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Talsworthy
Can't believe they haven't sorted this issue - unuseable at the moment
Yep I have a buddy who couldn't join because of this. Shouldn't happen imho and needs looking at urgently
A lot of the issues seem to have been resolved in terms of connectivity and i'm confident once the local proxies are implemented we should have that aspect sorted. However you will always have the players whose connection is not good enough and as a result cause the game to lag uncontrollably. You can spot them by watching the ping fluctuating diring the game. Can a bandwidth test (as opposed to a ping) occur in the lobby - almost like a sim speed test but would then give players an i
The server list is broken at the moment - so a lot of the games that are listed are not actually there. I think Stardock need to have an admin on 24/7 call to be able to reset stuff like this when it happens. Had 5 of my friends ready to play and through issues we ended up with 2 of them Tals
Had this a couple of times last night, we would set up a lobby - I believe a player would get kicked, I think at the same time as another player was joinign. Can'tr remember the exact sequence but the net effect is they then wouldn't be visible to me. If you see the screenshot - wonderpug has chosen a Rook - but he isn't showing in the Lobby! Other players could see him fine. When this happened the game would desync on starting <a href="http://www.xfire.com/screenshots/
I'm confused [e digicons]X|[/e] i'm not aware of ever being informed that the options are different - and I have played with different options. How does it let you know? Tals
[quote who="HateForest" reply="3" id="2243665"]I find it amazing that people are distracted by this. I'm usually so engrossed in my actions that I miss a lot of tactical messages etc because the text is liek background fuzz. Maybe you should just focus on your game and not what some 15 said he did to your mother.[/quote] Yep generally I miss a lot of the text - it doesn't stay up for that long - however if it gets infantile then that does become difficult. Will try doin
In custom game lobby could we have a marker - maybe an ! over the game options to indicate when it is not default settings. In addition this could be extended in the game options to have an ! against any value that was non standard.
I've played a tad more than 3 matches :) Only really had an issue with 2 of those but as those were recent it didn't set a good time. However in most matches players don't seem to be able to keep their mouths shut on all but critical strategy talk. I'm a proponent of voip in this game - luckily I have a number of friends where we team up in this way, however that as well must have mute. Tals
UK player here - lobby is very busy during my time (10.00 - midnight) Tals
Certain players I have played with I really would never want to play with again - i'm sure the feeling is mutual :) Would it be possible to tag a player with a tag could be a smiley if they were an enjoyable player or a neg smiley if not etc. Then in the lobby these could be shown against the player names. Tals
I hate smack talk - whether it is directed at me or at the opposition. This game does seem to draw out the worst in people in this respect - can we have the ability to squelch players. It will ruin the team ethos but at least it saves from rage quitting. I play to enjoy this game not have some 13 something swearing in game. Tals
Can we have a proper release notes please - helps to publise the game rather than saying I think it has x in it which sounds c%^&
An update is up - not sure if its 1.01 but its downloading :)
[quote who="Doddler" reply="25" id="2238363"]I'm going to guess that the 'free weekend' idea that steam has going for some of its games is a big sales driver, especially when it coincides with new content (like maps/items) and/or game sale, maybe something like that would be handy? I do see why its still 1.01... aside from connectivity fixes, the game hasn't really been updated at all since release. Erebus's bite fix is the only balance change that I can remember.[/quote]
Agreed - everytime an update is posted it will raise the interest in the game. I also agree - get stable 1.01 out the door, if it is good then produce a demo and possibly a discount offer at that point. After each 'major' update give out offers and you should see the interest build. The game is a real goer but only if we get these issues out of the way. Any ETA for 1.01 - some of the stuff at the moment like the lag/ai quitting (30 sec delay) are so critical that I won
Any ETA on this - still on for today?
[quote who="kryo" reply="3" id="2236189"]We're already planning to add high-voice-quality VOIP to Impulse Reactor (though it may be a while).[/quote] Sounds good - in this case we would still need team players to all be able to hear each other regardless of whether they know each other on impulse. For me I would like to see voip integration for the team players - showing which person is talking and the ability to mute easily any player. Tals
[quote who="tdisen" reply="10" id="2225569"]Going to keep this short, as I have only 6 fingers to type with at the moment. My story goes like this: Playing the game, having a good time. Suddenly, I realize its choppy as hell. Turn down settings, no benefit. Keep playing, thinking this can't be right. Running Athlon 64 X2 at about 3.0, GeForce 9800GT, X-Fi ExtremeGamer, 4Gb RAM, XP32. Came to the forums, saw the thread about sound. Firs
I'm not sure he is unfair in the damage he does, however the mines can be difficult to counter. Two thoughts on this Mines should be dangerous to both sides - the allies should be able to see them but if they walk over them BOOM secondly Regulus should only be able to lay them where he is. I kept having the things thrown behind me in one game - maybe my tactic should have been to go for the kill - however against 2 it effectively cuts off your escape. Tals
Agreed - World in Conflict possibly has the best ingame MP options of a model should be used how todo it :)
At the beginning of the thread I was very much for reducing the death time, however after playing light penalty it doesn't work well. Spawns are too quick and it does seriously increase the time for a game to actually complete. The Gold side I am not so sure, you get a heap of cash when you kill someone, at the same time you get cash during the death time and xp so i'm moving towards reducing the amount of cash gained from a kill maybe to 50% Tals p.s I don't play SIMS
[quote who="Harkonis" reply="7" id="2231084"]I agree that it's a bit too unbalanced. you do need a penalty for dying, but as it is right now you lose the gold you would earn, lose the control of the map due to being dead, you give the other team gold (and a lot of it), you give the other team xp. it all adds up to a rather huge swing. You do take longer to come back based on level how it is right now btw, and I think the respawn time is fine. personally I think th
[quote who="BigAbboTT" reply="9" id="2231090"] Quoting Alpha492, reply 8Thats awfully condescending I'm sure he means Pantheon games The upgrades part of his post is still valid though.[/quote] Not really to the level I was indicating. The custom one was. Tals