Talsworthy

Talsworthy

Joined Member # 2381736
0 Posts 1 Replies 691 Reputation

[quote who="Alpha492" reply="8" id="2231086"] Quoting regabond, reply 3theres umm options to change this and upgrades and items to decrease ur death time. Thats awfully condescending I'm sure he means Pantheon games[/quote] The English was poor but he/she got the message across. Pantheon and skirmish does need fixing. Custom games light penalty should probably be the default. That it is customisable will hopefully make our own custom matches more enjoyable.

29 Replies 72,790 Views

[quote who="regabond" reply="3" id="2231074"]theres umm options to change this and upgrades and items to decrease ur death time.[/quote] Not appretiated those, just tried it and it appears to reduce the death penalty to 10 secs which is probably right an dhalf the gold. Obviously doesn't effect Pantheon and skirmish but worth checking out. Thank you Tals

29 Replies 72,790 Views

[quote who="BigAbboTT" reply="1" id="2231068"]If it didn't matter when you died, people would be able to play much more recklessly. It could potentially harm the strategic elements of the game... the push and pull if you will.[/quote] Yep i'm not saying its wrong its just way unbalanced at the moment. You kill someone and you know its going to be push forward. Push because you just got a heap of gold so you now have time to safely go back to your citadel with your newly raised gold an

29 Replies 72,790 Views

I think a post game report would be useful. I think at that point you should be able to check your opponents out. Hopefully gives an insite into their build - sometimes you see a build that just has to be cheating but is more likely caused by just a good build. Re the report - it could be hidden via F9 etc or they could really make it neat by having the chat below it so players could chat regarding it. Tals

8 Replies 1,672 Views

Especially at the beginning of game an outage of 29 seconds (I think that is the value) effectively puts you out of the game if you're playing experienced players. When you come back particularly the early game the other players can have leveled 2 above you and captured the advance flags and it's downhill from there. My suggestion would be to have a lower death penalty. I did wonder whether it should then be incremented - at the moment it is so severe i'm not even sure what it's tryin

29 Replies 72,790 Views

Agreed - they have done great things with the game over the last few weeks. Really hope that it becomes a long term game for me and with Stardock and GPG i'm confident that can happen

5 Replies 8,524 Views

The proxy system will certainly help Pantheon a load. Just had a very frustrating half an hour where we had players that either just wouldn't connect to one person or to everyone. What then happens is they eject and the game then starts and you end up with a 2v1 scenario - it should never allow this. If a player ejects either it takes you back to player selection or even better pull in another person from the queue. Unfortunately those same people causing the issue continue to

45 Replies 107,516 Views

[quote who="TheScottishAlien" reply="12" id="2224926"](cough* Voip in Impuse *cough)[/quote] Won't work unless it will allow the players to chat in impulse without being friends. Otherwise you join a Pantheon/Skirmish or custom have a random pug join and you can't chat to him because he is not in your friends list. As with pretty much all MP aspects World in Conflict did this well * showed who was chatting * only allowed voice chat within the team * had

19 Replies 3,814 Views

[quote who="eobet" reply="9" id="2224103"]Ventrilo and Teamspeak are third party apps which requires your to install, setup and log onto various servers. Then it requires all of the people you play with to also be aware of these apps and have them installed and logged on and so on... It's utterly unrealistic to expect everyone to use competing third party applications for what should be an in-game feature, especially in a game with built in community support.[/quote]

19 Replies 3,814 Views

http://www.xfire.com/games/demigod/Demigod/ Facts speak for themeselves, game is seeing a very nice resurgence now a lot of the bugs have been squashed and the 50% off code is helping nicely

22 Replies 8,372 Views

[quote who="ddd888" reply="3" id="2207504"]nononono NO this is the worst idea ever in game built in voice com totally sux and over all they are dependant on actually having the game active 2134215151 years ago they invented teamspeak and it is still the best program ever, no crash no problem, very light why you want to change it? download ts or vent

19 Replies 3,814 Views

OK! Finally DG is delivering the goods and boy those goods are good! The game really needs Voice Comms bad, I have ventrillo so frankly i'm ok but our team work is telling against non vent guys - put voice comms in the game for the teams and it makes it fairer as well as hopefully making a better team experience for both. Tals

116 Replies 352,738 Views

Well it's a lot better. Managed to have my first Pantheon game and the game showing who is waiting to get in a game is very good. However the second pantheon game we ended up with a 2v1 scenario - hopeless! Anyway he quit (I don't blame him) and we wasted 20 minutes wiping up. Did a couple of custom games. First occasion 1 player witha 3second ping caused us all to lag out and disconnect. Second time we literally had a split second stutter a

76 Replies 82,453 Views

[quote who="RamzaBehoulve" reply="9" id="2214092"]Random Team 3v3 on Warcraft 3 takes less than 30s to match 2 teams of 3 and without any lag. Just playing evil advocate here, but you get what I mean.[/quote] Warcraft 3 from the xfire stats is 5th in the charts and has 16000 players a day playing it (just xfire users) DemiGod is 125th in the chart and has 729 players It's a scale thing :)

116 Replies 372,541 Views

I can't see anyone wanting AI players in game unless they are going SP or COOP - in terms of waiting as long as you are getting active progress on player matching then most people will wait. Its when you just get a limited feedback that it falls down MP > SP games i'm afraid regardless whether it makes it more difficult to manage - that's why they are more fun tbh - AI will follow the rules. Tals

116 Replies 372,541 Views

OK i'm revising my earlier verdict. Lobby is far better. However had a couple of games now where all of us connect bar a couple - for those people there is zero information, just they don't connect. We really need more info - otherwise it's totally impossible to know who the culprit is and what they need to correct. Frustrating but i'm sure Stardock will figure it

177 Replies 335,823 Views

Not quite true - they have an issue that you don't have. That doesn't mean they have anything wrong with their connectivity but something specific to them is causing the issue. The devs I am sure will narrow down on these ones like they did with the sound issue which is frankly amazing that they sorted Kudos and lets keep it civil Tals

65 Replies 171,230 Views

Played a couple of games. Access for all was almost instantaneous. Game starts no issue. 2 weeks ago the same game would have taken in excess of an hour to start and we may have failed in the process Well done guys now lets get to moving this game forward - demos, coupon, favor points more gods/maps etc :) Tals p.s I think coupon and demo are quite closely related

177 Replies 335,823 Views

Can I suggest that as soon as you are clear that favour points are working again - Wednesday at the latest that you reset them. Until you do that games re favour points are not viable because of the huge discrepancies between peoples favor points

72 Replies 173,171 Views

[quote who="Aryanna" reply="4" id="2195120"] Quoting Talsworthy, reply 3OK just did a quick test of the newlt released beta. Sound issue appears to have been sorted. I bow down to GPG and Stardock - well done guys, totally unexpected. Is it safe to install the beta? EDIT: Never mind, I'm just taking my chances. Whether I have an unplayable game because of sound issues or an unplayable game

171 Replies 441,593 Views