HEEGZ

HEEGZ

Joined Member # 2387655
0 Posts 0 Replies 258 Reputation

Under the extras tab in the shipyard... By changing the size sliders you can come up with a pretty wide variety of looks as well. Honestly alot of these guys are really creative too. The Collector's Edition also has extra jewelry which is downloaded from: Link

1 Replies 4,037 Views

5200 is a PCI card, and since then we have had AGP and PCI express... It is about the highest end PCI card, but pales in comparison to most recent video cards. If my comp had anything other than PCI slots I would upgrade, but it was free, so... *DEVS* Pretty much every stuttering movie/video thread I have seen is people with the nvidia 5200 card. I have this card as well, and would it be possible to fix this in a future patch? Maybe chan

12 Replies 11,919 Views

Once researched, this building can be built on any planet. It "Gives a 25% boost to your planet's invasion defenses." You can build more than one of them. This is your EIGHTH POST !?! about this in less than six hours, will you please stop spamming the boards now? Thanks.

2 Replies 4,869 Views

Well, I currently use tiny hull ships for that. Basically one Laser 5 and a couple engines. Now that I think about it though, the cargo ships can be used from the beginning that way too... Though I don't generally go to war until after I have Laser 5. Will definitely try that out though.

8 Replies 9,725 Views

After you click on options from the main screen, they added a whole new column of options you can click on/off. I haven't looked through them too close though, except that throttling is now enabled by default. Um, because your video card is on the low-end for this game, I would bet that tech support can figure out why you can't see the lights and help you. Also someone posted there is a 84.xx version video driver out now, and I'm gonna try to find i

18 Replies 14,013 Views

General rule of thumb is to not build farms on any planet below class 6. For every farm you build, build one equivalent level morale improving building. Keep taxes under 50%. Follow the tooltip advice like you've been doing.

2 Replies 3,823 Views

I actually rush buy factories at the beginning and then produce them in a few turns. I put on 1 colony module, 1-2 life support, and as many engines as possible. It is invaluable being able to outrace the AI colony ships, and I don't skimp here. It's not worth saving a couple hundred bc to lose that class 19 planet IMO.

8 Replies 9,725 Views

Your flagship at the beginning has a survey module. You can research the Sensors techs and unlock the survey module. Add this to a ship and it can research the anomolies.

3 Replies 3,290 Views

Well only other thing I can recommend is 1. Try the new video options that were added in last patch. 2. Contact tech support. I heard back from them within 3 days and they seem to be really helpful and should know more about your card and your problem. Good luck man, hopefully you can get this figured out. If I see something in another thread I will try to add it in here.

18 Replies 14,013 Views

2. Currently I think starbases have to be at least 3 parsecs apart, so as many as you can cram in there. I think I read that they may limit this to 4 starbases per sector and that the AI currently has this limitation. Not 100% on this. 3. I think once you have built a starbase, you can select it to see the range that it is affecting. Doesn't affect the whole sector. 4. There are numerous threads on how combat works. I foun

8 Replies 9,452 Views

ehay, atwh eh isad. Having researched the Universal Translator... "yeah, what he said." Kinda reminds me of the Harvard study about the first and last letters in a word and the middle all jumbled up. <img src="http://images.stardock.com/gc2/T_DL/smiles/Ew.gif" border=0 ALIGN="

6 Replies 5,348 Views

I try to not tax more than 50% I also try to boost income from trade routes and economic improvements, etc. Planets 10+ I shoot for 10 billion, more on my manu. planets because of my troop transports. I don't try to go over 20 though because then I start running out of tiles, etc. and I don't like wasting my research on morale, farms, etc. Seems that with improvements in soldiering and orbital fleet managers, plus some decent ships, a planet of 10b

7 Replies 6,836 Views

The only thing any race "owns" on a map is planets, starbases, and ships. If you feel threatened by other races ships and starbases, buy them from them, go to war with them, or influence another race to war with them Keep in mind this is a SPACE game, and as such there is no land mass to be occupied in space, just the physical objects in that space...</fo

6 Replies 5,348 Views

It would only work in a 1 vs. 1 scenario, and only if you attack first every time. With a HP value of 1, you are risking alot of investment on a gamble. You only need to make one mistake or unlucky roll and it's all she wrote. Honestly, just throw them on a smaller hull ship and more of them, those HP really make a difference.

7 Replies 7,905 Views

You can kind of simulate this by researching minaturization and logistics. Build one larger ship to act as the carrier and then lots of tiny hulled ships. You can build up the appearance of the larger hulled ship and keep the appearance of the tiny ones as bare-bones as possible. It is not quite the same, but I have tried it after reading another thread about carriers, and it at least looks kind of like a carrier group. I just keep all the movement

18 Replies 11,412 Views

Make sure your video and/or sound card drivers are up to date. Try watching the tutorial in full screen mode. Are you running the latest patch for the game?

12 Replies 12,388 Views

The documentation is still a work in progress I think. For now players are coming up with their own resources. In my sandbox games I was only able to get core ships from the beam weapons line to actually show up. So if you can't get the sniper or missile boat to show up, try researching the techs for lasers, etc.

5 Replies 5,060 Views

There is no tech to do what you are talking about, only to improve habitable planets. I believe there is one random event that turns class 0 planets into habitable ones, but that is all I am aware of.

44 Replies 28,522 Views