: Indicate when a start of a turn occurs. Although I have used line traces, I find them too expensive, both in the file space they take and in the processor overhead it incurs. However, you may find a time when some sort of trace is absolutely necessary. In the strange terminations I am seeing now a "module trace" might be just what is needed to nail down the source of the weard exit. Espsecially one that reset (emptied) the file at
What little I was able to test on this build was very possitive. Many of the problems were obviously fixed. But the crashes and sudden unexplained terminations have stopped all of my progress in testing. I am going to wait for the next build before I do any more testing. It just isn't worth it. Cheers, Jack
Last time it was on a tiny galaxy. This time it is on a small one. There seems to be no indication of anything going wrong. It just looks like it was told to exit and does so. The game disappears with no indication of trouble. My general technique is to run scouts manually and put colony ships on autopilot. With both failures the last line of the debug file showed a colony ship reaching its destination. Here is that line. -------- Debug Message: Cancel Destination
I had a crash that I can not explain. There is nothing that I can ponit a finger at that could give any clue as to the cause. I don't know how to force this blankety-blank Windows ME to provide registers when a crash occurs. There was nothing in the debug file that gives any hit, or any anomaly, but I did save it and can send it to someone at stardock if you will give me a name and address. Is it possible to have the GalCiv exec trap program checks or other sudden termin