Actually in 1.10 B4 .18 You cannot decomission ANY starports... GRRRR And yes XRoadkillX we DO need to get that back. Stupid AI Just now realized that <img
Rogue Metro
Try searching for "resolution" in the forum search. Hope that helps
Dont they have ReadMe's? If so try reading those. If not try downloading another ship design that DOES include instructions and then try using those instructions with the B5 ships. Hope that helps.
i cant decomission the starport You mean the your First Initial one? Yeah I know, but I think thats there in order to prevent someone from demolishing it and the screwing themselevs but not being able to produce ships anymore. But then again a starport is only like 156 BC so it's not like you couldn
I doubt class 1's and stars will be used, they're there for realism. Well considering the planets are about the same size as the STARS and considering they are only 1-2 parsecs away and ALWAYS in the same orbital belt... Oh and the fact they don't actually Orbit. How much more realistic can you get
I also never use OFM's because of the tile usage. I would rather use the tile for something else quite frankly. And would rather the AI waste 10 moves nerfing piddly ships
It's too bad the pop just doesnt start dropping like when the Approval is really low. That would give you *Some* time to rebuild the farms. 19 Billion people dying in one week is kind of... Unrealistic *Thinks of some African Nations*
2. I redistributed my points on Terrans (the race I play). Did I screw up the racial defaults? Can I default the Terrans if I did? If you wish to RESET the Terrans to default, just click the CLEAR button at the bottom. Hope that helps <img src="http://images.stardock.com/gc2/T_DL/smiles/B
Were you zoomed in on the Mini-Map? Everytime I zoom in, influence goes bye bye, at 200+ zoom. Annoys the crap outta me
Click on Foreign Stats at the bottom of the main screen. Click on Stats at the top. Click on Society at the bottom in the middle. Hope that helps
I thought it was to make a surrendering AI more likely to go to you. I don't think it has anything to do with influence or economy. The description IS WRONG. It only adds 100% economic bonus unfortunately
Draginol owns this company, so basically if he says "no" it means no. He may OWN the company but the only reason that company is doing well is because of people like Cikomyr BUYING it.
I've noticed quite a drop as well. An frequency option would be nice. Rare, Common, Abundant etc...
I ALWAYS keep my fleets of small fighters neabry military starbases. 18 of those being boosted can always defeat a fleet of 4-5 Huges. Each Huge can fire at one ship. So thats means 4 Huges can kill 4 ships on the first firing. 18 Smalls can fire 18 times per round. 18 small versus 4 Huge nets you 4 firings on EACH Huge, and with a decent main weapon, and again, the military starbase boost well outweighs getting rid of them. Just how it ha
I have found since i use this a lot, that the MORE troops you send it seems to have a greater chance of destroying buildings. IE: Sending 500 versus 5000. Because I think it matters how many you have left after winning. If you sent 500 commandos into Iraq with the purpose of killing soldiers, versus 150,000 Id think you have way more social destruction in general with 150,000 versus 500. But I still get buildings dest
Ok well you CAN edit the ShortEmpireName and description and NOT have the game flagged as a "Cheat" In case anyone cares
creativity points x [research facilities / 100] = weenie length Is that Millimeters, Centimeters, Inches, Feet, or Yards?
It happens ANY TIME each side wipes out eachother. It always defaults to the original owner still being in control of the planet. But always for me the pop is only .10b. But that my be because I use Mini-Soldiers or Traditional warfare 99% of the time. This has happened to me a ton. I just figured it was because my Mini-Soldiers were being removed at the end, and the game saying well .10b of them were mini's and shouldnt count so the owner should get
Ok so I am gonna mess with this on a tiny map or two. So now I have a new question... If I submit a "Cheat game" IE: My experiments go awry, do they just not COUNT or do they invalidate all of my "Normal" submission that aren't cheats, and will make me reset all of my scores?
I was playing as the Terrans and right after i capturd Drengi, the drengin home world, i had a rebellion and some of my planets split off and formed their own civilization. The problem is, they took all but my newly settled PQ 4 planet. Anyone ever have something similar happen to them? Yeah just s
I have noticed when I invade an AI planet it will often have mulitple starports. Is there any advantage to having more than one on a planet? I think that is fixed and is just a bug with the icon for Soil Improvement and/or Habitat improvement etc. Try upgrading to the Beta (Archive whatev
One more thing.. If the above is a no-no, would it flag as a cheat if I took the Yor, and IN GAME changed the name, leader name, homeworld name, and then edited the file to change the ShortEmpireName and Description, and left the rest the default information??? Any info is greatly appreciated
Ok I like the Yor. I loves me some Robots. But I customize their abilites and apperaance somewhat depending on map size and what I am toying around with. But I dont like being "The Whatever" and having it still say "Yor Fleet" and etc... So here are my questions: If I create a custom race but want the SAME TECH as the Yor, and I cut and paste the YOR info into the Custom Race file so I can change the description and ge
You get breakthroughs. When researching a tech sometimes you will get it earlier then you are suppose to and they say BREAKTHROUGH on the top. See this is what I mean. Everyone says something different. I w
I coulda sworn that Froginol posted that creativity raises the chance of you getting a tech upon capturing an enemy planet- the "next technology free" thing is a result of excess research points, not creativity. Now see THAT would make more sense. Because if it was 25% to gain a free tech after a pr