Stuie_

Stuie_

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I'm pretty sure Brad mentioned January for the demo. Can't remember which thread. Edit: Here it is: https://forums.stardock.com/401539 This week, Kael and the team are trying to get the game ready for v1.1. The demo version probably won’t make it out until January due to marketing considerations (late December is a very bad time to put out a demo because coverage would be sparce).&nb

25 Replies 49,946 Views

Sovereign [dramatic]: ... and then after slaying three foul beasts - umberdroths, no less!! - I used THIS key [produces the key with a florish] to unlock the chest that awaited me. That's gotta be worth at least 100 gold pieces! Pawnshop Dude [bored]: I'll give you 25 for it. Sovereign [indignant]: You don't understand! I could get 150 for this key in Gilden! Pawnshop Dude [bored]: And in Philadelphia it's worth 25 bucks.</

11 Replies 5,446 Views

[quote who="John_Hughes" reply="4" id="2834246"] Or even go so far as to make it Book of Summoning + Book of Fire + Fire Shard = Fire Giants etc. Same for the other Elements.... [/quote] Or even go further and make custom summons (design your own - just like custom units) where you pick their abilities based on available books/shards and the mana cost/upkeep are based on how powerful the unit is. I can dream, can't I?

7 Replies 3,714 Views

Latest version of my "Real" Star Names mod since I'm playing GalCiv2 again. Just unzip it into the data directory for the version you are playing - might want to back up the old one first: DL: \Stardock Games\GalCiv2\Data\English DA: \Stardock Games\GalCiv2\DarkAvatar\Data\English TA: \Stardock Games\GalCiv2\Twilight\Data\English Sample star names from my list: Wolf 433 Nu 2 Draconis Ross 128 Lambda Ursae Minoris Bet

0 Replies 2,938 Views

I turned off anti-aliasing and now I get long pauses where it was crashing, but the game resumes. Nevermind - it's locking up again.

5 Replies 5,644 Views

Game keeps freezing around turn 60 or so. Latest debug: http://content.screencast.com/users/Stuie_acs/folders/Elemental_Logs/media/6aed544f-a3c4-4217-8d19-b61f26e9ff88/debug.rar?downloadOnly=true

5 Replies 5,644 Views

[quote who="econundrum1" reply="204" id="2826910"] [quote]Quoting JeffSteel, reply 202 I would agree, no more managing lots of different mana pools of varying amounts, the new system is far more streamlined and easy to manage from the sound of it. I just hope children in the dynasty don't have mana upkeep, lol.[/quote] They don't that's already confirmed, that's one of the things that makes them special. [/quote] Which mean

261 Replies 146,561 Views

[quote]+ Units now get 3 points when they level up.[/quote] I can stop modding this!! THANK YOU THANK YOU THANK YOU!! Also love that "turns" are gone and replaced by seasons. I hope sovs and kids age appropriately based on the new structure - no more 28 year old Sovs with 19 year old kids....

261 Replies 146,561 Views

[e classic]:D[/e] [quote who="Kestral2040" reply="82" id="2826266"] We are doing this so in the future we can introduce more granular forms of spell reduction/resist/avoidance. [/quote] That's the best news I've seen about this game since yesterday! :D

110 Replies 237,038 Views

[quote who="Tridus" reply="123" id="2826135"] [quote]Quoting FatNonFree, reply 120 Can you make so you can marry one of your heros? I'm at war with my neighbors and no one want to marry my kids![/quote] You can in 1.0.9, but if you're a male sovereign you need to find a female hero. There aren't nearly as many of those. If you're playing as a female sovereign, you can marry Janusk almost immediately if you want to. Look for the wedding r

261 Replies 146,561 Views

I'm not a believer in adding more "stuff" to games just to have more "stuff", but it pains me to see Wisdom being stripped out. Could you find no other use for it? Maybe another non-combat application of a stat? Bonus to tech or arcane research when in a city?

259 Replies 776,964 Views

I decided to try out GalCiv2 for the first time in a few years while waiting for 1.1. The diplomacy in that is incredible! And the interface is nice and fluid. Why can't we have something like that??

7 Replies 7,929 Views

[quote who="riadsala" reply="4" id="2821234"]I really think that the custom factions should be disabled by default. (but there's no reason not to have an "allow custom factions" button in a menu somewhere). [/quote] If the system is broken they should fix it, not throw it out. GalCiv has a good, robust faction creation option that seems pretty well balanced; I'm sure Elemental can get there too.

8 Replies 33,886 Views

[quote who="random_target" reply="10" id="2821293"] 2) Safe route: A route that doesn't pass through forests (or any other monster spawning areas) [/quote] This is the only thing lacking in my opinion. Given the choice of safety of route vs. quickness of route, safety should be the determining factor. Caravan roads should avoid spawn areas if at all possible. Of course, I would argue for being able to arm/armor caravans as well.

27 Replies 24,080 Views

[quote who="Gazz_" reply="16" id="2819052"] Quoting Frogboy, reply 2 I've been working on a new manual for v1.1. Even with the best intentions, the one knowing the game inside-out never explains the right things. =P [/quote] See some of Brad's modding "tutorials" for examples of this. ;)

20 Replies 17,928 Views

[quote who="charon2112" reply="2" id="2819218"] Is that new? Because in the past, all six books were available in the game setup area, when you make a sovereign. In fact, I still have a saved sovereign from an earlier version of EWoM that has all six books to start. [/quote] New as of 1.06. :p

9 Replies 4,525 Views

[quote who="Nomad505" reply="187" id="2816916"] I like the pillaging and drops idea. Put that hand-in-hand with a setting to increase the frequency of spawns and then you have something to do other than click the 'next turn' button. [/quote] Key word here being "SETTING". Personally I would rather hit the next turn button than play wack-a-mole. The more slider options during game setup the better.

278 Replies 550,868 Views