I find that everything works best if you asign specific duties to planets... I'll have some planets build all the research stuff, I have some planets as manufacturing centers and so on... I have no trouble getting enough money out of those aliens when you have all the trade goods.
Wyrenn
Research is fine for me right now... I end up getting the higher end stuff right when the game is about to come to a close... before I never even got to Avatars...
It's already kinda like this isn't it? I've found that if I'm Good, other Good races have rather high relations with me and are less likely to attack... if you are evil though the Good races are more likely to attack... The Good races are also usually allied together too...
I usually set up research, industrial and moral governers... and then I assign them to the planets I want for the purpose mentioned...
That's a cool idea...
If it is militarily superior, the AI may declare war on you. I don't think this has anything to do with alignment... just relations and military strength. Being Good automatically puts you on good terms with other good races though, so in that respect you can prevent a superior AI from declaring war on you... Or at least that's how I think it works...
I find the best way to keep your people happy is to tweek your economy stuff at least every 5 turns... I must be doing something right... as long as I keep my monetary situation under control I can keep my people happy. If they start to drop too much, start a war! Send those people off of the highly populated planets to die for the glory or the Human species! Then the population is again distributed and people are happy and I got to kick some ass. :D
I think that ground combat is going to stay the way it is until after 1.0. After release though I think Brad said something about maybe putting in more detailed ground combat...
I like the techs now... before it took me WAY too long to get to the techs I wanted... now if I forcus on a specific point I want to get to I can get there within a reasonable amount of time... I don't know how many people are like me, but I like being able to complete a game in between 2-3 sittings... now I can.
Brad just said that will be in Beta4, it didn't make it into Beta3Z...
that's random.. doh.
On top of this sometimes when a Survey Ship is in auto-survey mode if it has 1-2 movement left it will just sit there and not move until next turn... this seems pretty rondom though..
But it doesn't really effect gameplay all that negatively in my opinion. If you can afford to pay the price, you should be able to speed build whatever you want.
I have never seen 130 each month for 100 months... that must be for something VERY expensive...
Delay it! Shove as much into that sucker as humanly possible! :D
Influence IS affected most by the number of systems you have. That's why when you look at even systems that no one owns they have a "influence" rating.
I've only got a celeron 750Mhz... it sucks.
It is a bug, but you don't have to save and reload... pressing ctrl-r fixes it.
If you buy it right now you'll have to download it...
Really Lucky Jack? I loose elections regularily. It's always pretty easy to win the people back next election, but when I'm trying to accomplish specific goals, I guess I don't fullfill my campaign promises ;p
I think this is one of those things that you can't really change... if someone wants to do it badly enough they're going to find a way to do it. It should be common sense that you're cheating and you just shouldn't do it. I personally have no problem with this, because GalCiv takes a decade to shut down on my computer, and I don't want to go thorugh that just to get a better planetary event...
I think that once they have the actual victory condition pinned down that this won't be needed... right now the cultural victory is basically broken.
I think the main thing is to have patience and see how it works when the AI can deal with it... maybe nothing needs to be changed.
"cakewalk" is gone. You used to be able to pick what difficulty level you wanted and it would give you a certain number of "picks" at the beginning. "cakewalk" was when you had 10 picks, like now. It was taken out so that you'd always have a choice on how many picks to use, without the extra button click to choose between difficulty levels...
That could be it... with no one being able to destroy ships they just keep building up... moreso than normal.