WILL SINS OF A SOLAR EMPIRE II BE ON STEAM OR OTHER PLATFORMS? We would love to have Sins of a Solar Empire II on as many platforms as possible; right now, we are focused on delivering the best game possible on Epic. Sins of a Solar Empire II - FAQ (sinsofasolarempire2.com)
Yarlen
Platform won't make any difference for MP or Mods this time around. We've reached the point in the industry where tying yourself permanently to a storefront doesn't make sense.
Welcome friends! Stardock and Ironclad Games are very happy you're here. For more than a decade we've been asked, "Sins 2 when?" We're happy to finally tell you - it's coming! So feed your pink space ponies and power-up your phase engines because we have a lot in store! Where are we starting? If you've pre-order
Sorry for the late reply - yes it does. We actually have up to 14 player maps!
It is clunky and potentially horrific. OneDrive really should deal with it more cleanly.
[quote who="NewHorizons" reply="11" id="3810291"] Quoting Yarlen, reply 10 You can setup a symbolic link in Windows to redirect this easily. Just create a Junction to where you want to files to actually live - <a href="https://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/
[quote who="NewHorizons" reply="8" id="3810165"] Still no rebellion.user.setting override to be able to move the mod directory to an alternate location? I'm still not able to play any mods as they always get backed up to OneDrive which then quickly gets filled up. That should be quick an easy change that would make a lot of people's life easier. [/quote] You can setup a symbolic link in Windows to redirect this easily. Just create a Junction to
Sorry, no. This is also out of scope.
This is a bit out of scope for us at the moment.
Ironclad Games and Stardock are pleased to announce the release of version 1.96 for Sins of a Solar Empire: Rebellion today. The full change log can be found at: https://forums.sinsofasolarempire.com/505490/
Ironclad Games and Stardock are pleased to announce the release of version 1.96 for Sins of a Solar Empire: Rebellion. This latest update includes a number of bug fixes and quality of life improvements that players have been asking for. Change Log <span style="
There is no update code.
The version 3.0 update represents a major update for Ashes of the Singularity: Escalation and includes revisions to nearly every object in the game. **Released** General Changes Weapon accuracy is now standardized based on impact and weapon types. Previously, it varied widely. Direct / Kinetic = 80% accuracy Direct / Bolt = 85% accuracy Direct / Explosive = 80% accuracy OverTime / Beam = 100% accuracy
Test 1 Asdfasdfas asfasdfasdf Asdf Asdf Asdf Asdfasdf Asdfa Asdfasdf asdfasdf
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Opt-In Update Changes (8/26/20) A new version of the opt-in update is now available on Steam. Only a few changes in this one: Removed duplicate "Armor-piercing" information in weapon descriptions. This is appended automatically if a weapon has AP. Per the above, removed "Armor-piercing" text from all weapons that no longer feature it. Updated Agamemnon missile pod damage to match for its left and right pods (one was doing a lot more
Opt-In Update Changes (8/7/20) A new version of the opt-in update is now up on Steam (see OP for details) with the following changes: Graphics Updated unit destruction visuals for Tier 1, Tier 2, Tier 4 and air units. Updated timing of destruction vfx so that units dissolve during the explosion. Removed un-needed selection circles for dead/dying units. Updated AoE weapons to show the correct diam
Opt-In Update Changes (7/15/20) A new version of the opt-in update is up on Steam (see OP for details) with the following changes: Texture size/compression pass on all assets - should improve initial load times and use less video memory Updated PHC Battery Tower structure visuals Updated LOD for Substrate Skirmisher unit Removed various unused files to free up space PHC Brute changes reverted: Weapon co
Umm... I don't want to admit I have a problem...
Additional Changes Apollo Autocannon: Air targeting priority changed from 2 to 1. Carving Turret: Tier 2 targeting priority changed from 0 to 2. Cronus: Rail Cannon cooldown increased from 3 to 5; max firing range reduced from 600 to 450. Eye of Darkness: Armor Piercing removed from weapon. Hyperion: Autocannon damage reduced from 5 to 4. Mauler: Plasma Cannon damage reduced from 10 to 3; range reduced from 450
That's great to hear, though we didn't change anything. I wonder if it was just a Steam thing?
We have discontinued the gold bundle edition, which was setup as 'complete the collection,' so this is not in error. The new Ultimate Edition bundle is only geared towards new customers.
Stardock is happy to announce a new opt-in for Ashes of the Singularity: Escalation v2.93 today. This new version of the game improves the game's benchmark, adds new maps and contains many balance updates. This opt-in is not yet fully complete, but please let us know what you think, if you hit any new weird issues, suggestions, etc. in regards to the GPU benchmark. Change Log G
Ironclad Games and Stardock are happy to announce the release of v1.95 for Sins of a Solar Empire: Rebellion today. This is a minor update with the following changes: Change Log: Fixed accidental double damage on weapon defense structures and hangar defense structures. AI squad owners (e.g., hangar defense, carriers, etc.) now autodock their squadrons when there are no enemy units in the gravity well. Fixed Pa
Opt-In Update Version 1.95 is now available as an opt-in update for testing off Steam. Please note that multiplayer is not supported for this patch during the opt-in period. Change Log: Fixed accidental double damage on weapon defense structures and hangar defense structures. AI squad owners (e.g., hangar defense, carriers, etc.) now autodock their squadrons when there are no enemy units in the gravity well. </li