I'm pretty sure Brad mentioned January for the demo. Can't remember which thread. Edit: Here it is: https://forums.stardock.com/401539 This week, Kael and the team are trying to get the game ready for v1.1. The demo version probably won’t make it out until January due to marketing considerations (late December is a very bad time to put out a demo because coverage would be sparce).&nb
Stuie_
My game is still freezing during "garbage collection". :( What I do get to play is a lot of fun, though.
Heavenfall - can I have a cheese sandwich, light on the mustard?
Sovereign [dramatic]: ... and then after slaying three foul beasts - umberdroths, no less!! - I used THIS key [produces the key with a florish] to unlock the chest that awaited me. That's gotta be worth at least 100 gold pieces! Pawnshop Dude [bored]: I'll give you 25 for it. Sovereign [indignant]: You don't understand! I could get 150 for this key in Gilden! Pawnshop Dude [bored]: And in Philadelphia it's worth 25 bucks.</
[quote quoting="post"]Do not tell me that anyone is seriously testing this game .... [/quote] Isn't that what we're supposed to be doing? It is a beta patch, afterall. [e digicons]:|[/e]
Can I just say, I think the pose of the character (Watcher) in this screenshot is stupid looking. There's another one similar to it that bugs me as well. Can these be changed? Nice dev journal though - THANKS! [e digicons]:D[/e]
[quote who="John_Hughes" reply="4" id="2834246"] Or even go so far as to make it Book of Summoning + Book of Fire + Fire Shard = Fire Giants etc. Same for the other Elements.... [/quote] Or even go further and make custom summons (design your own - just like custom units) where you pick their abilities based on available books/shards and the mana cost/upkeep are based on how powerful the unit is. I can dream, can't I?
Latest version of my "Real" Star Names mod since I'm playing GalCiv2 again. Just unzip it into the data directory for the version you are playing - might want to back up the old one first: DL: \Stardock Games\GalCiv2\Data\English DA: \Stardock Games\GalCiv2\DarkAvatar\Data\English TA: \Stardock Games\GalCiv2\Twilight\Data\English Sample star names from my list: Wolf 433 Nu 2 Draconis Ross 128 Lambda Ursae Minoris Bet
Just steal the implementation from Age of Wonders.
[quote quoting="post"] *Please show the champions' attributes in their info pages. I want to decide whether or not to imbue them and how to build them up right when I recruit them, but can't see the attributes until they level up. [/quote] Me too. +1 and all that.
I turned off anti-aliasing and now I get long pauses where it was crashing, but the game resumes. Nevermind - it's locking up again.
Game keeps freezing around turn 60 or so. Latest debug: http://content.screencast.com/users/Stuie_acs/folders/Elemental_Logs/media/6aed544f-a3c4-4217-8d19-b61f26e9ff88/debug.rar?downloadOnly=true
Enchantments should be on the caster's enchantment tab - you can remove them there. Not sure about boosting mana yet...
[quote who="econundrum1" reply="204" id="2826910"] [quote]Quoting JeffSteel, reply 202 I would agree, no more managing lots of different mana pools of varying amounts, the new system is far more streamlined and easy to manage from the sound of it. I just hope children in the dynasty don't have mana upkeep, lol.[/quote] They don't that's already confirmed, that's one of the things that makes them special. [/quote] Which mean
[quote]+ Units now get 3 points when they level up.[/quote] I can stop modding this!! THANK YOU THANK YOU THANK YOU!! Also love that "turns" are gone and replaced by seasons. I hope sovs and kids age appropriately based on the new structure - no more 28 year old Sovs with 19 year old kids....
[e classic]:D[/e] [quote who="Kestral2040" reply="82" id="2826266"] We are doing this so in the future we can introduce more granular forms of spell reduction/resist/avoidance. [/quote] That's the best news I've seen about this game since yesterday! :D
[quote who="Tridus" reply="123" id="2826135"] [quote]Quoting FatNonFree, reply 120 Can you make so you can marry one of your heros? I'm at war with my neighbors and no one want to marry my kids![/quote] You can in 1.0.9, but if you're a male sovereign you need to find a female hero. There aren't nearly as many of those. If you're playing as a female sovereign, you can marry Janusk almost immediately if you want to. Look for the wedding r
I'm not a believer in adding more "stuff" to games just to have more "stuff", but it pains me to see Wisdom being stripped out. Could you find no other use for it? Maybe another non-combat application of a stat? Bonus to tech or arcane research when in a city?
I decided to try out GalCiv2 for the first time in a few years while waiting for 1.1. The diplomacy in that is incredible! And the interface is nice and fluid. Why can't we have something like that??
[quote who="riadsala" reply="4" id="2821234"]I really think that the custom factions should be disabled by default. (but there's no reason not to have an "allow custom factions" button in a menu somewhere). [/quote] If the system is broken they should fix it, not throw it out. GalCiv has a good, robust faction creation option that seems pretty well balanced; I'm sure Elemental can get there too.
[quote who="random_target" reply="10" id="2821293"] 2) Safe route: A route that doesn't pass through forests (or any other monster spawning areas) [/quote] This is the only thing lacking in my opinion. Given the choice of safety of route vs. quickness of route, safety should be the determining factor. Caravan roads should avoid spawn areas if at all possible. Of course, I would argue for being able to arm/armor caravans as well.
[quote who="Gazz_" reply="16" id="2819052"] Quoting Frogboy, reply 2 I've been working on a new manual for v1.1. Even with the best intentions, the one knowing the game inside-out never explains the right things. =P [/quote] See some of Brad's modding "tutorials" for examples of this. ;)
[quote who="charon2112" reply="2" id="2819218"] Is that new? Because in the past, all six books were available in the game setup area, when you make a sovereign. In fact, I still have a saved sovereign from an earlier version of EWoM that has all six books to start. [/quote] New as of 1.06. :p
[quote who="Nomad505" reply="187" id="2816916"] I like the pillaging and drops idea. Put that hand-in-hand with a setting to increase the frequency of spawns and then you have something to do other than click the 'next turn' button. [/quote] Key word here being "SETTING". Personally I would rather hit the next turn button than play wack-a-mole. The more slider options during game setup the better.