Thanks for the replies guys. I was still running it in V1.31, and haven't upgraded to V1.4 yet. I waited a week to see if they introduced a new version of the patch. Also, my game with my second character uploaded fine, and didn't get cheat-flagged. I didn't actually think it would, but everything else was going wrong. Something I had been thinking of mentioning: while I haven't lost my enthusiasm for the game, I had lost a bit for continuing with my primary character. I started using t
ras1310
I hope you guys don't mind if I share my recent problems with GalCiv2 and whinge a bit. On Monday, I finished off my most recent game with my primary character, and tried to post it to the Metaverse. It didn't work. For some reason, that game had been reclassed as 'normal'. It was one of my most enjoyable games, and my highest score to date, but I can't get credit for it or keep a record of it on the Metaverse. Last night, I was finishing off my most recent game with my secondary character. I go
"String Not Found"?! I had that error with the Terrans in V1.3. All their relations except mine started at "String Not Found". If the Terrans declared war on them, then the relations indicator would work normally afterward. However, if someone declared war them, then every race that still had "String Not Found" would declare war on the attacker. It created such chaos I stopped including the Terrans as competition until I was finally able to update to V1.31. I would hate for that particular bug t
And that's true even if you have just one character, you still need to actually go in and click 'default'. The pre-V1.31 version of the legend showed the Achievement medals with the number of victories required to get them. The numbers 6 to 9 are additions, although I would presume from the placement and the fact no one seems to have gotten any of them that they are just more "number of victories" medals. I believe the (partial) rank table should be: Captain: 10 games
If I don't get enough planets in the initial rush, I restart. Personally, I just don't find the game any fun unless I have something to work with. I also never consider the military option. The number of planets on Common seems to vary a heck of a lot. I have had games were everyone got 4-6 planets, I have had one game where the Altarians got 6 or 7 planets, and the other 8 of us has 2 or 3. Another way of coping with the rush is to start with a race that has Ion Drive. That's
Lord Null, if you put your mouse over it, it says Planet_Defense. Must be a new graphic, I guess. Azrune, no offense, but Stardock announced 1.4 at least two weeks ago. There was also a big debate about whether Stardock was updating too often, and they released a beta version last Friday that people have been finding bugs with all week.
"When a civ drops down to three worlds the chance of defection drops to about 1%." I've suspected that for a long time. Your guide is pretty good. I would be interested to know what settings you use, for Abundance, and for racial abilities. The main thing I would add is that races often get annoyed by your influence and close borders. I generally find it handy to build the Spin Control Centre, which makes military intimidation much easier. Also, for me that seems the only way t
I always go for an Influence Victory. My one Military Conquest was actually essentially an influence game, I just turned Influence Victory off and absorbed everyone. I used to go for Diplomatic Victories before V1.31, but I can't get more than one or two surviving races to Close relations anymore. My first Tech Victory I did because I wanted to, my second Tech Victory was in my first game on Painful difficulty and I didn't see how to win otherwise. My third Tech Victory was supposed to be anothe
I probably shouldn't get involved in what seems to be a developing flame war, but: Wheeloffire, your first comment was rude and your second confirms that you insulted him because you enjoy it. That behaviour is inappropriate for this board, and every other one I have visited. Achillus, your post wasn't much better. Insulting a jerk in terms similar to his own crudity will only encourage him.
I think that generally sounds pretty good. I was going through the list thinking about how I could fit all that stuff into my existing strategy, and how to modify it. It also explains some things about the game, like how an increase in population doesn't necessarily mean an increase in taxes. It'll be interesting to see how the new AI manages this stuff as well. The AI is currently good at industry and research, but its population management seems pretty pathetic. The only thing I am not sure ab
How in the world can this not turn political?! It's a political topic! I would say that America's leaders are like the evil races of this game. You've got the Drengin, who want to enslave everyone, like the Republican Party and their Christian Dominion backers. You've got the Korath, who want to exterminate everyone, like the really hard-core Christian fundamentalists. And you've got the Korx, who don't care what happens as long as you pay them a lot of money for it, like America's indu
I don't play Korx either, although right now I have played enough games as the Drath and am considering playing some Korx games. Anyway, the game has a cap of 12 trade routes total. Neutral shipping just gets you extra routes without having to go all the way up the Trade tech tree, but you need to do that to get the maximum 12 routes. Unless you start with extra routes, as the Korx default to, then you don't need all the techs. It also means you can set up more trade routes early in the game.<br
It might be a small thing, but how auto-explore works really annoys me. It seems to be programmed so that the ships explore an area for a little while, then head across the length of the map for another area. Why isn't the setting programmed to find the nearest unexplored area, rather than the farthest? Also, left to themselves, all the ships will end up following exactly the same route. If the area they are headed for has been revealed, they should head for some other area. I find it r
You might want to check out the GalCiv wikia site (galciv.wikia.com) for exact statistics. I believe it says that your population will decline below about 40% approval. Also, there is the risk of revolt. And if you are attacked, invaders can use the Information Warfare tactic to recruit your citizens during planetary invasion. At 30-40% approval, that would be a lot of people.
Personally I have found that in V1.3 and V1.31 that alliances are possible, but incredibly difficult to do. Too difficult, in my opinion. Also, I am guessing here, but the races that were Close to me seem to have been races that I agreed to tech trades too, or that got into trouble and begged for any help I could give (I gave them a little cash, they became Close, then they surrendered to someone else, which didn't exactly help me win a Diplomatic Victory). It may not be random, but I could put
It all sounds good, except of course for removing the morale bonus from the Stock Market. That makes them less useful, although now it will make more sense to replace them, if necessary, with an actual morale building. Very good to see that the morale buildings will be more effective. Also glad to see that the economics will be slightly easier in general. I'd be interested to know the specifics of the changes to the campaign missions. With that said, I have to say that I will be waiting
It might be realistic, but personally I hate the idea. I used to play some of the Total War games, and when revolts occurred, the rebels were always insanely strong, stronger than any player group or nation. Plus, the scope of revolt could be ridiculous. One game I had nearly won, and then revolt occurred in nearly every province I had. Every single player that had been eliminated was back, and it essentially reset the game to the beginning. Some might have considered that a challenge, or even f
I like the listing of number of games played. That's much easier than trying to sort through the list myself. It shows, though, that people aren't racking up an enormous number of games. The Metaverse medal system goes up to 1000+ battles, and presumably the new medals include "1000 games won", but how likely are people to continue playing even into the hundreds? The individual player statistics are interesting too.
I've had this game since May, so that's six months, and I have played it a lot in that time. I have no idea what the exact amount would be. Still, it must be taking up a quarter or some days half my free time, after six months, so that's a fair bit. As far as favourite games go, there are a lot of games with more style and background in their stories, both back stories and gameplay stories, then this seems to have, especially Alpha Centauri/Alien Crossfire, but there is a replayability to this t
You guys seem to have different experiences from me. The Terrans used to be utterly pathetic in my games, but since the V1.3 patch they have done really well. They were the dominant race in my last game. The Yor and the Drengin have done well in my games ever since I moved up to Challenging difficulty, and seem to get better against the other players with each step up in difficulty. I've started going Neutral lately because the Good races often get wiped out.
David Gibb, the other guys have said it: defecting is random, and you just have to wait. I have had planets that have not flipped for game years. Other times, I have had planets flip just a few turns after getting the defect flag. Just so you know, I have played a great many influence victory games, and often wiped out races with Influence. With that said, I did have one game where the last two races were down to 3 planets each, and they sat without flipping for so long that I decided t
I too have had this disappearing starbase issue. CraigHB makes a good suggestion, and I know of one case where a race was in real trouble, including economic trouble, and some of their starbases disappeared while they were at peace and before they finally surrendered. However, I have also seen the starbases of races with perfectly fine economies just vanish. The only other explanation I can come up with is space pirates, but I cannot think of a game where they appeared and a starbase va
Maybe I'm getting off topic too, but to address what Evil Stormbringer said: as I understand it, the developers got all these suggestions and ideas from us and didn't want to wait for a sequel before using them. There might not be an expansion without our contributions. Or to put it another way: Stardock has no problem with us making suggestions and giving ideas, so why do you?
I'm with OzTim, I would like to find out whether the Dark Avatar box is shipped outside the US or not. Personally I'd be really surprised if it was US only, but I'd like to know for sure. Judging by the posts here, it would be really useful if Stardock would issue some kind of statement on international shipping of the Dark Avatar box. On the general subject, I've never bought and downloaded anything as large as a computer game before, but I don't have a problem in general with
I have to chime in that I don't like the changes to the morale system either. Now, at least based on what I have seen in admittedly only 2 games of V1.3, you can get a planet up to 21 billion with high morale, but above that it became almost impossible to get morale above the 44% danger level. I had maxed out the entertainment tech tree, I had all the trade goods, but the only thing that really helped was, on one planet, building a Political Capital on a bonus tile! It used to be fun, s