Chibiabos

Chibiabos

Joined Member # 2382123
39 Posts 361 Replies 2,452 Reputation

[quote who="Frogboy" reply="49" id="3409522"] Just to recap: Almost every new feature we've added is something that I wish we had had in GalCiv II. Some of it is so obvious that it's embarrassing. Some things are tiny like, for instance, making it easier to have symetrical elements in ship design. Others have to do with the United Planets and diplomacy. Next time you load up GalCiv II, you can kind of tell the kinds of things that we should

69 Replies 221,630 Views

I'll probably go for the $40 ... when my finances improve. I dunno, if my new job really pans out maybe I'll spring for the full enchilada. Otherwise, will probably bide my time, enjoy the beta and the 'vanilla' GC3, wait for the expansions to be compiled into an Ultimate Edition and some crazy 75% off sale or somesuch. I tend to be a cheapskate ... but depends on how my job situation goes.

12 Replies 19,303 Views

I dunno. Market shpiels baffle me. I'm jaded with corporate America as it is, it takes a clear fact to convince me of something. I am renowned among my friends for holding grudges forever -- I will never forgive Sony for rootkits, so I am boycotting Sony to the end of my days. I can forgive disasters, though. I was a Trekkie before Star Trek V, I am still a Trekkie, but yeah V was horrid. Similarly, I hope someone can someday do justice for Master of

123 Replies 647,143 Views

Not sure what you are asking. Just a theme for the Yor that could play every April 1, or maybe just randomly but very infrequently in GC3. I'm suggesting it as an idea, not something that was present in a previous iteration of GalCiv. Or are you confused by "floppy drive music?" Its music played using old floppy drives (not music stored on disks in the drives, but using the drives' stepper motors themselves). I think this

9 Replies 25,046 Views

... but can it really be an easter egg if it gets suggested? XD Something going a bit viral is "floppy drive music" ... musical themes played using old 3.5" floppy drive stepper motors. I think it might be cute/funny to maybe have an 'alternative' sound track, maybe for the Yor, performed using floppy drives. :P

9 Replies 25,046 Views

[quote who="Lavo_2" reply="26" id="3409481"] This engine looks like it will turn the strategy genre on it's head. I'm looking forwards to see this in action, eventually. Quoting Frogboy, reply 15Sins 1 uses the Iron engine. Sins 1 eh? Does that mean there's plans for a Sins 2? [/quote] Poke a frog hard enough, things leak out XD

50 Replies 143,839 Views

[quote who="Tridus" reply="13" id="3409327"] Without knowing how the combat mechanics work, it's really hard to say how fighters would fit in. I mean in Galciv 2, they wouldn't. Functionally they'd just be a fourth type of gun. Right now, I think fighters would be neat as a kind of interceptor. Put a hangar on a big ship and design some very small ships to go in it. Those small ships can launch from the carrier and create a zone of control where no enemy ships can

15 Replies 75,990 Views

I guess which is bigger varies. We all knew GC3 was coming, but we've been starving for eons with galciv2 idling in the dust with all that's gone on with stardock since ToA ... so of course it feels big, and yeah I must admit its my biggest current excitement, but the oxide announcement is huge news. For now, though, its just an engine for 'future games,' not as exciting as the OMG TERRANS! ALTERIANS! DRENGIN! YOR! TACHIDI! SNATHI! coming right at us. :P</

9 Replies 29,860 Views

[quote who="EvilMonk3y" reply="9" id="3409457"] Looks very...spiky. I like it. Also "The Yor are a racer of aggressive sociopathic machines." I assume that is a mistake and there is not going to be a future F1 minigame? [/quote] Yor gonna get left in the dust.

86 Replies 350,449 Views

I think strategy games and complex simulators (like SimCity .... ugh, don't get me started on five ... :/) would both benefit greatly from 64 bit CPUing. I guess it was too much to hope this new engine could apply to GC3 ... but hopefully it could be a place to test some things out, and maybe a future GC3 expansion could make use of it .... though that would probably not be realistic either, since expansions tend to just use relatively minor enhancements to the original engine. &nbs

50 Replies 143,839 Views

I have a lot of pet peeves, and its true, but among them are supposed Turn-Based Strategy games allowing for strategic depth (versus the APM fests of RTSes) ... but for some reason its been accepted you are limited to seeing moves on screen. GC2 and some other TBSes will zoom around the map to show moves, but you really gotta stare at the minimap to see where the action is taking place and keep all the action in mind. Why the heck not simply have a system for showing what transp

3 Replies 12,152 Views

I'm cautiously optimistic. There were a lot of disappointments with Civilization V ... I think the biggest buzzkill of the game for me, though, is it doesn't efficiently multi-thread. In late game on large maps, end turn processing can take over a minute (!) to process, taxing out one core at 100% while my other cores sit idle. Taking a minute to complete a turn is atrocious ... I was hoping Firaxis would have noticed GalCiv2's notion of processing AI rivals whil

50 Replies 143,839 Views

I'm guessing alpha stage is even more chaotic than Beta. I remember in the beta for FE, things changed a lot sometimes on a weekly basis. I don't think its so much a matter of spoilers as it is getting fans excited over a system in the game ... and then a few weeks later after testing, realizing it wasn't working and replacing it with something else entirely, then the folk excited over the system might get miffed.

69 Replies 221,630 Views

Its a shame it hadn't been made a few years later, when Paramount changed its Star Trek licensing deals. That's the reason Birth of the Federation, despite the name, only had starships which appeared in Star Trek: The Next Generation -- it only had a license for that series, so no Constitution class. :( Paramount changed its licensing, essentially sharing IPs from all Star Trek series. If only someone would buy the license and make BOTF2 with a newer license de

8 Replies 23,666 Views

[quote who="Zydor" reply="9" id="3409224"] Quoting Starbound_Dust, reply 8On Venus the Sun does rise in the West. You'll be surprised what the Sun does on Uranus ..... [/quote] Given Uranus' spin axis is tilted nearly perpendicular to the solar plane, very weird indeed if we could observe the sun from there.

20 Replies 55,384 Views

Much of the humor I liked ... but yeah the tech descriptions were a bit over the top sometimes, and it seems clear the text writer just got bored after awhile. Some of it isn't even formatted properly in ToA, seemingly manually line wrapped so it won't fill the width of the screen (and won't fit vertically).

34 Replies 148,582 Views

[quote who="satoru1" reply="1" id="3408549"] Wouldnt an 'alert' mode for units be more practical?[/quote] It would be less effective. A fast unit can zip past your units, waking your units up but you'll have no idea what woke them up because its already past sensor range. This really drove me nuts in games like Civ IV: Colonization when I'd try to park my Privateers near rival colony shipping lanes and put them on sentry ... they'd

8 Replies 23,666 Views

Star Trek: Birth of the Federation was a bit clunky and had some shortcomings, but it also had some good points, one of which was a map control feature that I hope the GC3 team might consider: allow a group of ships to engage in missions such as 'interception' which will automatically engage any hostile units that come within their range (range being how far the units can go in one turn). This differs from, say, 'auto-attack' in that the units won't

8 Replies 23,666 Views

[quote who="Sheeptorpedo" reply="35" id="3408020"] Quoting chuck1es, reply 34 It won't matter what you've researched nor how you've researched. It'll only matter how _many_ ships you have. I just can't stand that kind of thoughtlessness in competitive endeavors. I can't stand that kind of thoughtlessness in the campaign itself and it's exactly what will happen if there is no tactical combat or at least

47 Replies 187,709 Views