As of when I post this, everyone in this thread so far should be sorted. I have to sleep at some point, as does support, but we'll pickup tomorrow. Usually it's a missing Stardock.net record or 2 accounts under the same email address.
[email protected]
soonk, I think I know what your trouble is. See your email for how to sort it. Email [email protected] if that doesn't do it.
Brandon71, you don't have a Stardock.net account under that email address. Please goto www.stardock.com/sdnet_login.asp. You're also putting your order number into the field rather than your serial number. Email [email protected] if you're still having problems after sorting this and making sure Stadock Central is using your Stardock.net account into (Tools / Edit Stardock.net
Research logistic techs and the ones leading to alliances, Anehii.
Yes. In Stardock Central, click the + next to the game to see the other modules you can download.
We have rearranged things on the California and -4 server options in Stardock Central to try and redirect the full installs to faster servers. Please try those. We had a bit of an ISP hiccup a few hours ago, but that should be settled now.
What sort of difficulties, Phil? What server are you on in SDC? Not that it should matter, as all the module downloads redirect.
Crustacean, your records (per friday) were under 2 different emails. I've merged them down into the one we discussed in email. sam0t and Asharak, you both had 2 accounts under the same email address. They've been merged down. Problems, please email [email protected].
jc3k, you have 2 accounts under the same email. I've merged them down and you should be all set. Right-click on the game in Stardock Central and select the Activate w/logging option. If you're still having trouble, email the .\sdcentral\activate.log to [email protected]. And reference this thread.
Andy, that's probably the issue. Please email old and new emails to [email protected] and I'll sort it.
Dorigo, are you still having issue? I've logged on as you and am successfully installing the pre-load now.
The database seems to have thought it had part of the day off. Posts and times for them should settle down shortly.
The week we finished GalCiv2, I picked up a copy of Guitar Hero for myself. If it's possible to have negative musical talent, that may well be me, but I've had a blast playing the first 25 "easy" songs. It did take an hour or two to get the hang of things... Like some of the DS games and potentially the Revolution, it's nice to see some new things. Have to pickup a second guitar for competition. Though you should buy GalCiv2 first. In stores this week! <img src="../images/smiles/jok
As far as I know, we skipped.
Soulfire, the last widely available beta build is 2 months old. Compared to the final game, it's like a car frame with an engine and no steering wheel. The gamma testers are in a different category. As for the artificial distinctions about making it available electronically vs. retail, one must take certain larger realities of market forces into account... Pre-load and Tuesday you can unwrap the goodies.
You need to backup and restore the modules. When it does the "all the app" bit, it's not clever enough to do the registry keys to let it know the modules are there. Which we should probably adjust for modules to account for that better...
We will start shipping out product after we get it here. Which I don't expect before Monday at best. Everyone who's pre-ordered up through yesterday or ordered since then (electronic or CD) should have a serial number from us now to enable downloading. People with the CD version pre-ordered have temp serial numbers that'll work for at least 30 days from your order, to give the CD time to get there. After that, you'll need to use the CD that came with the box for updates or Metaverse access.
You emailed the log to [email protected]? Right-click on the app in Stardock Central, select the Activate w/logging option, and it should make an activate.log in the sdcentral directory.
It's quite a lot of text...
I've been pushing for stargates for a decade. It complicates the AI programming considerably.
I'm afraid there isn't a way to get the tutorials seperately atm.
We think we've got the resume stuff happier now. Change made to the servers. If that is not the case for you after 6pm EST Thursday, please email [email protected] and I'll give you a debug build so we can try and narrow things down. An alternative is to use the US - 4 server in the SDC listing, which has been modified for resuming in another fashion as well. Trying to figure out your issue, Drew3077. Please em
I have many ideas, though none of them are put into practice while testing a Stardock Central install under Cedega. If it's failing at the moment of opening the folder (which is a relatively dirt simple bit in the installer to explorer.exe %groupname%), then you've not gotten to the point where 'sdcentral.exe /install' runs to setup some of the various registry keys. Email [email protected] with a way I can know the installer is under... duress... and I can try and account for it
The bit in the SDC installer that calls explorer.exe is to open the folder after everything is installed. It may run from that point. It may not. But it's probably not fatal. It will be up to people with more Cedega/Linux knowledge than me to tell you if the game might run.
If you're living right on the edge with your C drive space, you may wish to explore alternative options to "why must the galciv2 save games go under My Documents." You can compress the directories. Or make a junction point to redirect them elsewhere. I don't know offhand that there's any way to alter the root for the saves. They are per-user based.