In recent discussions on the stardock forums, it was mentioned some Steam games can run without the Steam app. I don't suppose anyone could give a sure fire way to start a Steam game without the Steam client, such that I could create desktop or ideally taskbar (Win7) shortcuts to start Steam games without the Steam client? Many thanks.
Chibiabos
While that's an uber vague answer, it is my understanding that they won't even have an alpha version ready for elite founders to try until at least January, so it might be okay to assume that we have until at least then. It remains to be seen whether they will continue to offer "elite founder" option even after "alpha" versions have given way to beta versions, I have no clue. I do not recall Stardock offering "elite" type deals before, though I was a pre-purchaser of War o
[quote who="Tyrantissar" reply="17" id="3411438"] Well, lasers are accuracy weapons, light cannot bend and it travels the fastest. Also ever heard of the nuclear missile, a mass driver would be a over sized gun. what do you think would be the most devastating? [/quote] Actually, light does bend from gravity. Nuclear explosions do very little in the vacuum of space with no atmosphere to carry a shockwave. A railgun or mass driver would
Maybr Brian Reynolds will rehab from making facebook games and come back to making real games with this. :P Would be neat to have a real Rise of Nations re-imagining with hordes of units. I loved that RON didn't have uber-units, yeah it had nukes but you still needed foot soldiers ... it was certainly limited by the tech of its era.
I think that's what "range" abstracts. I don't think adding consumable fuel will improve the game. GalCiv isn't Distant Worlds.
I disagree with the OP -- one of the reasons for choosing a larger map was to make ship range technologies valuable, whereas smaller maps are for quick brawls and lets you skip that tech.
A lot of sites allow certain punctuation characters (as in they don't give you an error) when picking your password, don't specify it as being prohibited in the note for the password, but if you actually attempt to use that character in your password, cause an error that won't allow you to log in. I had this issue actually with my password I used to sign up for my stardock account back in 2006, and a lot of other sites. And, yeah, its very annoying how some sites limit
Yes, I've noticed quirky shadows on 1.4 as well. I've noticed odd shadows on some characters in tactical combat that don't seem to have an object casting them.
[quote who="Lucky Jack" reply="26" id="3410793"] Planetary governors? GC1 had four of them and you could assign a planet to use any one of the four, or none at all. With the planetary maps of GC2, planetary governors becomes much more problematical. The assignment of buildings to tiles that had the matching bonuses is very important, and is a reason I was fearful of using them. I should have tried it to see if they would work well. I just took a cursory look at what GC2 has, and it look
I certainly hope to heck it won't require DirectX 11.2, as that is exclusive to Windows 8 and Xbox 1. I doubt Stardock would do that to us, though. No way in heck am I downgrading to Windows 8.
Just out of curiousity, did you give Legendary Heroes a try and did you find the same repetition there?
They seem to occur as some kind of random low % chance for a given coordinate, so if you only play on regular or smaller maps, you might not even notice. The spawning is much more noticeable on Immense, after all anomalies are cleared, once in awhile you might notice a small surge of new ones, but not on smaller maps (and when they do respawn on smaller maps, the AI often keeps survey ships on survey mode whereas the player might give up when there are no anomalies left and use survey s
I think, for practical uses, the series is stuck with the Elemental name. My own brain is a bit slow and stuck, I admit ... but as was pointed out earlier in this thread, reviewers still use it and while all acknowledge WoM was a bomb, many have been more favorable to FE and LH but still refer to them as being in the Elemental 'verse.
GC2, of course, was binging on LH up until the GC3 announcement was made, I've just being playing GC2 since then but considering a break now, been daunted trying to bust through Brutal Considering MOO2, SOTS, considering SOTS2 ... I didn't buy SOTS2 early fortunately but I did buy it this past summer ... still didn't seem up to snuff to me.
I am somewhat concerned that with the increased map sizes and increased number of ships (which I think I also saw mentioned), the processing of automoves will take longer. It already ties up some of my longer Immense games in GC2.
[quote who="kona0197" reply="2" id="3410161"] Why not use a SSD? No moving parts to worry about.[/quote] Last time I checked, SSDs have a much lower MTBF than hard drives. In addition to being more expensive, they don't last.
I meant that in GC2.
If by meteorites, you mean the anomalies you survey, they do respawn slowly over time, but you might not notice on smaller maps. On Immense galaxies, somewhere on the map there's an anomaly spawning somewhere on the map not terribly infrequently.
There's no rule saying they can't build to humble specs (64-bit yeah, but not necessarily multi-core .... would be great if it ran on a cheap sub-$300 laptop with maybe 3 or 4 GB of RAM) and yet scale to take advantage of more if a player has more.
[quote who="Wintersong" reply="4" id="3409907"] No sense for me to check for alpha yet. 32-bits still claim my PC as their realm.[/quote] Egad You can get a 64-bit laptop for less than $300.
Along with that, the AI shouldn't try to trade you a tech you already have for one you have but they don't, as it often does. In fact, the only time the AI has propositioned me for a tech swap has been empty on their side (the flavor text lists a tech I already have, so it doesn't even populate the list and it makes the offer of a 'trade' just a shake-down to take my tech and they give nothing in return :/).
I wonder if anyone remembers how it was handled in Master of Orion II -- units of population were treated as something like actual units, you could move specific units of population between worlds (gobbling up your transports) , they kept their racial identities and in fact their racial bonuses (so if you conquered a Psilon planet, for instance, it was generally good to keep the psilons you control about and put them on your research worlds because of their bonuses to research).
[quote who="Lucky Jack" reply="18" id="3409557"] Quoting Chibiabos, reply 14 Does Stardock have us fans reduced to kids staying up late on Christmas eve trying to sneak a peek under the gift wrappings to see what we get? Yep. And this kid has seen 74 birthdays and 73 Christmases.[/quote] Wow, congrats, I've only seen half as many birthdays and half as many (rounded down) Christmases.
Well, not that exact tune, that'd be licensing issues with Lucasfilms or whatever ..... but a version of whatever theme they have for the Yor done using floppy drives like that 'performance' of the Imperial March, its funny because its a very mechanical sound for a robotic race.
Community edition of a game engine? Game engine licenses aren't exactly cheap.